RuleSage cited table rulings
← Stuffed Fables

You asked

How do I set up Stuffed Fables?

Answered counted as answered

Asked with: Stuffed Fablesbg-233312-en-1e

To set up a game of Stuffed Fables, follow these steps:
1. Each player chooses a stuffy character card and its matching figure and places 5 stuffing tokens on that character card (light side up).[1][2]
2. Put all of the attribute (purple, blue, green, red and yellow) dice into the dice bag.[1][2]
3. Add a number of stuffing (white) dice equal to the number of stuffies in play plus 1 and add the same number of threat (black) dice to the bag.[1][2]
4. Shuffle the item cards and form an item deck.[1][2]
5. Shuffle the Lost cards and form a Lost deck.[1][2]
6. Create a face-up pile of boss minion cards, then shuffle the remaining minion cards and form a minion deck (note: for your first game, you will not have any boss minion cards).[1][2]
7. Form the sleep deck by shuffling the Waking sleep card with 2 random sleep cards and setting them face-down next to the play area, then shuffle the rest of the sleep cards and place them face-down on top of this deck.[1][2]
8. Place status cards, buttons, stuffing tokens, heart tokens, etc. in an easy to reach place.[1]
9. Place the Storybook in the center of the play area, and put the sideboard to the right side of it.[1]
10. Choose a player to be the first bookkeeper and give that player the bookmark token.[1]
11. Choose a story from the Storybook, open it to that story's start page and read the first section (if playing for the first time, start with "The Big Girl Bed").[1][2]
[1] RULEBOOK Stuffed Fables — Rulebook · p.5 · To set up a game of Stuffed Fables , follow these steps:
[2] RULEBOOK Stuffed Fables — Rulebook · p.5
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 390 ms · ask 13343 ms · total 13751 ms
single-flight (PR-5)
queued 0 ms · generation 13751 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04918, "snippet": "Each player chooses a stuffy character card and its matching figure and places 5 stuffing tokens on that character card (light side up). Note: If playing the 2 player game, players may choose to control 2 stuffies each. For the purpose of interpreting rules, a player with two stuffies is treated as ", "headingPath": "To set up a game of Stuffed Fables , follow these steps:", "sharpsignalDocId": 616}, {"page": 5, "score": 0.048387, "snippet": "5 To set up a game of Stuffed Fables, follow these steps: 1. Each player chooses a stuffy character card and its matching figure and places 5 stuffing tokens on that character card (light side up). Note: If playing the 2 player game, players may choose to control 2 stuffies each. For the purpose of ", "headingPath": "", "sharpsignalDocId": 616}, {"page": 3, "score": 0.045724, "snippet": "“Let’s do it.” Gather the discovery cards for this story and without looking at them, place them in a face down stack near the play area. Note: In this story Piggle and Lionel are not available for a player to choose as her stuffy. (You’ve not yet met them.) Go to page 5, section 5-1. THE BIG GIRL B", "headingPath": "", "sharpsignalDocId": 616}, {"page": 2, "score": 0.031746, "snippet": "Stuffed Fables is a cooperative adventure game for 2-4 players. Players take on the roles of a young girl's stuffed animals, who are tasked with protecting the child from the minions that lurk under her bed. Using teamwork, courage, compassion, and a little luck, the stuffies will explore their way ", "headingPath": "OBJECT OF THE GAME · COMPONENTS", "sharpsignalDocId": 616}, {"page": 9, "score": 0.03125, "snippet": "SETUP Each player places her stuffy figure on or adjacent to the space marked with . Put the Walls/Barriers environment card into play. Place the door token on the doorway at 1 . 25-2 You climbed the tree, just high enough to pull the soldier’s foot free. She fell to the ground with a thud. Sliding ", "headingPath": "", "sharpsignalDocId": 616}, {"page": 16, "score": 0.030769, "snippet": "16 © 2017 Plaid Hat Games. Stuffed Fables, Plaid Hat Games, and the Plaid Hat Games logo are trademarks of Plaid Hat Games. Plaid Hat Games is a division of Asmodee North America, Inc. 1995 W County Rd B2, Roseville, MN 55113. 651-639-1905. Actual components may vary from those shown. Made in China.", "headingPath": "Playtesters · www.plaidhatgames.com", "sharpsignalDocId": 616}, {"page": 6, "score": 0.030303, "snippet": "Each page of the book will give players some instructions on how to set it up. Below are some general instructions on how to read a game map and how to generate an encounter. The spaces containing a icon will have a token placed in them at some point during the page. Spaces with tokens offer opportu", "headingPath": "PAGE SETUP · The Lost", "sharpsignalDocId": 616}, {"page": 8, "score": 0.029412, "snippet": "On a player's turn, she does the following steps in order. Draw Dice Find Stuffing Place Threat Perform Actions Move Reserve Encourage Skill Test Group Task Attack Search Discard Dice Check Threat Draw 5 dice out of the dice bag and place them in front of you. If there are fewer than 5 dice in the b", "headingPath": "PLAYER TURN · 1. DRAW DICE · 2. FIND STUFFING · 3. PLACE THREAT · 4. PERFORM ACTIONS · Any Color Attribute Dice · …", "sharpsignalDocId": 616}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "To set up a game of Stuffed Fables , follow these steps:", "sharpsignalDocId": 616}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 616}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 616 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 616 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 16:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) To set up a game of Stuffed Fables , follow these steps: p.5 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) p.3 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) OBJECT OF THE GAME · COMPONENTS p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) Playtesters · www.plaidhatgames.com p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) PAGE SETUP · The Lost p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) PLAYER TURN · 1. DRAW DICE · 2. FIND STUFFING · 3. PLACE THREAT · 4. PERFORM ACTIONS · Any Color Attribute Dice · … p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) To set up a game of Stuffed Fables , follow these steps: p.5 no quote on the wire
[2] RULEBOOK Stuffed Fables — Rulebook (corpus doc 616) p.5 no quote on the wire
timing split
retrieval 390 ms · first delta 10792 ms · total 13751 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 390 ms · ask 13343 ms · gateway work 13751 ms · total 13751 ms
tokens in (the prompt the answerer read)
3741
tokens out (what the answerer generated)
396
tok/sec
137.8 tok/sec — 396 output tokens in 2.873 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 548), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.