You asked
When does the game end?
Answered counted as answeredAsked with: Boonlakebg-343905-en-1e
The game ends after the second round.[1] This is followed by the fourth interim scoring and then by the final scoring.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 212 ms · ask 6749 ms · total 6971 ms
- single-flight (PR-5)
- queued 0 ms · generation 6971 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 18, "score": 0.047712, "snippet": "The final scoring takes place at the end of the second round, as usual. Since the Wise Eminence begins the game, you carry out the last action. During the final scoring, the Wise Eminence gets their income one more time. (Instead, you can double the Wise Eminence's income during the fourth interim s", "headingPath": "Final Scoring", "sharpsignalDocId": 491}, {"page": 20, "score": 0.047379, "snippet": "You may immediately discard 5 cards to earn 4 victory points, or give up 4 victory points in order to draw 5 cards. You may immediately discard 2 cards to earn the number of victory points indicated. You may immediately give up 1 inhabitant to get 8 coins. You may immediately give up 2 vases to earn", "headingPath": "Immediate effects · Game-end effects · These rules apply to the following effects: · Permanent effects", "sharpsignalDocId": 491}, {"page": 14, "score": 0.046898, "snippet": "Example: For their marker on the coin track and the one on the card track, Tino gets 5 coins and 1 victory point, plus 3 cards. For their player board, they get 5 coins and 4 victory points (and, possibly, additional victory points for settlements adjacent to the cattle they ha placed). Move all the", "headingPath": "interim Scoring · Final Scoring · Leftover coins and cards don't get you any victory points.", "sharpsignalDocId": 491}, {"page": 4, "score": 0.046642, "snippet": "Boonlake is played over 2 rounds. A round ends once somebody moves their own ship onto the last river space on the gameboard. When this happens, as well as after about half the round, an interim scoring takes place. After the second round, the game ends, followed by the fourth interim scoring and th", "headingPath": "Course of the game · Phase A: Choose 1 action and carry it out", "sharpsignalDocId": 491}, {"page": 13, "score": 0.046343, "snippet": "There are 3 locks depicted along the river on the gameboard. Every time in a round when a player is the first (!) to move a ship across one of these locks, they take the reward on the river, and then an interim scoring takes place immediately. Over the entire course of the game, there are 4 such sco", "headingPath": "Interim Scoring & Final Scoring", "sharpsignalDocId": 491}, {"page": 3, "score": 0.044557, "snippet": "3 inhabitants are placed on the ranch at the bottom left of the player board, 2 inhabitants are placed in the two applicable recesses next to the houses, 5 inhabitants are put in the supply. 1 ship , to be placed on the first space (with 1-2 players) or third space (with 3-4 players) of the river on", "headingPath": "b) 10 inhabitants :", "sharpsignalDocId": 491}, {"page": 13, "score": 0.030303, "snippet": "All players take part in the interim scoring (not just the player who crossed the lock!). It consists of the following 5 steps; each step is resolved by all players simultaneously. Once or, better, twice, all players may either play 1 card of any kind (discarding it to get 2 coins is not allowed!) o", "headingPath": "interim Scoring", "sharpsignalDocId": 491}, {"page": 17, "score": 0.029412, "snippet": "If the Wise Eminence is allowed to build a structure, you check how many of their houses are on the gameboard. If there is no more than 1 house, they choose a location with an unoccupied building site (as described above) and place a house from their board there (that means the Wise Eminence places ", "headingPath": "Building a structure", "sharpsignalDocId": 491}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Course of the game · Phase A: Choose 1 action and carry it out", "sharpsignalDocId": 491}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 491 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 491 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 8, 2026 00:43
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Final Scoring | p.18 | 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Immediate effects · Game-end effects · These rules apply to the following effects: · Permanent effects | p.20 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | interim Scoring · Final Scoring · Leftover coins and cards don't get you any victory points. | p.14 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Course of the game · Phase A: Choose 1 action and carry it out | p.4 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Interim Scoring & Final Scoring | p.13 | 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | b) 10 inhabitants : | p.3 | 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | interim Scoring | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Building a structure | p.17 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Course of the game · Phase A: Choose 1 action and carry it out | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 212 ms · first delta 6725 ms · total 6971 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 212 ms · ask 6749 ms · gateway work 6971 ms · total 6971 ms
- tokens in (the prompt the answerer read)
- 3569
- tokens out (what the answerer generated)
- 28
- tok/sec
- 132.7 tok/sec — 28 output tokens in 0.211 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 422), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.