You asked
How do I set up Aeon Trespass: Odyssey?
Answered counted as answeredAsked with: Aeon Trespass: Odysseybg-242705-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 291 ms · ask 16333 ms · total 16635 ms
- single-flight (PR-5)
- queued 0 ms · generation 16635 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.048387, "snippet": "If this is your first campaign of Aeon Trespass: Odyssey , we recommend starting with the Learn to Play book, which will introduce all necessary game elements as they become relevant. If you have already played through the Learn to Play story and wish to start a new Cycle, follow these steps: Find a", "headingPath": "Campaign Setup", "sharpsignalDocId": 585}, {"page": 4, "score": 0.032787, "snippet": "Aeon Trespass: Odyssey is a game about adventure, exploration and fierce battles against giant monsters. It's a cooperative boardgame experience for 1-4 players played over multiple sessions making up a campaign called a Cycle. It combines elements of both adventure and civilization-building games. ", "headingPath": "What is Aeon Trespass: Odyssey?", "sharpsignalDocId": 585}, {"page": 4, "score": 0.031746, "snippet": "This Rulebook is not meant to teach you the basics of Aeon Trespass: Odyssey . If you are new to the game, use the Learn to Play book instead and play the Tutorial that will introduce game elements and rules necessary to start playing step by step. This Rulebook is meant as a reference for specific ", "headingPath": "Using this Book · {do*not*open*Secret*envelopeS!}", "sharpsignalDocId": 585}, {"page": 23, "score": 0.03125, "snippet": "† fi † † † Aeon Trespass: Odyssey is an odyssey of a game. You won't finish it in one game session. You won't finish it in two. In fact, a single Cycle will take you dozens of hours. To manage that, you will need to periodically save the campaign . This section provides the rules on how to do it. ƒ ", "headingPath": "Saving the Campaign", "sharpsignalDocId": 585}, {"page": 5, "score": 0.030769, "snippet": "We achieved this through co- op actions. Basically, when you attack, it’s sometimes more about creating an opening for another player or creating a “chink in the armor” of the Primordial, than it is about dealing a Wound. Game about Consequences The stories we tell have a tangible influence on the g", "headingPath": "", "sharpsignalDocId": 585}, {"page": 13, "score": 0.030303, "snippet": "As already mentioned, Aeon Trespass: Odyssey is played in a series of Campaign Rounds, with each Campaign Round representing one in-game day on the Timeline. Each day you will go through the following nine steps, resolving them from top to bottom. Some of these steps will always require your action ", "headingPath": "Campaign Round Sequence", "sharpsignalDocId": 585}, {"page": 13, "score": 0.029877, "snippet": "Aeon Trespass: Odyssey is a campaign game played over multiple game sessions. It's a big game and its structure is pretty fluid. On a given game session, you will play a few Campaign Rounds . During each Campaign Round, you'll go through a series of Steps . Each of these Steps will incorporate one o", "headingPath": "Gameplay Flow", "sharpsignalDocId": 585}, {"page": 10, "score": 0.029851, "snippet": "Map 1 2 3 4 5 6 7 8 9 10 Aa1 Aa2 Aa3 Aa4 Aa5 Aa6 Aa7 Aa8 Aa9 Aa10 Aa11 Aa12 Bb1 Bb2 Bb3 Bb4 Bb5 Bb6 Bb7 Bb8 Bb9 Bb10 Bb11 Bb12 Progress and Doom To succeed in a campaign of Aeon Trespass: Odyssey you will be required to complete various tasks designated by the Story cards. Many of them will require ", "headingPath": "", "sharpsignalDocId": 585}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 12, "quote": null, "headingPath": "Campaign Setup", "sharpsignalDocId": 585}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 585 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 585 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 16:51
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Campaign Setup | p.12 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | What is Aeon Trespass: Odyssey? | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Using this Book · {do*not*open*Secret*envelopeS!} | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Saving the Campaign | p.23 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Campaign Round Sequence | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Gameplay Flow | p.13 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) | Campaign Setup | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 291 ms · first delta 15488 ms · total 16635 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 291 ms · ask 16333 ms · gateway work 16635 ms · total 16635 ms
- tokens in (the prompt the answerer read)
- 3282
- tokens out (what the answerer generated)
- 156
- tok/sec
- 145.3 tok/sec — 156 output tokens in 1.074 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 516), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.