You asked
How do I setup the game?
Answered counted as answeredAsked with: Carnegiebg-310873-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 305 ms · ask 12681 ms · total 12997 ms
- single-flight (PR-5)
- queued 0 ms · generation 12997 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048652, "snippet": "1 Place the game board in the center of the table. 2 Shuffle the 8 Timeline tiles. Draw 4 of these at random and arrange them as shown. Note that these tiles are doublesided; select sides at random. Frame these tiles with the Start and End tiles, and return the 4 unused Timeline tiles to the box. 3 ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 5, "score": 0.048412, "snippet": "Do the same when setting up a 3-player game , but with 9 disks instead. For a 4-player game, skip this step. Beginning with the player sitting to the right of the first player and going counter-clockwise, each player places the disk from their Housing tab onto the game board on a Housing space in a ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 4, "score": 0.047875, "snippet": "In a 3-player game , only the third player receives an Action Choice tile; there are no Action Choice tiles in a 2-player game. 8 In a 2-player game , set aside 18 disks from an unused player color and shuffle the solo-game action cards. Draw one of these cards and place a disk on the donation chart", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 18, "score": 0.047123, "snippet": "In a solo game, Andrew Carnegie himself will be the virtual opponent; it goes without saying that it will be difficult to win against him. Player setup is identical to that of the normal, 2-player game. Once player setup is done, set the game up for Andrew. Andrew does not use employees, VP , money,", "headingPath": "P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card", "sharpsignalDocId": 302}, {"page": 8, "score": 0.030769, "snippet": "Donations can provide players with lots of end-game VP. If the Timeline marker is placed on a 'donation' symbol, the first player may choose to Make a Donation. Then, going in clockwise order, the other players may choose to make their own donations. To Make a Donation, a player must place a disk on", "headingPath": "2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY", "sharpsignalDocId": 302}, {"page": 6, "score": 0.030303, "snippet": "To succeed, players must understand how Companies work. Player companies are organized into Departments. Each Department corresponds to one of the game's four types of actions, as follows: At the start of the game, each Company has 1 Lobby and 5 Departments. During the game, players will be able to ", "headingPath": "4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees", "sharpsignalDocId": 302}, {"page": 7, "score": 0.029851, "snippet": "'It marks a big step in your development when you come to realize that other people can help you do a better job than you could do alone.' - Andrew Carnegie The game takes place over 20 rounds. Each round consists of four parts, which take place in the following order: Using the Timeline marker, the", "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 14, "score": 0.029412, "snippet": "Each region of the country has a transportation track that players can develop over the course of the game. At the beginning of the game, players' transportation tracks in the South, Midwest, and West start at the 'Cart' level; in the East, they start at 'Stagecoach.' By progressing along each regio", "headingPath": "1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation:", "sharpsignalDocId": 302}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 5, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 4, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 18, "quote": null, "headingPath": "P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card", "sharpsignalDocId": 302}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 302 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 302 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 07:06
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.5 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.4 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card | p.18 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | 2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | 4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Carnegie — Rulebook (corpus doc 302) | 1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation: | p.14 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.4 | no quote on the wire |
| [2] | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.5 | no quote on the wire |
| [3] | RULEBOOK Carnegie — Rulebook (corpus doc 302) | Two-player game setup shown. | p.4 | no quote on the wire |
| [4] | RULEBOOK Carnegie — Rulebook (corpus doc 302) | P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 305 ms · first delta 7522 ms · total 12997 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 305 ms · ask 12681 ms · gateway work 12997 ms · total 12997 ms
- tokens in (the prompt the answerer read)
- 3591
- tokens out (what the answerer generated)
- 738
- tok/sec
- 136.7 tok/sec — 738 output tokens in 5.399 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 230), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.