You asked
How do I setup the game?
Answered counted as answeredAsked with: Wandering Towersbg-355483-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 366 ms · ask 7637 ms · total 8029 ms
- single-flight (PR-5)
- queued 0 ms · generation 8029 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.048131, "snippet": "1 Arrange the 4 landscape tiles into a circular path in the middle of the table, as depicted on the previous page. 2 Place Ravenskeep centered on its starting space, where crumbling black walls are depicted. 3 Going clockwise along the track from Ravenskeep, place a tower centered on each of the nex", "headingPath": "SETUP", "sharpsignalDocId": 676}, {"page": 7, "score": 0.04598, "snippet": "All of the Solo Mode rules apply, with the following exceptions: Fill all 6 potion bottles and get all 12 wizards to Ravenskeep using as few cards as possible. 30 or fewer is still your goal! 0 Agree whether to play with spells and potions. 4 If you are playing with spells and potions, place 3 magic", "headingPath": "COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT", "sharpsignalDocId": 676}, {"page": 5, "score": 0.045928, "snippet": "If you move a tower in such a way that it newly covers wizards, you imprison them until they are uncovered and thus visible again. When you imprison one or more wizards (even if only your own), you may fill one of your empty potion bottles (no matter how many wizards you imprisoned) by flipping it o", "headingPath": "Imprisoning Wizards · CASTING A SPELL", "sharpsignalDocId": 676}, {"page": 3, "score": 0.032787, "snippet": "Fill each tower to its number as follows: Starting with the first tower clockwise along the path from Ravenskeep, do the following: In turn order, place 1 of your wizards on this tower. If the number of wizards on that tower matches the number of blue ghost lights in the tower's space, skip to the n", "headingPath": "SETUP", "sharpsignalDocId": 676}, {"page": 2, "score": 0.031746, "snippet": "Before your first game, carefully remove all of the components from the punchboards. Then assemble Ravenskeep and the 9 towers as depicted below. Don't worry: You will be able to store them in the box without disassembling them. 1 Ravenskeep 9 towers : 5 raven towers, 4 normal towers. 4 landscape ti", "headingPath": "CONTENTS", "sharpsignalDocId": 676}, {"page": 3, "score": 0.03125, "snippet": "Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn't matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them ", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 676}, {"page": 6, "score": 0.030886, "snippet": "All of the usual rules apply, with the following exceptions: Get all 12 wizards to Ravenskeep using as few cards as possible. 30 or fewer is your goal! (You have no potion bottles to fill.) 4 Do not include any magic spells. 8 Use any 12 wizards. Their colors don't matter at all: They're all yours. ", "headingPath": "SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS", "sharpsignalDocId": 676}, {"page": 4, "score": 0.030769, "snippet": "Play goes clockwise, beginning with the starting player. On your turn, you must play 2 cards from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. Alternatively, you may forgo both actions to discard your entire hand and advance any 1", "headingPath": "PLAYING THE GAME · THE MOVEMENT CARDS · Cards That Move a Wizard", "sharpsignalDocId": 676}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 676}, {"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 676}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 676 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 676 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 8, 2026 08:04
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SETUP | p.3 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT | p.7 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Imprisoning Wizards · CASTING A SPELL | p.5 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SETUP | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | CONTENTS | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | GOAL OF THE GAME | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS | p.6 | 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | PLAYING THE GAME · THE MOVEMENT CARDS · Cards That Move a Wizard | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SETUP | p.3 | no quote on the wire |
| [2] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SETUP | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 366 ms · first delta 4692 ms · total 8029 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 366 ms · ask 7637 ms · gateway work 8029 ms · total 8029 ms
- tokens in (the prompt the answerer read)
- 3041
- tokens out (what the answerer generated)
- 456
- tok/sec
- 138.9 tok/sec — 456 output tokens in 3.284 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 609), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.