You asked
How do I setup Mille Fiori?
Answered counted as answeredAsked with: Mille Fioribg-346501-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 225 ms · ask 5138 ms · total 5375 ms
- single-flight (PR-5)
- queued 0 ms · generation 5375 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "2 1. Lay the playing board out in the middle of the table. 2. First, /f_i nd the Doge card among the 110 cards and remove it from the pack. /T_h en shuffl e the remaining cards and place them face down next to the playing board as a draw pile. Depending on the number of players, turn over the number o", "headingPath": "", "sharpsignalDocId": 626}, {"page": 7, "score": 0.032258, "snippet": "Th is area shows the islanders' residences. In this area, place one of your diamonds on the next free space of the residence bar. Start at the very beginning of the residence bar (on the space above the arrow) and gradually fi ll the spaces in the direction of the arrow. You're not allowed to skip a", "headingPath": "Residences · PLACEMENT · INSTANT POINTS · POINT BONUS · EXTRA CARD", "sharpsignalDocId": 626}, {"page": 5, "score": 0.031746, "snippet": "Once each of you has played your chosen card in turn, pick up the cards in front of you. Select one card again from among these cards, exactly as described previously. Pass the remaining cards again to your left -hand neighbor and play your chosen card again in turn, beginning with the starting play", "headingPath": "How to Play the Game · Th e game ends · Special Rule for the 2-Player Game", "sharpsignalDocId": 626}, {"page": 4, "score": 0.03125, "snippet": "You play several rounds. At the start of each round, the starting player deals fi ve cards to each player turned face down . Now all players pick up their face down cards and select one card to keep in their hand. Place the remaining cards face down in front of your left hand neighbor. Th e starting", "headingPath": "How to Play the Game", "sharpsignalDocId": 626}, {"page": 8, "score": 0.030769, "snippet": "Th e townspeople are divided into two groups, the Nobili and the Populi . Th e two groups are arranged in their own pyramid, each of which features three diff erent symbols. Place one of your diamonds on one free space in the pyramid in the color of the card you played. You're not limited to the sym", "headingPath": "Th e diff erent townspeople are represented in this area. · PLACEMENT · INSTANT POINTS · POINT BONUS", "sharpsignalDocId": 626}, {"page": 6, "score": 0.030303, "snippet": "Th is is where you'll fi nd the raw materials for the glass manufacture. In this area, place one of your diamonds on one free space featuring the symbol on your card. You're always free to choose from all of the free spaces featuring the symbol played. So you can place your diamonds next to free spa", "headingPath": "Workshops · PLACEMENT · INSTANT POINTS · POINT BONUS · EXTRA CARD · THE AREAS", "sharpsignalDocId": 626}, {"page": 10, "score": 0.029851, "snippet": "Whenever your ship lands on a space featuring the bonus symbol, you may immediately play an extra card. To do this, select one of the cards lying face up next to the playing board and play it exactly as if you had played it from your hand. So place one more diamond on the playing board, earn points ", "headingPath": "EXTRA CARD", "sharpsignalDocId": 626}, {"page": 3, "score": 0.029412, "snippet": "3 Card Features: GAME SETUP CARD COLOR: Shows which area of the playing board you may /f_i ll one space in. NUMBER IN THE SHIP’S WHEEL: Indicates how far you’re allowed to sail with your ship when you use the card to navigate the sea route. (Alternative move – page 11) SYMBOL: Determines which space", "headingPath": "", "sharpsignalDocId": 626}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 626}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 626 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 626 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 16:59
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | Residences · PLACEMENT · INSTANT POINTS · POINT BONUS · EXTRA CARD | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | How to Play the Game · Th e game ends · Special Rule for the 2-Player Game | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | How to Play the Game | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | Th e diff erent townspeople are represented in this area. · PLACEMENT · INSTANT POINTS · POINT BONUS | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | Workshops · PLACEMENT · INSTANT POINTS · POINT BONUS · EXTRA CARD · THE AREAS | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | EXTRA CARD | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Mille Fiori — Rulebook (corpus doc 626) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 225 ms · first delta 3424 ms · total 5375 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 225 ms · ask 5138 ms · gateway work 5375 ms · total 5375 ms
- tokens in (the prompt the answerer read)
- 3063
- tokens out (what the answerer generated)
- 264
- tok/sec
- 138.9 tok/sec — 264 output tokens in 1.900 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 559), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.