RuleSage cited table rulings
← Anno 1800: The Board Game

You asked

How do I setup the game?

Answered counted as answered

Asked with: Anno 1800: The Board Gamebg-311193-en-1e

1. Place the gameboard in the centre of the table.[1]
2. Sort all the construction tokens and place them on the gameboard according to their images, ensuring the blueprint side with the costs (purple bar) is visible.[1]
3. Shuffle the 3 population card stacks and the expedition cards separately and place them on their respective spaces on the gameboard facing down.[1]
4. Shuffle the Old and New World island boards separately and place them to the right of the gameboard.[1]
5. Lay out the naval and gold tokens ready beside the island boards.[1]
6. Sort the population cubes and place them in the correct position to the left of the gameboard.[1]
7. Place 5 objective cards and the fireworks token next to the population cubes.[1] (For the first game, use: Alonso Graves, University, Edvard Goode, Isabel Sarmento, Zoo).[1]
[1] RULEBOOK Anno 1800: The Board Game — Rulebook · p.2 · GAME SETUP · This is the personal exhausted area.
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 229 ms · ask 6811 ms · total 7050 ms
single-flight (PR-5)
queued 0 ms · generation 7050 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "Place the gameboard in the centre of the table. Sort all the construction tokens and place them on the gameboard according to their images. The blueprint side with the costs (purple bar) must be visible. Number of construction tokens: 35 industries x 2 of each 4 x shipyard strength 1 6 x shipyard st", "headingPath": "GAME SETUP · This is the personal exhausted area.", "sharpsignalDocId": 389}, {"page": 14, "score": 0.032258, "snippet": "Anno 1800 - The Board Game can be quite overwhelming, particularly for your first few games. We would therefore like to share some tips with you that you can also use to offer some guidance to new players. You will probably have the impression that the end of the game is far away. This is because th", "headingPath": "TIPS FOR GETTING STARTED", "sharpsignalDocId": 389}, {"page": 4, "score": 0.031746, "snippet": "In Anno 1800 - The Board Game , each player expands their own island by erecting new buildings, shipyard and ships, trading resources and satisfying the needs of the population. By producing or trading goods, cards can be played and yield influence points at the end of the game. The starting player ", "headingPath": "GAMEPLAY AND AIM OF THE GAME · TURN OVERVIEW · RESOURCE MANAGEMENT", "sharpsignalDocId": 389}, {"page": 3, "score": 0.03125, "snippet": "9 Place the available population cubes ready here. land field land field with coast sea field z 9 6 7 8 9 z Each player is given one home island and places 4 farmers, 3 workers and 2 artisans on their respective residential districts. 1 trade token is placed on each of the two merchant ships and 1 e", "headingPath": "This is the personal exhausted area. · Residential district · Island field:", "sharpsignalDocId": 389}, {"page": 16, "score": 0.030769, "snippet": "In turns, 1 action each until one player does not have any more hand cards. Play the round to the end. Play an additional last round. Count influence points. Most influence points = winner. Place down population cubes that are predetermined by the workplace in order to produce the depicted resource ", "headingPath": "GAME PLAY · PRODUCTION (page 4) · TRADE (page 5) · SHIFT END (page 5) · EXPAND (industries, shipyards or ships) (page 6) · PLAY AND ACTIVATE POPULATION CARDS (page 7) · …", "sharpsignalDocId": 389}, {"page": 14, "score": 0.030303, "snippet": "This is because, when the entire town is celebrating, they aren't working. You should therefore try to make optimum use of your possibilities between these festivities. Do not underestimate those industries that you already have either. For your 5 starting industries, each of which requires artisans", "headingPath": "TIPS FOR GETTING STARTED", "sharpsignalDocId": 389}, {"page": 9, "score": 0.029851, "snippet": "With the 'Explore the New World' action, valuable resources can be discovered from faraway islands for trading . In order to explore a New World island, the number of exploration tokens currently required for this has to be exhausted, similar to providing access to Old World islands. The first New W", "headingPath": "EXPLORE THE NEW WORLD", "sharpsignalDocId": 389}, {"page": 9, "score": 0.029412, "snippet": "With the 'Open up the Old World' action, your island can be extended in order to provide more space for additional construction tokens . In order to provide access to an Old World, the number of exploration tokens currently needed for this has to be exhausted. The first Old World island of each play", "headingPath": "OPEN UP THE OLD WORLD", "sharpsignalDocId": 389}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME SETUP · This is the personal exhausted area.", "sharpsignalDocId": 389}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 389 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 389 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 01:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) GAME SETUP · This is the personal exhausted area. p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) TIPS FOR GETTING STARTED p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) GAMEPLAY AND AIM OF THE GAME · TURN OVERVIEW · RESOURCE MANAGEMENT p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) This is the personal exhausted area. · Residential district · Island field: p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) GAME PLAY · PRODUCTION (page 4) · TRADE (page 5) · SHIFT END (page 5) · EXPAND (industries, shipyards or ships) (page 6) · PLAY AND ACTIVATE POPULATION CARDS (page 7) · … p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) TIPS FOR GETTING STARTED p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) EXPLORE THE NEW WORLD p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) OPEN UP THE OLD WORLD p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Anno 1800: The Board Game — Rulebook (corpus doc 389) GAME SETUP · This is the personal exhausted area. p.2 no quote on the wire
timing split
retrieval 229 ms · first delta 5682 ms · total 7050 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 229 ms · ask 6811 ms · gateway work 7050 ms · total 7050 ms
tokens in (the prompt the answerer read)
3333
tokens out (what the answerer generated)
195
tok/sec
148.3 tok/sec — 195 output tokens in 1.315 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 318), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.