You asked
What is the correct arrangement of components at the very beginning of a game?
Answered counted as answeredAsked with: Blood Bowl: Team Manager – The Card Gamebg-90137-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 299 ms · ask 9784 ms · total 10093 ms
- single-flight (PR-5)
- queued 0 ms · generation 10093 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.032787, "snippet": "The Matchup phase is the heart of the game experience. During this phase, teams compete against other teams in head-to-head matchups. Generally speaking, the more matchups a team wins, the more it improves and the more fans it accumulates. Each manager typically has six turns over the course of the ", "headingPath": "Matchup Phase · Types of Matchups", "sharpsignalDocId": 487}, {"page": 3, "score": 0.032258, "snippet": "168 Bridge-sized Cards, consisting of: 72 Starting Player Cards (12 per team) 25 OWA Star Player Cards 25 CWC Star Player Cards 32 Highlight Cards 14 Spike! Magazine Cards 58 Small Cards, consisting of: 30 Team Upgrade Cards 28 Staff Upgrade Cards 55 Cardboard Tokens, consisting of: 18 Team Tokens (", "headingPath": "Component List · The Team Managers' Union · Component Overview · Player Cards · Star Player Cards · Highlight Cards · …", "sharpsignalDocId": 487}, {"page": 11, "score": 0.031746, "snippet": "A player can be in three possible states: standing , downed , and injured . Standing: When a manager commits a player to a highlight, he places the Player card perpendicular to the Highlight card in an upright position in his team zone. This position indicates that he is standing. While a player is ", "headingPath": "Player States · Resolving Matchup actions", "sharpsignalDocId": 487}, {"page": 20, "score": 0.03125, "snippet": "Refresh Cards Replenish Hand Restock the Cheating Token Pool Reveal the Spike! Magazine Card Roll the Highlights Prepare for Kickoff Commit One Player to a Matchup or Pass (mandatory) Resolve When Played Abilities Use Skills Resolve One Matchup Action (optional) Resolve Matchups Reveal Cheating Toke", "headingPath": "The Maintenance Phase · The Matchup phase · The Scoreboard Phase · Cheating Token Quantities · Cheating (mandatory) · Passing (optional) · …", "sharpsignalDocId": 487}, {"page": 5, "score": 0.030769, "snippet": "sPike! magazine Deck revealeD sPike! magazine carD tHe HigHligHt reel HigHligHt Deck Prepare the Staff Upgrade Deck: Shuffle all Staff Upgrade cards and place them facedown near the Highlight deck. Prepare the Spike! Magazine Deck: Follow these four steps: cHeating token Pool cWc star Player Deck st", "headingPath": "Setup Diagram (4-manager game)", "sharpsignalDocId": 487}, {"page": 17, "score": 0.030303, "snippet": "sure hands: If this player is the ball carrier and becomes downed, he does not drop the ball. throw teaM-Mate: When played, you may move one of your players from this matchup to a different matchup. If the moved player was the ball carrier, give the ball to any of your players at this matchup. Blood", "headingPath": "List of Named Abilities", "sharpsignalDocId": 487}, {"page": 13, "score": 0.029851, "snippet": "This section further explains certain steps of the Scoreboard phase, such as revealing cheating tokens, determining the winner, and collecting payouts. At the beginning of each Scoreboard phase, the first manager flips all assigned cheating tokens at the matchup faceup. Apply revealed cheating token", "headingPath": "Scoreboard Phase in Detail · Reveal Cheating Tokens · Determine Winner · Collect Payouts · Highlight Payouts", "sharpsignalDocId": 487}, {"page": 14, "score": 0.029412, "snippet": "+ + + = = The first manager flips each token, which reveals a Star Power '3' on the 'Chaos Warrior' and one Fan Frenzy and one Ejection on the 'Beastman'. The first manager immediately ejects the 'Beastman' from the matchup (and the Fan Frenzy is discarded without resolving its effect). 'Human Catch", "headingPath": "Resolving the Scoreboard Phase", "sharpsignalDocId": 487}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Staff Upgrade Cards · Team Tokens · Cheating Tokens · Ball Tokens · Golden Coin Marker · Scoreboards · …", "sharpsignalDocId": 487}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 487 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 487 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 06:09
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Matchup Phase · Types of Matchups | p.8 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Component List · The Team Managers' Union · Component Overview · Player Cards · Star Player Cards · Highlight Cards · … | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Player States · Resolving Matchup actions | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | The Maintenance Phase · The Matchup phase · The Scoreboard Phase · Cheating Token Quantities · Cheating (mandatory) · Passing (optional) · … | p.20 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Setup Diagram (4-manager game) | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | List of Named Abilities | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Scoreboard Phase in Detail · Reveal Cheating Tokens · Determine Winner · Collect Payouts · Highlight Payouts | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Resolving the Scoreboard Phase | p.14 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Blood Bowl: Team Manager – The Card Game — Rulebook (corpus doc 487) | Staff Upgrade Cards · Team Tokens · Cheating Tokens · Ball Tokens · Golden Coin Marker · Scoreboards · … | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 299 ms · first delta 7625 ms · total 10093 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 299 ms · ask 9784 ms · gateway work 10093 ms · total 10093 ms
- tokens in (the prompt the answerer read)
- 3785
- tokens out (what the answerer generated)
- 323
- tok/sec
- 134.1 tok/sec — 323 output tokens in 2.409 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
beginning
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 418), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.