You asked
When does the game end?
Answered counted as answeredAsked with: Arkwrightbg-154825-en-1e
Arkwright ends when the players have concluded the final game turn, which includes the event end of game.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 228 ms · ask 10345 ms · total 10585 ms
- single-flight (PR-5)
- queued 0 ms · generation 10585 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 35, "score": 0.04918, "snippet": "Arkwright ends when the players have concluded the final game turn including the event end of game . All players who have still taken out loans at the end of the game automatically lose and are not considered during the final scoring. The other players now have to check if their share value decrease", "headingPath": "8.0 END OF THE GAME AND WINNER", "sharpsignalDocId": 759}, {"page": 2, "score": 0.046671, "snippet": "In a game of Arkwright the players will attempt to own the most valuable portfolio at the end of the game. In water frame the players prepare their company in the 1760-turn and play for five turns (= decades) afterwards. Each game turn consists of four cycles and one event phase. In each cycle each ", "headingPath": "3.0 WINNING THE GAME", "sharpsignalDocId": 759}, {"page": 33, "score": 0.04598, "snippet": "Example: Marion has 1 worker on her ship with capacity 4; the ship with capacity 2 does not need a worker/ship crew. She does not have workers in her warehouse. She pays the current wage of £ 4. When the workers on ships and in the warehouse have been paid, each player may fire as many as he desires", "headingPath": "I. Returning Action Markers", "sharpsignalDocId": 759}, {"page": 3, "score": 0.045688, "snippet": "Water frame consists of one prepration game turn (1760) and five additional game turns (= decades; 1770 - 1810). The following components are not needed in water frame and are returned to the game box: /factory advanced action marker stock exchange . Water frame begins in 1760 with a preparation rou", "headingPath": "4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply", "sharpsignalDocId": 759}, {"page": 33, "score": 0.045536, "snippet": "At the end of the game turn (decade) each player multiplies the number of his shares with the share value. The player whose portfolio is valued the least determines the new start player. In case of a tie the tied player who has less cash determines the new start player. If there is yet another tie, ", "headingPath": "III. Changing the Start Player · IV. Factories become obsolete", "sharpsignalDocId": 759}, {"page": 4, "score": 0.045475, "snippet": "One player places one of the four neutral importer markers on each of the uppermost 'zero' spaces of the market share table (on the symbols of each kind of goods). The players place one worker on each space of the job market - even on spaces without a number. Depending on the number of players, the ", "headingPath": "I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces", "sharpsignalDocId": 759}, {"page": 1, "score": 0.032258, "snippet": "A game by STEFAN RISTHAUS for 2-4 players 12 years and up", "headingPath": "", "sharpsignalDocId": 759}, {"page": 32, "score": 0.029412, "snippet": "If he player has the agent in the colonies he may increase or decrease the value of one contract by 1 goods. Therefore he will need more or less goods and ship capacity. As an example, he could fulfill a contract in the 6 space as a 5 or 7 contract. Now the players store their produced goods which t", "headingPath": "III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE", "sharpsignalDocId": 759}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 35, "quote": null, "headingPath": "8.0 END OF THE GAME AND WINNER", "sharpsignalDocId": 759}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 759 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 759 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 8, 2026 08:58
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 8.0 END OF THE GAME AND WINNER | p.35 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 3.0 WINNING THE GAME | p.2 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | I. Returning Action Markers | p.33 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply | p.3 | 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | III. Changing the Start Player · IV. Factories become obsolete | p.33 | 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | I. Game board and common supply · Predetermined Set Up · II. Providing the Players with Playing Pieces | p.4 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 57 | |
| #8 | RULEBOOK Arkwright — Rulebook (corpus doc 759) | III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE | p.32 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Arkwright — Rulebook (corpus doc 759) | 8.0 END OF THE GAME AND WINNER | p.35 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 228 ms · first delta 10352 ms · total 10585 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 228 ms · ask 10345 ms · gateway work 10585 ms · total 10585 ms
- tokens in (the prompt the answerer read)
- 3896
- tokens out (what the answerer generated)
- 25
- tok/sec
- 133.7 tok/sec — 25 output tokens in 0.187 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 693), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.