RuleSage cited table rulings
← Arkwright

You asked

How do I setup the game?

Answered counted as answered

Asked with: Arkwrightbg-154825-en-1e

To setup the game, follow these steps:
**Game Board and Common Supply**
1. One player puts the game board on the table.[1]
2. Place the timetable indicator on the 1760 space of the game board's timetable.[1]
3. Place the event marker "end of game" (flipside up) on the event space of 1810.[1]
4. Prepare other event markers:
* For a 2-player game, remove the Navigation Acts, Economic Crisis, Hamburg Credit Crisis, and Opium War markers permanently and return them to the box.[1]
* Set the Bureaucracy event marker aside.[1]
* Shuffle the remaining event markers.[1]
* Place one marker, flipside up, on the event space of 1800.[1]
* Shuffle two additional event markers with Bureaucracy and place them, flipside up, on the event spaces 1770 to 1790.[1]
* Remove all other markers permanently and return them to the box.[1]
5. Prepare economy markers:
* For a 2-player game, remove the economy markers with the listing '3 workers back into the job market' permanently and return them to the box.[1]
* Shuffle the economy markers (divided by 'type').[1]
* Place one marker each, flipside up, on the appropriate spaces of the 1770 to 1810 decades of the timetable.[1]
* Remove all other markers permanently and return them to the box.[1]
6. One player places one of the four neutral importer markers on each of the uppermost 'zero' spaces of the market share table (on the symbols of each kind of goods).[2]
7. Players place one worker on each space of the job market, including spaces without a number.[2]
8. Depending on the number of players, take workers from the job market and either place them on the fired workers space or return them to the box (removing them from the game in rows from left to right, beginning with the top row):[2]
* Four players: 4 workers to fired workers space; none returned to box.[2]
* Three players: 8 workers to fired workers space; none returned to box.[2]
* Two players: 4 workers to fired workers space; 8 returned to the box.[2]
9. One player sorts bills by value to form the bank.[2]
10. Separate goods and machines and set them aside as common supply.[2]
11. Each player takes their color-coded playing pieces, one factory mat, and one set of factories (level I through IV for each kind of goods), sorted into levels and kinds of goods, and places them next to the factory mat.[2]
**Special Markers Mat**
12. One player sets up the special markers mat, water frame side up, and places the second time indicator on the space marked I (1760/1770).[3]
13. Place ships according to their capacity on the appropriate spaces; specifically, the four ships with capacity 2 are stacked on the two spaces.[3]
14. For a 3-player game, remove one full set of light and dark grey action markers (machines, quality, distribution, production) from the game and return them to the box.[3]
15. For a 2-player game, use only ships with capacity 2 and permanently remove the other ships by returning them to the box.[3]
16. One player removes two full sets of light and dark grey action markers from the game and returns them to the box.[3]
17. One player shuffles the light grey action markers (machines, quality, distribution, production) and places one single marker each, according to the number of players, flipside up on the light grey spaces of rows I and II of the mat.[3]
18. The player performs the same process for dark grey action markers, placing them flipside up on the dark grey spaces of rows III and IV.[3]
19. Remove surplus action markers permanently and return them to the box.[3]
20. A player picks the charisma and one inventor tile from the development tiles and places them, flipside up, next to the special markers mat.[3]
21. Shuffle all other development tiles and place them next to the special markers mat (flipside up) according to the number of players:[3]
* 4 players: 26 tiles.[3]
* 3 players: 19 tiles.[3]
* 2 players: 12 tiles.[3]
**
[1] RULEBOOK Arkwright — Rulebook · p.3 · 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply
[2] RULEBOOK Arkwright — Rulebook · p.4 · I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces
[3] RULEBOOK Arkwright — Rulebook · p.6 · III. Preparing the Special Markers Mat · Predetermined Set Up
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 397 ms · ask 18731 ms · total 19143 ms
single-flight (PR-5)
queued 0 ms · generation 19143 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048652, "snippet": "Water frame consists of one prepration game turn (1760) and five additional game turns (= decades; 1770 - 1810). The following components are not needed in water frame and are returned to the game box: /factory advanced action marker stock exchange . Water frame begins in 1760 with a preparation rou", "headingPath": "4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply", "sharpsignalDocId": 759}, {"page": 11, "score": 0.047493, "snippet": "| Player Color | Blue | Red | Green | Yellow | | Building costs | £19 | £18 | £20 | £19 | | Remaining start capital | £41 | £32 | £40 | £31 | | Player Color | Blue | Red | Green | | Building costs | £17 | £18 | £19 | | Remaining start capital | £33 | £42 | £41 | | Player Color | Blue | Red | | Build", "headingPath": "Start Set Up - payment for factories · Start Set Up for 3 players · Start Set Up for 2 players · 5.0 SEQUENCE OF PLAY", "sharpsignalDocId": 759}, {"page": 4, "score": 0.047131, "snippet": "One player places one of the four neutral importer markers on each of the uppermost 'zero' spaces of the market share table (on the symbols of each kind of goods). The players place one worker on each space of the job market - even on spaces without a number. Depending on the number of players, the ", "headingPath": "I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 6, "score": 0.047123, "snippet": "One player sets up the special markers mat, water frame side up, and places the second time indicator on the space marked I (1760/1770). He puts the ships according to their capacity on the appropriate spaces. The four ships with capacity 2 are stacked on the two spaces. 