You asked
How do I setup the game?
Answered counted as answeredAsked with: Pirates of Maracaibobg-397385-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 296 ms · ask 14199 ms · total 14509 ms
- single-flight (PR-5)
- queued 0 ms · generation 14509 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04866, "snippet": "Optionally select one or more modules that will modify the setup and rules for the game. It is recommended that no module be used until all players are familiar with the game. A list of modules can be found on page 14. Place the Exploration board between the players. Sort the Tier I cards by type (a", "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 12, "score": 0.048387, "snippet": "You compete against Jordan, who is an automated opponent controlled by a deck of Solo cards. Follow the setup instructions for a two-player game; you are in control of one of the selected colors, and Jordan is in control of the other selected color. The only exceptions are: The Figurehead Market onl", "headingPath": "INTRODUCTION · SETUP · GAMEPLAY", "sharpsignalDocId": 427}, {"page": 5, "score": 0.046898, "snippet": "Each player places their components in the following locations: Ship token in the starting zone, to the left of the Caribbean. Explorer on the starting space of the Exploration track at the bottom of the Exploration board. Score token on the 0 space of the score track at the top of the Exploration b", "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 14, "score": 0.046635, "snippet": "Select one or more of the following Modules and modify the setup and gameplay rules accordingly: When creating the Tier I deck, place the Location cards face down, and all other cards face up. Shuffle the deck and then place the cards into the Caribbean so that the Location cards stay face down. Pla", "headingPath": "MODULES · Setup · Gameplay · Solo Gameplay", "sharpsignalDocId": 427}, {"page": 14, "score": 0.046394, "snippet": "When players move their Explorer to the Residence Discount tile (it counts as a space), they must immediately construct a Residence at half price, moving the Residence token from the tile to the Residence of their choice. Then move your Explorer back to the starting location of the Explorer track. T", "headingPath": "Gameplay", "sharpsignalDocId": 427}, {"page": 14, "score": 0.045009, "snippet": "Ignore the 'Pay 1 doubloon rule when landing on a Card with opponent ships'; instead, do the following: When you end ship movement on a card with any opponent ships, immediately enter combat. All players with ships on this card roll 1 die. There is no reroll and ignore the color of die. Apply perman", "headingPath": "Gameplay · Solo Gameplay · Setup · Endgame Scoring", "sharpsignalDocId": 427}, {"page": 10, "score": 0.029851, "snippet": "If your Ship is on any card in the right-most column of cards, you can move onto the Gulf using 1 movement. This is the first space a ship reaches on the Exploration board. You must stop at this space once your Ship moves onto it. You may Upgrade your ship as described on page 9. Then, you may choos", "headingPath": "The Gulf · Maracaibo · END OF ROUND", "sharpsignalDocId": 427}, {"page": 7, "score": 0.029412, "snippet": "After paying, place 1 of your Player tokens, with the symbol-side face up, in the le/f_t-most empty spot of the card. /T_his is now considered to be a Residence token. /T_he /f_irst player to Construct each Residence scores 2 VP immediately (from covering the 2VP bonus spot). Each player with their ", "headingPath": "", "sharpsignalDocId": 427}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 5, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 12, "quote": null, "headingPath": "INTRODUCTION · SETUP · GAMEPLAY", "sharpsignalDocId": 427}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 427 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 427 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 8, 2026 01:49
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | SETUP | p.4 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | INTRODUCTION · SETUP · GAMEPLAY | p.12 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | SETUP | p.5 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | MODULES · Setup · Gameplay · Solo Gameplay | p.14 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | Gameplay | p.14 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | Gameplay · Solo Gameplay · Setup · Endgame Scoring | p.14 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | The Gulf · Maracaibo · END OF ROUND | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | SETUP | p.4 | no quote on the wire |
| [2] | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | SETUP | p.5 | no quote on the wire |
| [3] | RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) | INTRODUCTION · SETUP · GAMEPLAY | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 296 ms · first delta 7664 ms · total 14509 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 296 ms · ask 14199 ms · gateway work 14509 ms · total 14509 ms
- tokens in (the prompt the answerer read)
- 3710
- tokens out (what the answerer generated)
- 998
- tok/sec
- 147.2 tok/sec — 998 output tokens in 6.779 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 356), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.