RuleSage cited table rulings
← Battlestar Galactica: The Board Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Battlestar Galactica: The Board Gamebg-37111-en-1e

For a standard player turn, the steps are carried out in this order:
1. Receive Skills Step: The current player draws the number and types of Skill Cards listed on his character sheet.[1]
2. Movement Step: The current player may move to a different location; if moving to a different ship (from Galactica to Colonial One or vice versa), he must discard one Skill Card from his hand.[1]
3. Action Step: The current player chooses one action to perform from the options listed on his location, character sheet, and Skill Cards.[1]
4. Crisis Step: The top card of the Crisis deck is drawn and then resolved.[1]
5. Activate Cylon Ships Step (if necessary): If any are in play, Cylon ships are activated according to the drawn Crisis Card.[1]
6. Prepare for Jump Step (if necessary): If the Crisis Card has the 'prepare for jump' icon, the fleet token advances one space up the Jump Preparation track; if the token reaches the end of this track, the fleet jumps.[1]
If you are a revealed Cylon player, your turn follows these steps:
1. Draw Skills Step: The Cylon player may draw two Skill Cards of any type(s).[2]
2. Movement Step: The Cylon player may move to any other Cylon location.[2]
3. Action Step: The Cylon player may perform the action listed on his current location.[2]
Note that during a revealed Cylon player's turn, there are no 'Activate Cylon Ship' or 'Prepare for Jump' steps.[2]
[1] RULEBOOK Battlestar Galactica: The Board Game — Rulebook · p.9 · Game Turn · Game Turn Detail
[2] RULEBOOK Battlestar Galactica: The Board Game — Rulebook · p.20 · Secrecy · Revealed Cylon Players' Turns
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 232 ms · ask 10386 ms · total 10629 ms
single-flight (PR-5)
queued 0 ms · generation 10629 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.04866, "snippet": "Battlestar Galactica: The Board Game is played over a number of game turns. Starting with the first player and proceeding clockwise, players take complete game turns in order until either the human or Cylon players have won the game. Each game turn consists of the following steps, carried out in ord", "headingPath": "Game Turn · Game Turn Detail", "sharpsignalDocId": 354}, {"page": 26, "score": 0.047643, "snippet": "All characters who have piloting in their skill set have the ability to personally pilot a viper. A piloted viper functions slightly differently than an unmanned viper and may not be activated using the 'Command' location. A player who wants his character to pilot a viper simply moves his character ", "headingPath": "Piloting Vipers · Moving and Actions when Piloting · Viper Destruction · Moving from a Viper", "sharpsignalDocId": 354}, {"page": 32, "score": 0.046898, "snippet": "Receive Skills Step: 1. Draw Skill Cards according to the skill set on your character sheet. Revealed Cylon players draw two Skill Cards of any type(s). Movement Step: 2. Move to any location. If moving to another ship, you must discard one Skill Card. Action Step: 3. Activate your location, or use ", "headingPath": "Player Turn · Skill Checks · Jumping the Fleet · Activating a Viper · Activating Cylon Ships · Quick Lookup", "sharpsignalDocId": 354}, {"page": 10, "score": 0.032258, "snippet": "During this step, the current player may move his character token to another location if he wishes. If he moves to a different ship, he must discard one Skill Card from his hand. Human characters may not move to Cylon locations, and revealed Cylons may only move to Cylon locations. Example: It is Le", "headingPath": "Movement Step · Action Step · Crisis Step", "sharpsignalDocId": 354}, {"page": 13, "score": 0.030769, "snippet": "In Battlestar Galactica , moving ships at faster-than-light (FTL) speed is referred to as 'jumping.' Whenever the fleet jumps, the Admiral draws Destination Cards to determine where the fleet jumps to. To choose the destination, the Admiral performs the following steps: Remove Ships: 1. Remove all s", "headingPath": "Jumping the Fleet · Using Abilities", "sharpsignalDocId": 354}, {"page": 19, "score": 0.030303, "snippet": "A player who has a 'You are a Cylon' Loyalty Card may reveal it as an action. After a player has revealed himself as a Cylon, he performs the following steps: Discard: 1. The player discards down to three Skill Cards. Lose Titles: 2. If the player had any Title Cards, they are given to a different p", "headingPath": "Revealed Cylon Players", "sharpsignalDocId": 354}, {"page": 9, "score": 0.029851, "snippet": "During this step, the current player draws Skill Cards according to the skill set listed on his character sheet. The player always draws the cards listed on his character sheet regardless of the number of cards already in his hand. William Adama's Skill Set Example: It is William Adama's Receive Ski", "headingPath": "Receive Skills Step", "sharpsignalDocId": 354}, {"page": 16, "score": 0.029412, "snippet": "Many Crisis Cards and game board locations require skill checks. Skill checks represent struggles and challenges that require particular skill types to overcome. They are always represented by a difficulty number (listed first) followed by the necessary skill types (colored boxes). All skill checks ", "headingPath": "Skill Checks", "sharpsignalDocId": 354}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 9, "quote": null, "headingPath": "Game Turn · Game Turn Detail", "sharpsignalDocId": 354}, {"page": 20, "quote": null, "headingPath": "Secrecy · Revealed Cylon Players' Turns", "sharpsignalDocId": 354}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 354 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 354 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 00:44

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Game Turn · Game Turn Detail p.9 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Piloting Vipers · Moving and Actions when Piloting · Viper Destruction · Moving from a Viper p.26 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Player Turn · Skill Checks · Jumping the Fleet · Activating a Viper · Activating Cylon Ships · Quick Lookup p.32 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Movement Step · Action Step · Crisis Step p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Jumping the Fleet · Using Abilities p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Revealed Cylon Players p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Receive Skills Step p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Skill Checks p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Game Turn · Game Turn Detail p.9 no quote on the wire
[2] RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Secrecy · Revealed Cylon Players' Turns p.20 no quote on the wire
timing split
retrieval 232 ms · first delta 8085 ms · total 10629 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 232 ms · ask 10386 ms · gateway work 10629 ms · total 10629 ms
tokens in (the prompt the answerer read)
3379
tokens out (what the answerer generated)
339
tok/sec
135.9 tok/sec — 339 output tokens in 2.495 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 283), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.