RuleSage cited table rulings
← Cubitos

You asked

How do I set up Cubitos?

Answered counted as answered

Asked with: Cubitosbg-298069-en-1e

To set up Cubitos, follow these steps:
1. Set up the Racetrack.[1]
2. Set up Dice Trays.[1]
3. Set up Token Trays.[1]
4. Place boxes next to their matching color ability card so their tray is facing up, then place all of the corresponding dice in each box's tray.[1]
5. Make a pile of unused gray dice near the play area.[1]
6. Place the other 4 boxes (used as token trays) so their tray is facing up around the play area.[1]
7. Split the tokens roughly evenly into 2 trays and do the same with the other tokens into the other 2 trays.[1]
8. Determine the Start Player by selecting a player at random and placing the start player die in their Roll Zone.[1]
[1] RULEBOOK Cubitos — Rulebook · p.7 · 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 286 ms · ask 9380 ms · total 9678 ms
single-flight (PR-5)
queued 0 ms · generation 9678 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.045541, "snippet": "This set closes out the Champion tour with a 2 lapper, so plan for the long haul. Tip: Punk Fruit and Pinch Eater can make a great combo. Note: When using the ability for Pronto Bronto, only count red lines to the end of the current lap; not the end of the race. Pinch Eater Pronto Bronto Cheese Boy ", "headingPath": "Race 7 · TOUR DE CUBE · Combotastic · Such Much Fans · Grand Finale · Create Your Own", "sharpsignalDocId": 573}, {"page": 10, "score": 0.032787, "snippet": "Cubitos is played in a series of rounds. During each round all players will first complete a Roll Phase , followed by a Run Phase . Once all players complete a Run Phase, the start player die is passed to the next player clockwise around the table and a new round begins! Players continue playing rou", "headingPath": "Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting", "sharpsignalDocId": 573}, {"page": 3, "score": 0.032258, "snippet": "A Game by John D Clair For 2-4 players, ages 14 and up Cubitos™ is a cube-shaped world populated by little cube creatures. Every year the Cubitos population gets together to hold the Cube Cup; a race of strategy and luck to determine the Cubitos Champion. Each participant has a runner, represented b", "headingPath": "IN THIS BOOK · Introduction · Game Overview · Goal", "sharpsignalDocId": 573}, {"page": 9, "score": 0.031746, "snippet": "Cubitos features a variety of dice and symbols, as described below. You use movement to move your runner figure along the racetrack. You spend money to buy new dice, additional movement, and pay other costs. The only die that has this symbol is the start player die. You use this symbol to gain 1 tok", "headingPath": "DICE OVERVIEW · MOVEMENT · MONEY · CREDITS · ABILITY SYMBOLS · POWER SYMBOLS · …", "sharpsignalDocId": 573}, {"page": 19, "score": 0.03125, "snippet": "To assemble the dice boxes, follow the steps shown in the diagram or visit the following link to view an assembly video: www.alderac.com/cubitos 1. Fold the top lid in 4 places. 5. Fold the bottom side flaps in. 2. This will form a tray to hold the dice when assebmly is completed. 6. Fold the bottom", "headingPath": "DICE BOX ASSEMBLY", "sharpsignalDocId": 573}, {"page": 5, "score": 0.030769, "snippet": "4 x Player Boards 2 x Double-sided Racetracks 1 x Fan Track 4 x Phase Tokens 40 x Credits consisting of: 25 x Draw Tokens 24 x 1-point tokens 12 x Dice Boxes To assemble the dice boxes, follow the steps shown in the diagram on page 19 or visit the following link to view an assembly video: www.aldera", "headingPath": "80 x Ability Dice consisting of:", "sharpsignalDocId": 573}, {"page": 12, "score": 0.030303, "snippet": "The start and finish space are each one big space and are adjacent to all spaces they touch. When any runner figure reaches the finish space, it triggers the end of the game and the winner is determined (see 'End of Game' on this page). If you move into the finish space and still have any remaining,", "headingPath": "Start and Finish Space · END OF GAME · How to Win", "sharpsignalDocId": 573}, {"page": 7, "score": 0.029851, "snippet": "3b 3a 1a 1b 5 Place boxes next to their matching color ability card so their tray is facing up. Then place all of the corresponding dice in each box's tray. Dice placed in the boxes' trays are available for players to buy during the game. Make a pile of unused gray dice near the play area. There are", "headingPath": "3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player", "sharpsignalDocId": 573}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player", "sharpsignalDocId": 573}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 573 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 573 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 16:50

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cubitos — Rulebook (corpus doc 573) Race 7 · TOUR DE CUBE · Combotastic · Such Much Fans · Grand Finale · Create Your Own p.8 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cubitos — Rulebook (corpus doc 573) Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cubitos — Rulebook (corpus doc 573) IN THIS BOOK · Introduction · Game Overview · Goal p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cubitos — Rulebook (corpus doc 573) DICE OVERVIEW · MOVEMENT · MONEY · CREDITS · ABILITY SYMBOLS · POWER SYMBOLS · … p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cubitos — Rulebook (corpus doc 573) DICE BOX ASSEMBLY p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cubitos — Rulebook (corpus doc 573) 80 x Ability Dice consisting of: p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cubitos — Rulebook (corpus doc 573) Start and Finish Space · END OF GAME · How to Win p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 no quote on the wire
timing split
retrieval 286 ms · first delta 8421 ms · total 9678 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 286 ms · ask 9380 ms · gateway work 9678 ms · total 9678 ms
tokens in (the prompt the answerer read)
2856
tokens out (what the answerer generated)
180
tok/sec
148.9 tok/sec — 180 output tokens in 1.209 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 505), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.