RuleSage cited table rulings
← Brass: Birmingham

You asked

How do I take my turn?

Answered counted as answered

Asked with: Brass: Birminghambg-224517-en-1e

1. Perform a total of 2 actions.[1] (Exception: During the first round of the Canal Era, each player performs only 1 action).[1]
2. For each action performed, discard a card from your Hand and place it face up on top of your Discard Pile.[1] (Wild cards are placed back onto their Card Draw Areas instead).[1] You must discard 1 card for every single action you perform, including passing.[2]
3. Choose to perform one of the following actions (you may perform the same action twice):[3]
- Build: Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal/iron.[3]
- Network: Expand your canal or rail network by adding Link tiles to the board.[3]
- Develop: Gain access to higher-level industries by removing Industry tiles from your Player Mat.[3]
- Sell: Flip your built Cotton Mill, Manufacturer, and/or Pottery tiles, by selling to a Merchant, and consuming beer if necessary.[3]
- Loan: Take a £30 loan from the Bank, and move your Income Marker 3 income levels backwards.[3]
- Scout: Discard 2 cards from your Hand (plus the card required to perform the action) and replace them with 1 Wild Industry and 1 Wild Location card (unless you already have a Wild card in your Hand).[3]
- Passing: Choose to pass instead of performing an action.[3]
4. Place all money spent during your turn on top of your Character tile on the Turn Order Track.[1][3]
5. After all actions are completed, refill your Hand back up to 8 cards with cards from the Draw Deck.[1] (Note: Once the Draw Deck has been exhausted, your Hand will decrease each round until you have no cards left).[1]
[1] RULEBOOK Brass: Birmingham — Rulebook · p.4 · PLAYER TURNS
[2] RULEBOOK Brass: Birmingham — Rulebook · p.7 · THINGS TO REMEMBER
[3] RULEBOOK Brass: Birmingham — Rulebook · p.4 · ACTIONS LIST
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 275 ms · ask 8894 ms · total 9179 ms
single-flight (PR-5)
queued 0 ms · generation 9179 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048387, "snippet": "Rearrange the Character tiles on the Turn Order Track. The player who spent the least money this round will go first next round B , and so on, while the player who spent the most will go last C . If multiple players have spent an equal amount, their relative turn order remains the same C . Afterward", "headingPath": "Determine turn order for the next round", "sharpsignalDocId": 86}, {"page": 4, "score": 0.046875, "snippet": "For each action, you may choose to perform one of the following (you may perform the same action twice): Build - Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal / iron. Note: Only Build requires a specific card. Network - Expand your canal", "headingPath": "ACTIONS LIST", "sharpsignalDocId": 86}, {"page": 3, "score": 0.045002, "snippet": "Take a Player Mat. Take £ 17 from the Bank . Choose a coloured Character tile. Q Place the matching coloured Link tiles in your player area . their appropriate slots on your Player Mat. The side of the tiles face down. Place your Victory Point (VP) Marker on the '0' space of the Progress Track X . P", "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 86}, {"page": 4, "score": 0.032787, "snippet": "On your turn, perform a total of 2 actions. Exception: During the first round of the Canal Era, each player performs only 1 action. For each action you perform, you must discard a card from your Hand and place it face up on top of your Discard Pile. Exception: Wild cards are placed back onto their C", "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 6, "score": 0.031746, "snippet": "Discard any card from your Hand and place it face up onto your Discard Pile. Exception: Wild cards are placed back onto their Card Draw Area. D . Choose 1 of your unflipped Cotton Mill, Manufacturer C , or Pottery tiles, that is connected to a Merchant tile featuring that industry's icon Consume the", "headingPath": "To perform the Sell action:", "sharpsignalDocId": 86}, {"page": 6, "score": 0.030769, "snippet": "Discard any card from your Hand, and place it face up onto your Discard Pile. Exception: Wild cards are placed back onto their Card Draw Area. Take £ 30 from the bank, and move your Income Marker 3 income levels (not spaces) backwards down the Progress Track . Place your Income Marker on the highest", "headingPath": "To perform the Loan action:", "sharpsignalDocId": 86}, {"page": 6, "score": 0.030303, "snippet": "Discard any card from your Hand, and place it face up onto your Discard Pile. Exception: Wild cards are placed back onto their Card Draw Area.", "headingPath": "To perform the Develop action:", "sharpsignalDocId": 86}, {"page": 4, "score": 0.029907, "snippet": "Each era is played in rounds, which continue until both the Draw Deck and players' Hands are exhausted. There are exactly 8/9/10 rounds per era in a 4/3/2-players game. During each round, players take turns in the order of their Character tiles on the Turn Order Track.", "headingPath": "ROUNDS", "sharpsignalDocId": 86}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 7, "quote": null, "headingPath": "THINGS TO REMEMBER", "sharpsignalDocId": 86}, {"page": 4, "quote": null, "headingPath": "ACTIONS LIST", "sharpsignalDocId": 86}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 86 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 86 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 10:58

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) Determine turn order for the next round p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ACTIONS LIST p.4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER AREA SETUP p.3 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER TURNS p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) To perform the Sell action: p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) To perform the Loan action: p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) To perform the Develop action: p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 142
#8 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ROUNDS p.4 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 269

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER TURNS p.4 no quote on the wire
[2] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) THINGS TO REMEMBER p.7 no quote on the wire
[3] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ACTIONS LIST p.4 no quote on the wire
timing split
retrieval 275 ms · first delta 6144 ms · total 9179 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 275 ms · ask 8894 ms · gateway work 9179 ms · total 9179 ms
tokens in (the prompt the answerer read)
1705
tokens out (what the answerer generated)
405
tok/sec
136.6 tok/sec — 405 output tokens in 2.965 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 17), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.