You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Fridaybg-43570-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 254 ms · ask 5750 ms · total 135993 ms
- single-flight (PR-5)
- queued 129979 ms · generation 6014 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.032787, "snippet": "1 Sort the step cards and place the pile in front of you. The green card should be visible on top of the pile, below are the yellow and red cards. The game starts with the green step. B A A 2 Remove the aging card »Very Stupid« from the game. Sort the remaining 10 aging cards in two piles (7x normal", "headingPath": "Your first game starts in Level 1:", "sharpsignalDocId": 550}, {"page": 11, "score": 0.032258, "snippet": "step -1 : If you fight against a hazard in the »yellow Step« or the »red Step«, you can reduce the hazard value by one Step (e.g. if you fight against a »yellow Step« hazard, you now check the green hazard value instead of the yellow one). This action is only activated at the end of the fight, when ", "headingPath": "Starting and knowledge cards", "sharpsignalDocId": 550}, {"page": 9, "score": 0.031746, "snippet": "There are many more possibliities for Robinson, to fight against this hazard. Your best decisions in this example might also depend on the number of remaining life points, which fighting cards you already have in your Robinson stack... Your big challenge is to find the best plan in this solo-adventu", "headingPath": "", "sharpsignalDocId": 550}, {"page": 8, "score": 0.03125, "snippet": "After you beat the second pirate, you win the game. If you need to pay a life token during the game and do not have any left you immediately lose the game. Having zero life points is OK, but if you need one more life token you lose the game! Robinson tries to beat »Wild Animals« during the green ste", "headingPath": "Game End · A detailed example of a fight:", "sharpsignalDocId": 550}, {"page": 16, "score": 0.030769, "snippet": "Your Achievements In this table you can write down your achievements. How many games did you need for your first victory in Level 1? Can you achieve a glorious victory with 80 or more points? When do you beat the game in the highest level? You better copy this page or get the PDF at [your webseite]:", "headingPath": "", "sharpsignalDocId": 550}, {"page": 7, "score": 0.030303, "snippet": "7 At the end of a Step, if there is only exactly one card left in the hazard pile, you draw this card and can decide if you want to fight against this card in the actual Step. Instead of fighting you can decide to discard this card without fighting it and continue with the next Step (similar to an e", "headingPath": "", "sharpsignalDocId": 550}, {"page": 14, "score": 0.029851, "snippet": "After each game you can calculate your victory points. Will you get better with more experience? Take all your fighting cards (together with your Robinson discard pile) and add all the fighting values. All aging cards have a value of -5 regardless of their real fighting points for this purpose. Add ", "headingPath": "Scoring · During the whole game you always are allowed : · The fighting points and special abilities of the Robinson starting cards and aging cards:", "sharpsignalDocId": 550}, {"page": 4, "score": 0.029412, "snippet": "During the game you will help Robinson to fight one hazard in each game turn. You start the game in the »green Step«, when the hazards are still mostly harmless. Sadly, the same is true for Robinson's abilities (meaning your fighting cards). You might lose several of the first fights against the haz", "headingPath": "Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard.", "sharpsignalDocId": 550}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Your first game starts in Level 1:", "sharpsignalDocId": 550}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 550 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 550 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:04
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Friday — Rulebook (corpus doc 550) | Your first game starts in Level 1: | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Friday — Rulebook (corpus doc 550) | Starting and knowledge cards | p.11 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Friday — Rulebook (corpus doc 550) | p.9 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Friday — Rulebook (corpus doc 550) | Game End · A detailed example of a fight: | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Friday — Rulebook (corpus doc 550) | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Friday — Rulebook (corpus doc 550) | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Friday — Rulebook (corpus doc 550) | Scoring · During the whole game you always are allowed : · The fighting points and special abilities of the Robinson starting cards and aging cards: | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Friday — Rulebook (corpus doc 550) | Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Friday — Rulebook (corpus doc 550) | Your first game starts in Level 1: | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 254 ms · first delta 4484 ms · total 135993 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 129979 ms · retrieval 254 ms · ask 5750 ms · gateway work 6014 ms · total 135993 ms
- tokens in (the prompt the answerer read)
- 3213
- tokens out (what the answerer generated)
- 203
- tok/sec
- 137.3 tok/sec — 203 output tokens in 1.478 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before the first round
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 482), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.