RuleSage cited table rulings
← Architects of the West Kingdom

You asked

How do I take my turn?

Answered counted as answered

Asked with: Architects of the West Kingdombg-236457-en-1e

Proceeding clockwise from the starting player, each player takes their turn in full.[1]
1. On your turn, you must place 1 of your Workers from your Player Board to a chosen location on the Main Board.[1]
2. If you start your turn with no Workers on your Player Board, your entire turn is spent returning any 1 Worker from the Main Board to your Player Board; you do not get to place this Worker until your next turn, and it cannot be taken from the Guildhall, Black Market, Prison, or an opposing player's Board.[1]
3. You may take the same action multiple times if you choose.[2]
[1] RULEBOOK Architects of the West Kingdom — Rulebook · p.6 · first time players · playing the game
[2] RULEBOOK Architects of the West Kingdom — Rulebook · p.8 · Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose.
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 269 ms · ask 7416 ms · total 7695 ms
single-flight (PR-5)
queued 0 ms · generation 7695 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 27, "score": 0.04866, "snippet": "You will always take your turn first, followed by your opponent. Your turns function just as they would in the standard game. Your opponent's turns operate differently. On their turn, reveal the top card from the Schemes Draw Pile. Each Scheme Card instructs you to place 1 opposing Worker in a speci", "headingPath": "Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring", "sharpsignalDocId": 303}, {"page": 16, "score": 0.047875, "snippet": "Each player's Virtue is recorded by their Player Marker on the Virtue Track. Any time players gain Virtue , or lose Virtue , it is immediately shown by moving their Player Marker up or down the Virtue Track. Depending on how much Virtue they have at the game's end, they may gain or lose Victory Poin", "headingPath": "virtue track", "sharpsignalDocId": 303}, {"page": 6, "score": 0.047643, "snippet": "When playing for the first time or teaching others, there are 3 key concepts to understand: Worker Investment - Each player has 20 Workers. Each turn they will place just 1 of these onto the Main Board. As a general rule, the more times a player visits the same location, the more they benefit from i", "headingPath": "first time players · playing the game", "sharpsignalDocId": 303}, {"page": 17, "score": 0.047643, "snippet": "While the King may at times seem unaware of all that goes on in his kingdom, he will occasionally order checks to make sure all workers are held accountable for their actions. There are 2 ways a Black Market Reset can be triggered: All 3 spaces at the Black Market have Workers placed on them. A Work", "headingPath": "virtue track", "sharpsignalDocId": 303}, {"page": 18, "score": 0.045928, "snippet": "The end of the game will be triggered once the last Worker is placed in the Guildhall. The current player finishes their turn, then each player (including the current player) has 1 final turn before the game ends (1 final round). The 2 right columns of the Guildhall are not used in this 3 player exa", "headingPath": "end of the game · end-game scoring", "sharpsignalDocId": 303}, {"page": 10, "score": 0.044776, "snippet": "After hiring an Apprentice, players should place them faceup in front of them. The empty space on the Main Board should then be filled. First, shift to the left any Apprentice Cards (along with any coins on them) currently sitting to the right of the empty space. Then fill the right-most space by re", "headingPath": "Board locations · There are a few rules to observe when hiring an Apprentice:", "sharpsignalDocId": 303}, {"page": 28, "score": 0.043905, "snippet": "For a more variable game, all players should use side 2 of their Player Boards (randomly dealt or chosen). This gives each player a unique ability throughout the game. It also determines how much Silver, Virtue and other items they begin with. The player with the most Virtue starts the game, followe", "headingPath": "End-game Scoring", "sharpsignalDocId": 303}, {"page": 5, "score": 0.030769, "snippet": "From the Supply, place 4 Silver in the space above the Tax Stand. Each player takes 1 Player Board (side 1 faceup, unless using the V ariable Setup rules) and 20 Workers in their chosen colour. Each player places 1 of their coloured Player Markers underneath the Cathedral and the other on number 7 o", "headingPath": "aim of the game · Variable Setup", "sharpsignalDocId": 303}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "first time players · playing the game", "sharpsignalDocId": 303}, {"page": 8, "quote": null, "headingPath": "Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose.", "sharpsignalDocId": 303}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 303 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 303 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 01:45

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring p.27 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) virtue track p.16 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) first time players · playing the game p.6 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) virtue track p.17 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) end of the game · end-game scoring p.18 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) Board locations · There are a few rules to observe when hiring an Apprentice: p.10 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) End-game Scoring p.28 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) aim of the game · Variable Setup p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) first time players · playing the game p.6 no quote on the wire
[2] RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose. p.8 no quote on the wire
timing split
retrieval 269 ms · first delta 6675 ms · total 7695 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 269 ms · ask 7416 ms · gateway work 7695 ms · total 7695 ms
tokens in (the prompt the answerer read)
3716
tokens out (what the answerer generated)
140
tok/sec
146.8 tok/sec — 140 output tokens in 0.954 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 231), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.