You asked
How do I set up BattleLore?
Answered counted as answeredAsked with: BattleLorebg-25417-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 279 ms · ask 14057 ms · total 14348 ms
- single-flight (PR-5)
- queued 0 ms · generation 14348 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048131, "snippet": "T his Player's Guide introduces you to the BattleLore game system. It not only includes the rules you will need to play the game, but also lays the foundation for many forthcoming expansions. While the size of the book may seem daunting at first, learning the basics of the game is a straightforward,", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 4, "score": 0.047712, "snippet": "Finally, you will be ready to form your own War Council and lead the charge, as explained in Chapter 9 - The War Council. If you are already familiar with the game's concepts, having played Memoir '44 or similar card-driven miniature game systems before, we invite you to jump right in. Set up the ga", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 72, "score": 0.046452, "snippet": "Battle map: An overview representation of the battlefield, including any relevant terrain hex or landmark, and showing the position of the forces deployed at the start of a BattleLore adventure. Battle phase: see combat phase. BattleLore Primer: An introductory document, describing the BattleLore ga", "headingPath": "", "sharpsignalDocId": 645}, {"page": 59, "score": 0.03125, "snippet": "As previously mentioned in Part II, the World of BattleLore is a Uchronia a hypothetical what-if history of Medieval Europe during the High Middle Ages, just before the dawn of the Renaissance. Much of what the world has to offer will feel familiar, yet differences (some obvious, such as the Mercena", "headingPath": "CUSTOMIZING A WAR COUNCIL", "sharpsignalDocId": 645}, {"page": 5, "score": 0.030769, "snippet": "B attleLore is a new type of game, combining various elements and aspects of cards, miniatures, role-playing and board games. The concepts that follow are fundamental to the game's dynamic and its underlying principles. A game session is built around a carefully crafted Adventure which depicts a Bat", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 3, "score": 0.030415, "snippet": "Credits p.1 Foreword p.2 How to use this book p.4 Key Concepts & Object of the Game p.5 Part I. The Basics p.7 Setting up the Game p.8 Game Turn Overview p.10 Chapter 1 – Command cards p.11 Chapter 2 – Orders p.13 Chapter 3 – Movement p.15 Chapter 4 – Combat p.19 Range & Line of Sight p.20 Battle Di", "headingPath": "", "sharpsignalDocId": 645}, {"page": 57, "score": 0.030303, "snippet": "An adventure's battle notes will usually spell out a camp's War Council composition, including the Lore Masters present, their respective level and any potential modification to that camp's initial Lore reserve. Place the number of Level tokens on the War Council sheet for the Commander and each Lor", "headingPath": "WAR COUNCIL SET-UP", "sharpsignalDocId": 645}, {"page": 35, "score": 0.030282, "snippet": "The chapters that follow are what set the world of BattleLore apart from the Medieval Europe of history books. While many things remain the same, as you delve into the Lore Adventures you cannot help but notice some important differences: Increasingly frequent sightings of mercenary bands of mythica", "headingPath": "END GAME AND VICTORY CONDITIONS", "sharpsignalDocId": 645}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 71, "quote": null, "headingPath": "", "sharpsignalDocId": 645}, {"page": 5, "quote": null, "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 72, "quote": null, "headingPath": "", "sharpsignalDocId": 645}, {"page": 47, "quote": null, "headingPath": "AN INTRODUCTION TO LORE · LORE ADVENTURES New Concepts and Modified Game Set-up", "sharpsignalDocId": 645}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 645 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 645 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 16:52
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | TABLEOF CONTENTS | p.4 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | TABLEOF CONTENTS | p.4 | 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | p.72 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | CUSTOMIZING A WAR COUNCIL | p.59 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | TABLEOF CONTENTS | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | p.3 | 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | WAR COUNCIL SET-UP | p.57 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK BattleLore — Rulebook (corpus doc 645) | END GAME AND VICTORY CONDITIONS | p.35 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK BattleLore — Rulebook (corpus doc 645) | p.71 | no quote on the wire | |
| [2] | RULEBOOK BattleLore — Rulebook (corpus doc 645) | TABLEOF CONTENTS | p.5 | no quote on the wire |
| [3] | RULEBOOK BattleLore — Rulebook (corpus doc 645) | p.72 | no quote on the wire | |
| [4] | RULEBOOK BattleLore — Rulebook (corpus doc 645) | AN INTRODUCTION TO LORE · LORE ADVENTURES New Concepts and Modified Game Set-up | p.47 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 279 ms · first delta 12971 ms · total 14348 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 279 ms · ask 14057 ms · gateway work 14348 ms · total 14348 ms
- tokens in (the prompt the answerer read)
- 3333
- tokens out (what the answerer generated)
- 176
- tok/sec
- 135.0 tok/sec — 176 output tokens in 1.304 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 578), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.