RuleSage cited table rulings
← Leviathan Wilds

You asked

How do I set up Leviathan Wilds?

Answered counted as answered

Asked with: Leviathan Wildsbg-358737-en-1e

To set up Leviathan Wilds, follow these steps:
1. Choose any leviathan to face by flipping through the book.[1]
2. Gather the chosen leviathan's set of cards using the info in the lower right corner.[1]
3. Prepare the map by placing the leviathan book on the center of the table, horizontally or vertically based on the orientation of the leviathan’s name.[2]
4. Place dice matching their space’s color with the indicated number showing.[2]
5. Take 6 random mushroom tokens and place 1 facedown on each matching space, then return the rest to the box.[2]
6. Place the attack markers and the shuffled injury deck facedown near the map.[2]
7. Choose a difficulty (Casual, Normal, Hard, or Expert) and place the threat marker (purple cube) on the matching space of the threat board.[1]
8. If choosing Hard, rotate the leftmost card 180 degrees (teal half upright); if choosing Expert, rotate the two leftmost cards.[1]
9. Place the story card near the map.[1]
10. If the set contains scenario cards, place them near the map and resolve any "Setup" instructions found on them.[1]
11. Shuffle the 5 threat cards and deal them facedown in a row below the threat board with purple halves upright.[1]
12. For each player, "shufflebuild" their deck by combining the cards from any one character and any one class.[3]
13. Place the character cover card, health marker (red cube), blight marker (teal cube), focus token, and any other setup components on or near your player board as shown.[4]
14. Place your deck to the left of your player board, then draw your starting hand of 3 cards.[4]
[1] RULEBOOK Leviathan Wilds — Rulebook · p.4
[2] RULEBOOK Leviathan Wilds — Rulebook · p.4
[3] RULEBOOK Leviathan Wilds — Rulebook · p.3 · Contents · CLIMBERS · LEVIATHANS · Binding Crystals · Threat cards & Map · Falling · …
[4] RULEBOOK Leviathan Wilds — Rulebook · p.5
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 462 ms · ask 15720 ms · total 17065 ms
single-flight (PR-5)
queued 858 ms · generation 16207 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04918, "snippet": "READ INTRODUCTION & BEGIN PLAY Read the introduction text on the leviathan story card, then proceed with the first turn of the game. ӹ Place the character cover card, the health marker (red cube), blight marker (teal cube), focus token, and any other setup components on or near your player board as ", "headingPath": "", "sharpsignalDocId": 781}, {"page": 12, "score": 0.032258, "snippet": "1212 GAME PHILOSOPHY Leviathan Wilds has a fairly straightforward ruleset, but the different characters, classes, and leviathans can create some complex interactions. The goal of the experience is to empower the players as much as possible. You decide when and how to use your anytime actions (skills", "headingPath": "", "sharpsignalDocId": 781}, {"page": 3, "score": 0.031746, "snippet": "33 Key Concepts CLIMBERS In Leviathan Wilds, players cooperate as a crew of skilled and daring climbers: specialists in healing frenzied leviathans. Each climber has a figure to track their position on the map and uses a unique deck to represent their capabilities. LEVIATHANS In each game, players c", "headingPath": "", "sharpsignalDocId": 781}, {"page": 2, "score": 0.03125, "snippet": "Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans could be restored. Climbers willing to take the risk must explore the wilds and work together to heal the leviathans roaming the ", "headingPath": "Overview · Contents", "sharpsignalDocId": 781}, {"page": 4, "score": 0.030769, "snippet": "PREPARE MAP ӹ Place the leviathan book on the center of the table, horizontal or vertical, based on the orientation of the leviathan’s name. ӹ Place dice matching their space’s color with the indicated number showing. ӹ Take 6 random mushroom tokens and place 1 facedown on each matching space. Retur", "headingPath": "", "sharpsignalDocId": 781}, {"page": 3, "score": 0.030415, "snippet": "ng / Air ng / Air ng / Air ng / Air ng / Air In Leviathan Wilds , players cooperate as a crew of skilled and daring climbers: specialists in healing frenzied leviathans. Each climber has a figure to track their position on the map and uses a unique deck to represent their capabilities. In each game,", "headingPath": "Contents · CLIMBERS · LEVIATHANS · Binding Crystals · Threat cards & Map · Falling · …", "sharpsignalDocId": 781}, {"page": 4, "score": 0.030303, "snippet": "44 3. PREPARE THREAT ӹ Place the threat board below the map. 2. PREPARE MAP ӹ Place the leviathan book on the center of the table, horizontal or vertical, based on the orientation of the leviathan’s name. ӹ Place dice matching their space’s color with the indicated number showing. ӹ Take 6 random mu", "headingPath": "", "sharpsignalDocId": 781}, {"page": 2, "score": 0.029851, "snippet": "22 Overview Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans could be restored. Climbers willing to take the risk must explore the wilds and work together to heal the leviathans ", "headingPath": "", "sharpsignalDocId": 781}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 781}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 781}, {"page": 3, "quote": null, "headingPath": "Contents · CLIMBERS · LEVIATHANS · Binding Crystals · Threat cards & Map · Falling · …", "sharpsignalDocId": 781}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 781}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 781 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 781 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 05:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.5 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) Overview · Contents p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) Contents · CLIMBERS · LEVIATHANS · Binding Crystals · Threat cards & Map · Falling · … p.3 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.4 no quote on the wire
[2] RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.4 no quote on the wire
[3] RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) Contents · CLIMBERS · LEVIATHANS · Binding Crystals · Threat cards & Map · Falling · … p.3 no quote on the wire
[4] RULEBOOK Leviathan Wilds — Rulebook (corpus doc 781) p.5 no quote on the wire
timing split
retrieval 462 ms · first delta 13223 ms · total 17065 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 858 ms · retrieval 462 ms · ask 15720 ms · gateway work 16207 ms · total 17065 ms
tokens in (the prompt the answerer read)
3667
tokens out (what the answerer generated)
396
tok/sec
136.7 tok/sec — 396 output tokens in 2.896 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 716), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.