You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: Imperial Settlersbg-154203-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 7255 ms · total 7499 ms
- single-flight (PR-5)
- queued 0 ms · generation 7499 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.032787, "snippet": "The game consists of 5 rounds, each divided into the following four phases: Lookout phase 1. Players acquire new cards. Players receive Resources, Workers, Raze tokens, etc. produced by their faction. The main phase of the round. Players use their cards, Resources, Workers, etc. to take actions to e", "headingPath": "Now you're ready to begin the game! · Production phase · Action phase · Cleanup phase · LOOKOUT PHASE · To execute the Lookout phase, follow these steps:", "sharpsignalDocId": 469}, {"page": 12, "score": 0.032258, "snippet": "Each player draws the top card from his own Faction deck and adds it to his hand. Then draw the top 5 cards from the Common deck and place them face-up in the center of the playing area. Players are now ready to select cards. Starting with the first player and proceeding clockwise, each player will ", "headingPath": "ADVANCED LOOKOUT PHASE · RULES FOR BUILDING A FACTION DECK · Example of the Lookout Phase in a 3-player game", "sharpsignalDocId": 469}, {"page": 12, "score": 0.031746, "snippet": "Robbers - When you activate its Action and choose the player commanding the Japanese who has Deals with your or other enemy Locations (due to the Trade Route card), you can cancel such a Deal instead of discarding a Deal from under an enemy Faction board. Ruins - This Location has no building cost s", "headingPath": "CARD CLARIFICATIONS · ALTERNATE LOOKOUT PHASE", "sharpsignalDocId": 469}, {"page": 7, "score": 0.03125, "snippet": "This is the main phase of the game in which players take their actions to build and/or raze Locations, make Deals, use Action Locations and exchange Workers for Resources. Starting with the First player and continuing clockwise, each player performs one action at a time. The Player can take any avai", "headingPath": "ACTION PHASE · Available actions: · Defense tokens · CLEANUP PHASE", "sharpsignalDocId": 469}, {"page": 7, "score": 0.030769, "snippet": "Tom is playing the Japanese faction. During the round he activated two of his Action Locations: The Stalls (using 1 Food) and the Casino (using 1 Worker). After he passes he still has 2 Food and 1 Worker left over. The Japanese can store any number of Food, so Tom saves 2 Food on his Faction board a", "headingPath": "Example of Cleanup phase · GAME END · Ties", "sharpsignalDocId": 469}, {"page": 6, "score": 0.030303, "snippet": "In this phase, players will acquire various Goods available in the game (Resources, Workers, tokens, cards, VPs). During the Production phase, players collect Goods from 3 different sources: Faction board - this is the Faction's basic Production providing the player with a specified number of Worker", "headingPath": "PRODUCTION PHASE · Example of Production phase", "sharpsignalDocId": 469}, {"page": 12, "score": 0.029851, "snippet": "For players who don't like negative interaction in games, there is also a Peaceful variant. Use the standard rules with the following changes: In the first step of the Lookout phase, each player not only draws 1 Faction card, but also 1 Common card before they continue to the drafting part. During t", "headingPath": "PEACEFUL VARIANT", "sharpsignalDocId": 469}, {"page": 5, "score": 0.029412, "snippet": "Note: Before the first game, cards should be unpacked and sorted according to their type - separate Common cards and cards of each Faction into individual stacks. After the game we recommend to keep each type of cards separately to speed-up the setup for future games. The following rules refer to a ", "headingPath": "LOCATION PLACEMENT ORDER · Now you're ready to begin the game!", "sharpsignalDocId": 469}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "LOCATION PLACEMENT ORDER · Now you're ready to begin the game!", "sharpsignalDocId": 469}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 469 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 469 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:50
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | Now you're ready to begin the game! · Production phase · Action phase · Cleanup phase · LOOKOUT PHASE · To execute the Lookout phase, follow these steps: | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | ADVANCED LOOKOUT PHASE · RULES FOR BUILDING A FACTION DECK · Example of the Lookout Phase in a 3-player game | p.12 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | CARD CLARIFICATIONS · ALTERNATE LOOKOUT PHASE | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | ACTION PHASE · Available actions: · Defense tokens · CLEANUP PHASE | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | Example of Cleanup phase · GAME END · Ties | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | PRODUCTION PHASE · Example of Production phase | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | PEACEFUL VARIANT | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | LOCATION PLACEMENT ORDER · Now you're ready to begin the game! | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Imperial Settlers — Rulebook (corpus doc 469) | LOCATION PLACEMENT ORDER · Now you're ready to begin the game! | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 5900 ms · total 7499 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 234 ms · ask 7255 ms · gateway work 7499 ms · total 7499 ms
- tokens in (the prompt the answerer read)
- 4266
- tokens out (what the answerer generated)
- 224
- tok/sec
- 146.2 tok/sec — 224 output tokens in 1.532 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before anyone
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 399), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.