You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: Sid Meier's Civilization: The Board Gamebg-77130-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 425 ms · ask 14267 ms · total 14714 ms
- single-flight (PR-5)
- queued 0 ms · generation 14714 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 13, "score": 0.032787, "snippet": "This section explains each phase of the turn in detail. During this phase, players can expand their civilizations and change their civilizations' form of government. The first player has the first opportunity to perform those actions during the Start of Turn Phase. After the first player has perform", "headingPath": "Game Turn in DeTail · 1. sTarT Of Turn", "sharpsignalDocId": 479}, {"page": 12, "score": 0.032258, "snippet": "Each player stacks their government cards so that the Despotism/ Republic card is on top of the cards, with the Despotism side faceup. They then place the stack of cards on the indicated space on their civilization sheet. Exceptions: Rome begins as a Republic , while Russia begins governed by Commun", "headingPath": "5. seT sTarTinG GOvernmenTs · 6. seT TraDe Dial · 7. seT ecOnOmy Dial · 8. place unbuilT fiGures · Game Turn Overview", "sharpsignalDocId": 479}, {"page": 12, "score": 0.031746, "snippet": "During this phase, the first player marker is passed one player to the left (except on the first turn). Then, the new first player performs any start of turn actions (usually found on wonders or culture event cards), builds any new cities (see page 13), and changes governments if desired (see page 1", "headingPath": "1. sTarT Of Turn · 2. TraDe · 3. ciTy manaGemenT · 4. mOvemenT · 5. research", "sharpsignalDocId": 479}, {"page": 8, "score": 0.03125, "snippet": "'The past is but the beginning of a beginning, and all that is or has been is but the twilight of the dawn.' -H. G. Wells Before playing Sid Meier's Civilization: The Board Game for the first time, carefully punch out the cardboard components, making sure to keep them away from small children and an", "headingPath": "preparinG fOr The firsT Game · The GOlDen rule · General seTup · 1. chOOse civilizaTiOns anD cOlOrs · 2. DisTribuTe player cOmpOnenTs · Players also receive: · …", "sharpsignalDocId": 479}, {"page": 19, "score": 0.030769, "snippet": "'We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time.' -T. S. Eliot Warriors and explorers have surveyed their surroundings for as long as mankind has existed, from the earliest tribesman to today's modern trav", "headingPath": "4. mOvemenT · mOvinG GrOups anD sTackinG limiT · crOssinG waTer · unexplOreD map Tiles", "sharpsignalDocId": 479}, {"page": 9, "score": 0.030303, "snippet": "seTu p Di aGr a m (Numbers refer to General Setup steps.) ma p seTu p b y nu m b e r Of pl a y e r s (Arrows indicate tile orientation.) 9 1 1 1 1 2 2 2 2 3A 3B 3C 3D 3E 3F 3F 3G 7 6 4 5 9 8 Fo u r pl a y e r sth r e e pl a y e r stWo pl a y e r s", "headingPath": "", "sharpsignalDocId": 479}, {"page": 9, "score": 0.029851, "snippet": "(Numbers refer to General Setup steps.) (Arrows indicate tile orientation.) tWo players three players", "headingPath": "seTup DiaGram · map seTup by number Of players", "sharpsignalDocId": 479}, {"page": 19, "score": 0.029412, "snippet": "A player may discover a facedown map tile by spending one square of movement when one of their figures is orthogonally adjacent to the facedown tile. Instead of the figure moving for that square of movement, the map tile is turned faceup. It is then oriented so that the arrow at the bottom of the ti", "headingPath": "DiscOverinG unexplOreD map Tiles", "sharpsignalDocId": 479}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 12, "quote": null, "headingPath": "5. seT sTarTinG GOvernmenTs · 6. seT TraDe Dial · 7. seT ecOnOmy Dial · 8. place unbuilT fiGures · Game Turn Overview", "sharpsignalDocId": 479}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 479 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 479 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:53
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | Game Turn in DeTail · 1. sTarT Of Turn | p.13 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | 5. seT sTarTinG GOvernmenTs · 6. seT TraDe Dial · 7. seT ecOnOmy Dial · 8. place unbuilT fiGures · Game Turn Overview | p.12 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | 1. sTarT Of Turn · 2. TraDe · 3. ciTy manaGemenT · 4. mOvemenT · 5. research | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | preparinG fOr The firsT Game · The GOlDen rule · General seTup · 1. chOOse civilizaTiOns anD cOlOrs · 2. DisTribuTe player cOmpOnenTs · Players also receive: · … | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | 4. mOvemenT · mOvinG GrOups anD sTackinG limiT · crOssinG waTer · unexplOreD map Tiles | p.19 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 247 | |
| #7 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | seTup DiaGram · map seTup by number Of players | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 101 |
| #8 | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | DiscOverinG unexplOreD map Tiles | p.19 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Sid Meier's Civilization: The Board Game — Rulebook (corpus doc 479) | 5. seT sTarTinG GOvernmenTs · 6. seT TraDe Dial · 7. seT ecOnOmy Dial · 8. place unbuilT fiGures · Game Turn Overview | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 425 ms · first delta 13168 ms · total 14714 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 425 ms · ask 14267 ms · gateway work 14714 ms · total 14714 ms
- tokens in (the prompt the answerer read)
- 3887
- tokens out (what the answerer generated)
- 213
- tok/sec
- 142.5 tok/sec — 213 output tokens in 1.495 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before anyone
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 410), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.