RuleSage cited table rulings
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You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Dice Forgebg-194594-en-1e

Based on the provided sources, the following items need to be placed on the table during setup:
1. The Temple (removed from its sleeve and placed on top of the Foundations) [1]
2. The Round tracker (placed on space “1” of the round track) [1]
3. All Heroic Feat cards (placed in their respective locations around the Islands board in stacks of four identical cards, matching card cost to location cost) [1]
4. A Hero inventory (placed in front of each player) [1]
5. Five Resource markers of a player's color (placed one on each space “0” of their Hero Inventory) [1]
6. The Hero pawn of a player's color (placed on the matching starting portal) [1]
7. A Light Die and a Dark Die (placed in their designated spaces on the player's Hero Inventory) [1]
8. The Islands board (unfolded and placed next to the Foundations) [1]
[1] RULEBOOK Dice Forge — Rulebook · p.1
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 244 ms · ask 4155 ms · total 139792 ms
single-flight (PR-5)
queued 135384 ms · generation 4408 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.032787, "snippet": "Store the Hero pawns, Round tracker, First Player token and Resource markers in their designated locations. Store the Hero Inventories in their designated location. Fold up the Islands board E and store it in its designated location. Insert the Temple D into its sleeve F and store it in its designat", "headingPath": "", "sharpsignalDocId": 551}, {"page": 1, "score": 0.032258, "snippet": "RULES - STORAGE AND SETUP GAME OVERVIEW COMPONENTS GAME STORAGE Players are heroes competing to gain the most Glory Points . During the game, players roll their dice to gain Gold , Sun Shards , and Moon Shards , that they can spend to: - Acquire die faces to modify and upgrade their dice - Perform p", "headingPath": "", "sharpsignalDocId": 551}, {"page": 2, "score": 0.031746, "snippet": "If the active player moves his Hero pawn to a portal that is already occupied by another player's Hero pawn, the other player moves his Hero pawn to his starting portal and immediately receives a divine blessing , as compensation. Then the active player takes the top Heroic Feat card from the stack ", "headingPath": "Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE", "sharpsignalDocId": 551}, {"page": 1, "score": 0.03125, "snippet": "Configuration for an Introductory Four-Player Game Artwork matches when a card is placed on the correct location around the Islands Board. 1 2 3 4 5 6 7 FRONT a Glory Points (scored at the end of the game) B Card effect* C Type of effect / / D Heroic Feat cost *Some cards do not have any effect, onl", "headingPath": "", "sharpsignalDocId": 551}, {"page": 2, "score": 0.030769, "snippet": "PLAYING A ROUND The game is divided into a series of rounds. During each round, each player takes one turn as the active player, starting with the first player. The player whose turn it is to play is known as the 'active player.' Each turn consists of four consecutive steps: Note: Remember, in a two", "headingPath": "RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · …", "sharpsignalDocId": 551}, {"page": 1, "score": 0.030303, "snippet": "1 Players are heroes competing to gain the most to gain Gold , Glory Points . During the game, players roll their dice Sun Shards , and Moon Shards , that they can spend to: -Acquire die faces to modify and upgrade their dice -Perform powerful heroic feats. ...to collect precious Glory Points. locat", "headingPath": "GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029851, "snippet": "1 All players receive divine blessings . Max-the active player-rolls and and immediately adds those resources to his reserve. Max has three cards with effects. He decides to activate them in this order: 1 His 'Silver Hind' card: Max receives a minor blessing 2 and gains 1 His first 'Guardian's Owl' ", "headingPath": "EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029412, "snippet": "- A Hero pawn remains in its location until it is either ousted or voluntarily moved to another portal. If you have reached the maximum on a particular reserve track ( , or ), any additional resources gained are lost. A player can perform any Heroic Feat, including those he already performed (includ", "headingPath": "IMPORTANT DETAILS · CONCEPT · CREDITS", "sharpsignalDocId": 551}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 551}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 551 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 551 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:05

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dice Forge — Rulebook (corpus doc 551) Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dice Forge — Rulebook (corpus doc 551) RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · … p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dice Forge — Rulebook (corpus doc 551) GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dice Forge — Rulebook (corpus doc 551) EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dice Forge — Rulebook (corpus doc 551) IMPORTANT DETAILS · CONCEPT · CREDITS p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dice Forge — Rulebook (corpus doc 551) p.1 no quote on the wire
timing split
retrieval 244 ms · first delta 2922 ms · total 139792 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 135384 ms · retrieval 244 ms · ask 4155 ms · gateway work 4408 ms · total 139792 ms
tokens in (the prompt the answerer read)
4125
tokens out (what the answerer generated)
213
tok/sec
147.8 tok/sec — 213 output tokens in 1.441 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before the first round

this game registers NO errata cards (edition 483), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.