RuleSage cited table rulings
← Zombicide: Green Horde

You asked

How do I set up Zombicide: Green Horde?

Answered counted as answered

Asked with: Zombicide: Green Hordebg-224710-en-1e

To set up Zombicide: Green Horde, follow these steps:
1. Choose a Quest.[1]
2. Place the tiles.[1]
3. Place the doors, Objectives, and all tokens as indicated by the Quest.[1]
4. Each player gathers 1 to 6 Survivors for them to play; players sit around the table in any order they choose and form a single team.[1]
5. Players take 1 Dashboard for each of their Survivors, placing the Survivor’s ID card on it, taking a colored plastic base to attach to the Survivor's miniature for identification, and taking 5 plastic trackers of the same color as their base.[1]
6. Set aside all Equipment cards with the “Starting Equipment” keyword (1 Spiked Bow, 1 Norse Sword, 1 Telekinetic Blast, and 3 Short Swords) and all Equipment cards with the “Vault” keyword (Bone Kukri, Bone Sword, Dwarven Axe, Lava Burst, Steel Bow, and War Cleaver).[1]
7. Place the Trebuchet’s Reference card within view of all players.[1]
8. Deal the starting Equipment cards as a team decides among the Survivors, ensuring each Survivor starts with at least 1 card and receives any weapons listed in their starting Skill.[1]
9. If playing with Necromancer Cabals: Choose the Necromancers you want your Survivor team to face, sort out 6 Orc Necromancer cards from the Zombie pile, replace them in any combination of favorite Necromancer cards, replace those 6 tailored cards in the Zombie pile, and shuffle.[2]
[1] RULEBOOK Zombicide: Green Horde — Rulebook · p.6
[2] RULEBOOK Zombicide: Green Horde — Rulebook · p.32
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 240 ms · ask 16013 ms · total 17676 ms
single-flight (PR-5)
queued 1412 ms · generation 16264 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.046964, "snippet": "SETUP 1 . Choose a Quest . 2 . Place the tiles . 3 . Place the doors, Objectives, and all tokens as indicated by the Quest . 4 . Each player gathers 1 to 6 Survivors for them to play . Players sit around the table in any order they choose . As they are cooperating against the game, all players form ", "headingPath": "", "sharpsignalDocId": 686}, {"page": 5, "score": 0.046696, "snippet": "Battling Zombies is fun, but players will also need to rescue other Survivors, find food and weapons, uncover the Necromancers’ secrets, and much more . A ZOMBICIDE IN TIME The Zombicide game range allows players to battle Zombies in many settings, creating unique atmospheres with dedicated Survivor", "headingPath": "", "sharpsignalDocId": 686}, {"page": 32, "score": 0.04598, "snippet": "NECROMANCER CABALS PLAYING YOUR CABAL Necromancer Cabals’ rules allow you to play with multiple Necromancers at once during your Zombicide: Green Horde games . To use these rules, you require extra special Necromancers, such as the ones included in some of the Special Guest Boxes (sold separately) .", "headingPath": "", "sharpsignalDocId": 686}, {"page": 8, "score": 0.032787, "snippet": "GAME OVERVIEW Zombicide: Green Horde is played over a series of Game Rounds, which proceed as follows: PLAYERS’ PHASE The player with the First Player token takes their Turn, activating their Survivors one at a time, in the order of their choice . Each Survivor can initially perform 3 Actions per Tu", "headingPath": "", "sharpsignalDocId": 686}, {"page": 21, "score": 0.031746, "snippet": "You may discard cards from your inventory to make room for new cards at any time, for free . When the Equipment deck runs out, reshuffle all the discarded Equipment cards (with the exception of Vault cards, but including Starting Equipment cards) to make a new deck . OPEN A DOOR You see empty houses", "headingPath": "", "sharpsignalDocId": 686}, {"page": 7, "score": 0.03125, "snippet": "8 . Shuffle the Zombie cards into one deck and the Equipment cards into another . Place both decks facedown close to the board . 9 . Place the miniatures representing the chosen Survivors on the starting Zone(s) indicated by the Quest . 10 . Each player places their Survivors’ Dashboard(s) in front ", "headingPath": "", "sharpsignalDocId": 686}, {"page": 30, "score": 0.030769, "snippet": "- Add 1 Orc Walker, 1 Orc Fatty, and 1 Orc Runner to the Horde. - Draw an additional Zombie card for the Necromancer Spawn Zone. From now on, it spawns Zombies like a standard Zombie Spawn Zone. STEP 2 All other Orc Zombies are on their way to fight Rolf and Megan. The Orc Necromancer tries to escap", "headingPath": "", "sharpsignalDocId": 686}, {"page": 19, "score": 0.029877, "snippet": "the horde The Horde stands for a growing Orc Zombie crowd, ready to invade the board and violently ambush Survivors from an unexpected entrance . • Each time a Zombie card with the Horde symbol is drawn to spawn Zombies on the board, set aside 1 extra Zombie miniature of the same type (Orc Walker, O", "headingPath": "", "sharpsignalDocId": 686}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 686}, {"page": 32, "quote": null, "headingPath": "", "sharpsignalDocId": 686}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 686 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 686 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 00:34

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.6 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.5 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.32 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.21 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.30 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.19 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.6 no quote on the wire
[2] RULEBOOK Zombicide: Green Horde — Rulebook (corpus doc 686) p.32 no quote on the wire
timing split
retrieval 240 ms · first delta 13683 ms · total 17676 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1412 ms · retrieval 240 ms · ask 16013 ms · gateway work 16264 ms · total 17676 ms
tokens in (the prompt the answerer read)
4059
tokens out (what the answerer generated)
343
tok/sec
134.9 tok/sec — 343 output tokens in 2.542 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 619), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.