RuleSage cited table rulings
← Zombicide: 2nd Edition

You asked

How do I set up Zombicide: 2nd Edition?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Zombicide: 2nd Editionbg-286751-en-1e

I looked through Zombicide: 2nd Edition's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Zombicide: 2nd Edition — Rulebook · p.2
5 - FROM ORIGINAL ZOMBICIDE TO 2ND EDITION ...................5 - SETUP ...............................6 - GAME OVERVIEW .............8 PLAYER PHASE ................................8 ZOMBIE PHASE ................................8 END PHASE ......................................8 WINNING AND LOSING .
RULEBOOK Zombicide: 2nd Edition — Rulebook · p.3
3 RULES ZOMBICIDE 2ND EDITION R GAME COMPONENTS#01 40 Walkers 16 Runners 16 Fatties 4 Abominations Amy Doug Elle Josh Ned Wanda Bunny G Lili Lou Odin Ostara Tiger Sam x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 76 Zombies 9 DOUBLE-SIDED TILES 12 Survivors 88 MINIATURES 12 ID CARDS
RULEBOOK Zombicide: 2nd Edition — Rulebook · p.2
2 RULES ZOMBICIDE 2ND EDITION R CHAPTERS - GAME COMPONENTS ........3 - TIME FOR ZOMBICIDE......
RULEBOOK Zombicide: 2nd Edition — Rulebook · p.6 · Veteran Zombicide players, please note:
The tiles predefine places for Pimpweapon Crates and Objective tokens. Closed doors are already drawn on buildings. 4Select the Survivors and distribute them between the players as desired. As they are cooperating against the game, all players form a single team. Players sit around the table in any
RULEBOOK Zombicide: 2nd Edition — Rulebook · p.7
7 RULES ZOMBICIDE 2ND EDITION R There are 2 Survivor types in Zombicide : classic Survivors and Kids. Classic Survivors have no distinguishing features. They usually start with Health 3. Kids have their own symbol on their ID Card. They usually start with Health 2 and can use the Slippery Skill (P.
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 260 ms · ask 16168 ms · total 16440 ms
single-flight (PR-5)
queued 0 ms · generation 16440 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "5 - FROM ORIGINAL ZOMBICIDE TO 2ND EDITION ...................5 - SETUP ...............................6 - GAME OVERVIEW .............8 PLAYER PHASE ................................8 ZOMBIE PHASE ................................8 END PHASE ......................................8 WINNING AND LOSING .", "headingPath": "", "sharpsignalDocId": 583}, {"page": 3, "score": 0.032258, "snippet": "3 RULES ZOMBICIDE 2ND EDITION R GAME COMPONENTS#01 40 Walkers 16 Runners 16 Fatties 4 Abominations Amy Doug Elle Josh Ned Wanda Bunny G Lili Lou Odin Ostara Tiger Sam x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 x4 76 Zombies 9 DOUBLE-SIDED TILES 12 Survivors 88 MINIATURES 12 ID CARDS", "headingPath": "", "sharpsignalDocId": 583}, {"page": 2, "score": 0.031746, "snippet": "2 RULES ZOMBICIDE 2ND EDITION R CHAPTERS - GAME COMPONENTS ........3 - TIME FOR ZOMBICIDE......", "headingPath": "", "sharpsignalDocId": 583}, {"page": 6, "score": 0.03125, "snippet": "The tiles predefine places for Pimpweapon Crates and Objective tokens. Closed doors are already drawn on buildings. 4Select the Survivors and distribute them between the players as desired. As they are cooperating against the game, all players form a single team. Players sit around the table in any ", "headingPath": "Veteran Zombicide players, please note:", "sharpsignalDocId": 583}, {"page": 7, "score": 0.030769, "snippet": "7 RULES ZOMBICIDE 2ND EDITION R There are 2 Survivor types in Zombicide : classic Survivors and Kids. Classic Survivors have no distinguishing features. They usually start with Health 3. Kids have their own symbol on their ID Card. They usually start with Health 2 and can use the Slippery Skill (P. ", "headingPath": "", "sharpsignalDocId": 583}, {"page": 4, "score": 0.030303, "snippet": "4 RULES ZOMBICIDE 2ND EDITION R • 6 Starting Equipment Baseball Bat ....................................1 Crowbar ...........................................1 Fire Axe ............................................1 Pistol ................................................3 • 45 Equipment Aaahh!!", "headingPath": "", "sharpsignalDocId": 583}, {"page": 67, "score": 0.029851, "snippet": "67 INDEX ZOMBICIDE 2ND EDITION R CREDITS GAME DESIGNERS: Raphaël GUITON, Jean-Baptiste LULLIEN, Nicolas RAOULT, and David PRETI DEVELOPMENT: Fábio CURY PRODUCTION: Marcela FABRETI (Lead), Thiago ARANHA (Lead), Raquel FUKUDA, Guilherme GOULART, Rebecca HO, Isadora LEITE, Aaron LURIE, and Ana THEODORO", "headingPath": "", "sharpsignalDocId": 583}, {"page": 35, "score": 0.029412, "snippet": "Zombicide's difficulty may be tuned up or down using the card numbers. Sometimes the game may be too easy, or just too hard, for players and their group. In that case, sort the Zombie cards using their card number. Zombie cards #001 to #018 form the easier part of a Zombie invasion. Zombies appear i", "headingPath": "- I think we're done. Let's move! - Can we stay a little longer? I'm having fun.", "sharpsignalDocId": 583}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 583 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 583 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 17:03

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 291
#3 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 95
#4 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) Veteran Zombicide players, please note: p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 293
#7 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) p.67 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Zombicide: 2nd Edition — Rulebook (corpus doc 583) - I think we're done. Let's move! - Can we stay a little longer? I'm having fun. p.35 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 260 ms · first delta 16313 ms · total 16440 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 260 ms · ask 16168 ms · gateway work 16440 ms · total 16440 ms
tokens in (the prompt the answerer read)
4140
tokens out (what the answerer generated)
9
tok/sec
142.9 tok/sec — 9 output tokens in 0.063 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 515), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.