RuleSage cited table rulings
← Project L

You asked

Take me through getting the game ready to play, from opening the box to the first turn.

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Project Lbg-260180-en-1e

I looked through Project L's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Project L — Rulebook · p.9 · GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING
You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a
RULEBOOK Project L — Rulebook · p.6 · GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.
The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.
RULEBOOK Project L — Rulebook · p.6 · COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END
At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso
RULEBOOK Project L — Rulebook · p.13 · GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES
During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All
RULEBOOK Project L — Rulebook · p.13 · FINAL SCORING
If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 265 ms · ask 11535 ms · total 43330 ms
single-flight (PR-5)
queued 31521 ms · generation 11809 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.032787, "snippet": "You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a", "headingPath": "GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING", "sharpsignalDocId": 406}, {"page": 6, "score": 0.032258, "snippet": "The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.", "headingPath": "GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.", "sharpsignalDocId": 406}, {"page": 6, "score": 0.031746, "snippet": "At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso", "headingPath": "COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END", "sharpsignalDocId": 406}, {"page": 13, "score": 0.03125, "snippet": "During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All ", "headingPath": "GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES", "sharpsignalDocId": 406}, {"page": 13, "score": 0.030769, "snippet": "If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f", "headingPath": "FINAL SCORING", "sharpsignalDocId": 406}, {"page": 10, "score": 0.030303, "snippet": "When playing with more than 4 players, use the Line Clear Variant. Can you handle 4 puzzle rows? Follow the base game setup, but place only 3 puzzles into each of the puzzle rows. After that: Create a second row of 3 White puzzles and a second row of 3 Black puzzles to the opposite side of the puzzl", "headingPath": "LINE CLEAR VARIANT (5-6 player games) · SETUP · GAMEPLAY · GAME END", "sharpsignalDocId": 406}, {"page": 5, "score": 0.029851, "snippet": "5 Take 1 Player mat for each player, making sure you include the board showing the first player marker. Shuffle them and then deal one at In Project L, players will complete a range of puzzles using their pieces to try and earn as many points as they can. The player with the most points at the end o", "headingPath": "SETUP · GAMEPLAY OVERVIEW", "sharpsignalDocId": 406}, {"page": 7, "score": 0.029412, "snippet": "7 replaced. Also, each player may now only take a maximum of 1 Black puzzle during their turn (this includes the player who triggered the end of the game, any puzzles they may have taken before the end of the game was triggered do not count towards this limit). FINISHING TOUCHES After the final roun", "headingPath": "", "sharpsignalDocId": 406}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 406 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 406 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:12

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Project L — Rulebook (corpus doc 406) COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Project L — Rulebook (corpus doc 406) FINAL SCORING p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Project L — Rulebook (corpus doc 406) LINE CLEAR VARIANT (5-6 player games) · SETUP · GAMEPLAY · GAME END p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Project L — Rulebook (corpus doc 406) SETUP · GAMEPLAY OVERVIEW p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Project L — Rulebook (corpus doc 406) p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 265 ms · first delta 11669 ms · total 43330 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 31521 ms · retrieval 265 ms · ask 11535 ms · gateway work 11809 ms · total 43330 ms
tokens in (the prompt the answerer read)
3941
tokens out (what the answerer generated)
9
tok/sec
103.4 tok/sec — 9 output tokens in 0.087 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 335), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.