RuleSage cited table rulings
← Flamecraft

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Flamecraftbg-336986-en-1e

I looked through Flamecraft's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Flamecraft — Rulebook · p.6 · Taking a Turn · Visiting a Shop
On your turn, you must visit a Shop, then choose to either Gather or Enchant there. At the end of your turn, you must check whether to expand the Town, then discard down to your Dragons and Goods limit and refresh the faceup Enchantments and Artisan Dragons. The following sections provide detail on
RULEBOOK Flamecraft — Rulebook · p.12 · Ending Your Turn · Expand Town · Dragons & Goods Limit
After Gathering or Enchanting, take the following steps to clean up for the next player's turn: EXPAND TOWN: Flip any new Shops you drew during your turn faceup. DRAGONS /gid00007 GOODS LIMIT: Return Dragons and Goods until you have no more than 6 Artisan Dragons and 7 Goods of each type. 3 REFRESH
RULEBOOK Flamecraft — Rulebook · p.18 · END OF TURN · GIVING GOODS · MAX 12 SHOPS · Game End
Instead of following the standard end of turn steps, do the following: REFRESH PARK: Reveal new faceup Artisan Dragons until there are 5 in the Park. 3. 4. 5. 6. PLACE A DRAGON: Reveal the top Artisan Dragon from the deck. Going clockwise from the Park, find the fi rst empty Shop slot that matches t
RULEBOOK Flamecraft — Rulebook · p.13 · End of the Game · Tiebreakers · SUN DRAGONS · MOON DRAGONS
When the last card in either the Artisan deck or Enchantment deck is drawn or revealed, this triggers the end of the game. Each player gets 1 final turn, including the player who triggered the game end. Once all players have had a final turn, players gain end-game Reputation as follows: LEFTOVER COI
RULEBOOK Flamecraft — Rulebook · p.18 · Setup · Gameplay
Follow the setup instructions for a standard 3-player game, with the following exceptions: SHOP DECK: After placing the starter Shops, create the Shop Deck with the following 10 Shops. (This list may be modified by unlocking achievements; see 'Unlocking Achievements,' next page.) Drake of Cakes Maw
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 244 ms · ask 6547 ms · total 6800 ms
single-flight (PR-5)
queued 0 ms · generation 6800 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.032787, "snippet": "On your turn, you must visit a Shop, then choose to either Gather or Enchant there. At the end of your turn, you must check whether to expand the Town, then discard down to your Dragons and Goods limit and refresh the faceup Enchantments and Artisan Dragons. The following sections provide detail on ", "headingPath": "Taking a Turn · Visiting a Shop", "sharpsignalDocId": 494}, {"page": 12, "score": 0.032258, "snippet": "After Gathering or Enchanting, take the following steps to clean up for the next player's turn: EXPAND TOWN: Flip any new Shops you drew during your turn faceup. DRAGONS /gid00007 GOODS LIMIT: Return Dragons and Goods until you have no more than 6 Artisan Dragons and 7 Goods of each type. 3 REFRESH ", "headingPath": "Ending Your Turn · Expand Town · Dragons & Goods Limit", "sharpsignalDocId": 494}, {"page": 18, "score": 0.031746, "snippet": "Instead of following the standard end of turn steps, do the following: REFRESH PARK: Reveal new faceup Artisan Dragons until there are 5 in the Park. 3. 4. 5. 6. PLACE A DRAGON: Reveal the top Artisan Dragon from the deck. Going clockwise from the Park, find the fi rst empty Shop slot that matches t", "headingPath": "END OF TURN · GIVING GOODS · MAX 12 SHOPS · Game End", "sharpsignalDocId": 494}, {"page": 13, "score": 0.03125, "snippet": "When the last card in either the Artisan deck or Enchantment deck is drawn or revealed, this triggers the end of the game. Each player gets 1 final turn, including the player who triggered the game end. Once all players have had a final turn, players gain end-game Reputation as follows: LEFTOVER COI", "headingPath": "End of the Game · Tiebreakers · SUN DRAGONS · MOON DRAGONS", "sharpsignalDocId": 494}, {"page": 18, "score": 0.030769, "snippet": "Follow the setup instructions for a standard 3-player game, with the following exceptions: SHOP DECK: After placing the starter Shops, create the Shop Deck with the following 10 Shops. (This list may be modified by unlocking achievements; see 'Unlocking Achievements,' next page.) Drake of Cakes Maw ", "headingPath": "Setup · Gameplay", "sharpsignalDocId": 494}, {"page": 5, "score": 0.030303, "snippet": "Shuffle the Fancy Dragon cards together to make the Fancy deck and place it on the marked space next to the Fountain. Choose either the Purple or Golden Enchantment deck (we recommend Purple for your first game). Shuffle the chosen deck and place it on the marked space inside the Reputation track. R", "headingPath": "FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP", "sharpsignalDocId": 494}, {"page": 15, "score": 0.029851, "snippet": "The Shops are the heart of the Town, and Shops that make use of Flamecraft are prized highly. You must fulfill the goal of the Dragon you reveal to score it. You may reveal a or Dragon with this ability. If you reveal a Dragon, score it normally. If you reveal a Dragon, score it as if the game had j", "headingPath": "Clarifications · Drake of Cakes · SHOP CLARIFICATIONS", "sharpsignalDocId": 494}, {"page": 14, "score": 0.029412, "snippet": "Nunya’s Beeswax • If you pay a Coin, you may choose to fire up only some Dragons here (as when Enchanting). SHOP CLARIFICATIONS Bizarre Bazaar • You must fulfill the goal of the Dragon you reveal to score it. • You may reveal a or Dragon with this ability. If you reveal a Dragon, score it normally. ", "headingPath": "", "sharpsignalDocId": 494}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 494 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 494 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:56

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Taking a Turn · Visiting a Shop p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Ending Your Turn · Expand Town · Dragons & Goods Limit p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Flamecraft — Rulebook (corpus doc 494) END OF TURN · GIVING GOODS · MAX 12 SHOPS · Game End p.18 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Flamecraft — Rulebook (corpus doc 494) End of the Game · Tiebreakers · SUN DRAGONS · MOON DRAGONS p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Setup · Gameplay p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Flamecraft — Rulebook (corpus doc 494) FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Clarifications · Drake of Cakes · SHOP CLARIFICATIONS p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Flamecraft — Rulebook (corpus doc 494) p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 244 ms · first delta 6671 ms · total 6800 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 244 ms · ask 6547 ms · gateway work 6800 ms · total 6800 ms
tokens in (the prompt the answerer read)
4033
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before anyone

this game registers NO errata cards (edition 425), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.