RuleSage cited table rulings
← 1775: Rebellion

You asked

How do I take my turn?

Answered counted as answered

Asked with: 1775: Rebellionbg-128996-en-1e

When a Faction's Turn Cube is drawn, they become the Active Faction.[1] The Active Faction performs the following Turn Phases in order:
1. Reinforcements Phase [1]
* At the start of this phase, take 4 Units from your Faction's Reinforcement Stockpile and place them in one or more City Areas in Colonies your Side controls (provided you control an entire Colony to place them).[2]
* If you have fewer than 4 Units in your Stockpile, place all remaining Units.[2]
* If you have Units on the Fled Units Space, take them and place them in one or more City Areas in Colonies your side controls (note that Fled Hessians and Fled Native Americans may only be placed by playing specific Event Cards).[2]
* You may not place Reinforcements or Fled Units if your Side does not control any Colonies at the start of your Turn.[2]
2. Movement Phase [1]
* You must play one Movement Card per turn.[3][4]
* You may play any number of Event Cards from your hand during your Turn, provided their text states the specific Turn Phase they should be played in (such as Movement Event Cards).[3][4]
3. Battle Phase [1]
* You may play Battle Event Cards during this phase to give special abilities in all Battles fought this turn.[3][4]
4. Draw Cards Phase [1]
* Discard the Movement Card you played in the Movement Phase, as well as any Event Cards you played on your Turn.[3][4]
* If your Movement Card was a Truce Card, place it beside the board face-up.[3][4]
* After discarding, draw back up to a hand of 3 Faction Cards.[3][4]
* If at any time you have a hand with three Event Cards (and no Movement Cards), show it to other players, then shuffle your hand back into your Draw Deck and draw three new cards.[3][4]
[1] RULEBOOK 1775: Rebellion — Rulebook · p.5 · SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw
[2] RULEBOOK 1775: Rebellion — Rulebook · p.7 · PLACE REINFORCEMENTS · PLACE FLED UNITS · Unable to Reinforce · Reinforcement Example A : · Reinforcement Example B :
[3] RULEBOOK 1775: Rebellion — Rulebook · p.12 · DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards
[4] RULEBOOK 1775: Rebellion — Rulebook · p.12
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 195 ms · ask 9673 ms · total 9877 ms
single-flight (PR-5)
queued 0 ms · generation 9877 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04918, "snippet": "In 1775: Rebellion , the British ( ) and the Americans ( ) battle for control of the Colonies. Each Side is made up of two partnered Factions and their allies, who win or lose together: ) Partnered players may show each other their hand of Faction Cards and freely discuss strategy to ensure the down", "headingPath": "SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw", "sharpsignalDocId": 613}, {"page": 10, "score": 0.046394, "snippet": "You may Command Move into an empty Area. You may Command Move into any adjacent area where your Side has Units, even if another Battle will take place there this Turn. You may Command Move into an area occupied by independent Native American Units. They become your Side's Allied Units, as if you had", "headingPath": "Command Movement Rules:", "sharpsignalDocId": 613}, {"page": 12, "score": 0.032258, "snippet": "12 DISCARD PLAYED CARDS Discard the Movement Card you played in the Movement Phase, as well as any Event Cards (pg. 12) you played on your Turn. Discarded cards are not used again for the rest of the game. Manage your cards carefully. Once you have played a unique card, you will not draw it again. D", "headingPath": "", "sharpsignalDocId": 613}, {"page": 12, "score": 0.031746, "snippet": "Discard the Movement Card you played in the Movement Phase, as well as any Event Cards (pg. 12) you played on your Turn. Discarded cards are not used again for the rest of the game. Manage your cards carefully. Once you have played a unique card, you will not draw it again. After discarding, draw ba", "headingPath": "DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards", "sharpsignalDocId": 613}, {"page": 20, "score": 0.03125, "snippet": "Truce Cards ........................ Turn ..................................... Turn Cubes ......................... Turn Phases ........................ Turn Track .......................... Units .................................... Win Condition ................... Warship Cards .................", "headingPath": "", "sharpsignalDocId": 613}, {"page": 3, "score": 0.030303, "snippet": "4 4 E Control Flags Control Flags are placed on the Star Icon on Colonies your Side controls (pg. 6) . There are 16 double-sided Control Flags. F Fled Units Space Units that flee from battle (pg. 10) are placed on the Fled Units Space until their Faction’s next Reinforcements Phase (pg. 7). G Round ", "headingPath": "", "sharpsignalDocId": 613}, {"page": 14, "score": 0.029851, "snippet": "Use the rules from the standard game, with the following exception: Game End Condition: The game ends at the end of Round 2, and the Side that controls the most Colonies is the winner. Truce Cards are removed from all Factions' Draw Decks during setup. Follow the standard scenario setup on page 2-3,", "headingPath": "INTRODUCTORY SCENARIO RULES · INTRODUCTORY SCENARIO SETUP", "sharpsignalDocId": 613}, {"page": 10, "score": 0.029412, "snippet": "If both the British and Americans have Units in an area at the end of a Movement Phase, a Battle must be fought there. Battle Roles: The Active Faction's Side is always the Attacker , and the opposing Side is the Defender . Multiple Battles: If there are Battles in multiple Areas, the Active Faction", "headingPath": "BATTLES · ROLL BATTLE DICE · Native Americans in Battle · APPLY BATTLE DICE RESULTS · COMMAND MOvEMENT", "sharpsignalDocId": 613}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw", "sharpsignalDocId": 613}, {"page": 7, "quote": null, "headingPath": "PLACE REINFORCEMENTS · PLACE FLED UNITS · Unable to Reinforce · Reinforcement Example A : · Reinforcement Example B :", "sharpsignalDocId": 613}, {"page": 12, "quote": null, "headingPath": "DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards", "sharpsignalDocId": 613}, {"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 613}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 613 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 613 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 01:09

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw p.5 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) Command Movement Rules: p.10 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.20 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) INTRODUCTORY SCENARIO RULES · INTRODUCTORY SCENARIO SETUP p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) BATTLES · ROLL BATTLE DICE · Native Americans in Battle · APPLY BATTLE DICE RESULTS · COMMAND MOvEMENT p.10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw p.5 no quote on the wire
[2] RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) PLACE REINFORCEMENTS · PLACE FLED UNITS · Unable to Reinforce · Reinforcement Example A : · Reinforcement Example B : p.7 no quote on the wire
[3] RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards p.12 no quote on the wire
[4] RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.12 no quote on the wire
timing split
retrieval 195 ms · first delta 6787 ms · total 9877 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 195 ms · ask 9673 ms · gateway work 9877 ms · total 9877 ms
tokens in (the prompt the answerer read)
3932
tokens out (what the answerer generated)
446
tok/sec
146.6 tok/sec — 446 output tokens in 3.042 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 545), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.