3-player game: One player re", "headingPath": "III. Preparing the Special Markers Mat · Predetermined Set Up", "sharpsignalDocId": 759}, {"page": 10, "score": 0.045228, "snippet": "Each player has 15 shares. Any number of them may be sold to the bank. A player gets £10 per share according to the current share value. Each player has to sell at least as many shares to pay for his start factories with the received money. Sold shares are put to other shares in the bank (the bank a", "headingPath": "V. Start-Up Capital, Shares and Light Grey Action Markers · Predetermined set up · VI. Paying for Factories", "sharpsignalDocId": 759}, {"page": 9, "score": 0.030769, "snippet": "Once all players have chosen a factory, the timetable indicator will be moved one space to the right (to the space second foundation). Beginning with the player to the right of the start player, the players take a second factory in counter-clockwise fashion. Again the players fill the first two prod", "headingPath": "IV. Choosing and Building the First 2 Factories · Predetermined Set Up · Start Set Up for 4 players · Factories · Set Up - factories", "sharpsignalDocId": 759}, {"page": 5, "score": 0.029851, "snippet": "A player places the four price indicators next to the price scales. He puts his action markers aside and stacks the distribution and quality markers (+1/+2/+3/+4 side up) in his own pool. In addition, each player receives a harbor mat and four contract markers (one per good) that are placed next to ", "headingPath": "II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 2, "score": 0.029514, "snippet": "In a game of Arkwright the players will attempt to own the most valuable portfolio at the end of the game. In water frame the players prepare their company in the 1760-turn and play for five turns (= decades) afterwards. Each game turn consists of four cycles and one event phase. In each cycle each ", "headingPath": "3.0 WINNING THE GAME", "sharpsignalDocId": 759}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply", "sharpsignalDocId": 759}, {"page": 4, "quote": null, "headingPath": "I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 6, "quote": null, "headingPath": "III. Preparing the Special Markers Mat · Predetermined Set Up", "sharpsignalDocId": 759}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 759 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 759 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 08:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arkwright — Rulebook (corpus doc 759) 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply p.3 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Arkwright — Rulebook (corpus doc 759) Start Set Up - payment for factories · Start Set Up for 3 players · Start Set Up for 2 players · 5.0 SEQUENCE OF PLAY p.11 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arkwright — Rulebook (corpus doc 759) I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces p.4 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arkwright — Rulebook (corpus doc 759) III. Preparing the Special Markers Mat · Predetermined Set Up p.6 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arkwright — Rulebook (corpus doc 759) V. Start-Up Capital, Shares and Light Grey Action Markers · Predetermined set up · VI. Paying for Factories p.10 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arkwright — Rulebook (corpus doc 759) IV. Choosing and Building the First 2 Factories · Predetermined Set Up · Start Set Up for 4 players · Factories · Set Up - factories p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arkwright — Rulebook (corpus doc 759) II. Providing the Players with Playing Pieces p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arkwright — Rulebook (corpus doc 759) 3.0 WINNING THE GAME p.2 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arkwright — Rulebook (corpus doc 759) 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply p.3 no quote on the wire
[2] RULEBOOK Arkwright — Rulebook (corpus doc 759) I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces p.4 no quote on the wire
[3] RULEBOOK Arkwright — Rulebook (corpus doc 759) III. Preparing the Special Markers Mat · Predetermined Set Up p.6 no quote on the wire
timing split
retrieval 397 ms · first delta 11618 ms · total 19143 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 397 ms · ask 18731 ms · gateway work 19143 ms · total 19143 ms
tokens in (the prompt the answerer read)
4156
tokens out (what the answerer generated)
1024
tok/sec
137.1 tok/sec — 1024 output tokens in 7.471 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 693), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.