You asked
How do I set up Unmatched: Jurassic Park InGen vs Raptors?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Unmatched: Jurassic Park – InGen vs Raptorsbg-284777-en-1e
I looked through Unmatched: Jurassic Park – InGen vs Raptors's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
1 NOTE : You cannot use Team Play rules with just the InGen vs. Raptors set. You will need more figures and maps that have and spaces. You can play Unmatched in teams of 2 . Teammates sit next to each other on the same side of the battlefield, and they may communicate about their cards and tactics,
This card can only be used to attack. This card can only be used to defend against an attack. This card can be used to attack or defend. As an action, this card can be played for its effect. This fighter may make ranged and melee attacks. This fighter may only make melee attacks. Unmatched is a coor
1 RAPTORS | x4 MULDOON MULDOON CALL FOR BACKUP Choose 2 different effects: place up to 3 traps place all of your defeated InGen Workers (if any) in Muldoon’s zone draw 2 cards 3 INGEN | x2 ANY 4 ANY EATEN ALIVE AFTER COMBAT: If you won the combat, deal 1 damage to one adjacent opposing fighter. 2 RA
Each of the Raptors is unique and has a matching sidekicks. Each of the Raptors is unique and has a matching health dial. When these rules talk about your “hero”, it applies to health dial. When these rules talk about your “hero”, it applies to all of the Raptors.all of the Raptors. HOW TO PLAY Play
INGEN RAPTORS VS RULES
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 308 ms · ask 5165 ms · total 5484 ms
- single-flight (PR-5)
- queued 0 ms · generation 5484 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.04918, "snippet": "1 NOTE : You cannot use Team Play rules with just the InGen vs. Raptors set. You will need more figures and maps that have and spaces. You can play Unmatched in teams of 2 . Teammates sit next to each other on the same side of the battlefield, and they may communicate about their cards and tactics, ", "headingPath": "GAMEBOARD: ONE-WAY PATHS", "sharpsignalDocId": 640}, {"page": 11, "score": 0.032258, "snippet": "This card can only be used to attack. This card can only be used to defend against an attack. This card can be used to attack or defend. As an action, this card can be played for its effect. This fighter may make ranged and melee attacks. This fighter may only make melee attacks. Unmatched is a coor", "headingPath": "ICON REFERENCE · CREDITS", "sharpsignalDocId": 640}, {"page": 8, "score": 0.031746, "snippet": "1 RAPTORS | x4 MULDOON MULDOON CALL FOR BACKUP Choose 2 different effects: place up to 3 traps place all of your defeated InGen Workers (if any) in Muldoon’s zone draw 2 cards 3 INGEN | x2 ANY 4 ANY EATEN ALIVE AFTER COMBAT: If you won the combat, deal 1 damage to one adjacent opposing fighter. 2 RA", "headingPath": "", "sharpsignalDocId": 640}, {"page": 3, "score": 0.03125, "snippet": "Each of the Raptors is unique and has a matching sidekicks. Each of the Raptors is unique and has a matching health dial. When these rules talk about your “hero”, it applies to health dial. When these rules talk about your “hero”, it applies to all of the Raptors.all of the Raptors. HOW TO PLAY Play", "headingPath": "", "sharpsignalDocId": 640}, {"page": 1, "score": 0.030769, "snippet": "INGEN RAPTORS VS RULES", "headingPath": "", "sharpsignalDocId": 640}, {"page": 9, "score": 0.030303, "snippet": "Muldoon can use his traps to weaken and slow enemy fighters. He starts with a total of 8 trap tokens, and that is all he has for the entire game. When a trap is removed from the board for any reason, it goes back in the box. At the start of your turn, you may place a trap token in any unoccupied spa", "headingPath": "MULDOON: TRAPS · RAPTORS: 3-PART HERO · GAMEBOARD: ONE-WAY PATHS", "sharpsignalDocId": 640}, {"page": 3, "score": 0.029851, "snippet": "4 HERO MINIATURES 2 CHARACTER CARDS 60 ACTION CARDS 3 SIDEKICK TOKENS 30 action cards 1 Robert Muldoon hero miniature 1 Robert Muldoon character card 1 health dial 8 Trap tokens & reference card 3 InGen Worker sidekick tokens Before you play for the first time, assemble the health dials by punching ", "headingPath": "CONTENTS · ROBERT MULDOON · RAPTORS · HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 640}, {"page": 2, "score": 0.029412, "snippet": "Unmatched is a miniatures dueling game featuring fighters of all kinds from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winn", "headingPath": "THE UNMATCHED SYSTEM", "sharpsignalDocId": 640}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 640 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 640 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 16:53
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | GAMEBOARD: ONE-WAY PATHS | p.10 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | ICON REFERENCE · CREDITS | p.11 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.8 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 22 | |
| #6 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | MULDOON: TRAPS · RAPTORS: 3-PART HERO · GAMEBOARD: ONE-WAY PATHS | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | CONTENTS · ROBERT MULDOON · RAPTORS · HEROES& SIDEKICKS · HOW TO PLAY | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | THE UNMATCHED SYSTEM | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 308 ms · first delta 5364 ms · total 5484 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 308 ms · ask 5165 ms · gateway work 5484 ms · total 5484 ms
- tokens in (the prompt the answerer read)
- 2690
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 573), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.