You asked
How do you score the game?
Answered counted as answeredAsked with: Underwater Citiesbg-247763-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 339 ms · ask 14427 ms · total 14787 ms
- single-flight (PR-5)
- queued 0 ms · generation 14787 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 16, "score": 0.048412, "snippet": "Your underwater nation will score points throughout the course of the game, sometimes as the effect of certain cards, and sometimes during Production. At the end of the game, you may score points for a metropolis you have connected to or for specific cards you have claimed. And finally, you will sco", "headingPath": "/angle-double-right FINAL SCORING", "sharpsignalDocId": 265}, {"page": 17, "score": 0.047183, "snippet": "The metropolis in the upper left corner of your player board will give you points if you have connected it to your network with both tunnels. TRADE SURPLUS Cards marked with this symbol can give you points at the end of the game. Some cards reward you for certain accomplishments. Others let you spen", "headingPath": "/angle-double-right FINAL-SCORING TILE · /angle-double-right END-SCORING CARDS · /angle-double-right SCORING YOUR NETWORK · /angle-double-right SCORING YOUR RESOURCES", "sharpsignalDocId": 265}, {"page": 7, "score": 0.046642, "snippet": "An era consists of 4 rounds in Era I and 3 in Era II and Era III. The end of each Production phase marks the end of an era. New cards will come into play, as explained on page [16] . The game has a different deck of cards for each era. At the end of Era III, the game is done. At the end of the game,", "headingPath": "/angle-double-right AN ERA · /angle-double-right FINAL SCORING", "sharpsignalDocId": 265}, {"page": 18, "score": 0.046402, "snippet": "T o play Underwater Cities by yourself, use the advanced side of a player board and the two-player side of the main board. The number of symbiotic domes is not limited in this variant. Set up the game as you would for two players, except do not use this metropolis tile (shown here). T ake three tile", "headingPath": "/angle-double-right 3) SOLO GAME · /angle-double-right GAMEPLAY · /angle-double-right GOAL", "sharpsignalDocId": 265}, {"page": 15, "score": 0.043364, "snippet": "T he metropolis tiles offer various benefits that apply only if the metropolis is connected. Your brown metropolis can give you points during final scoring. The blue ones either have an instant effect or an instant effect and a production effect. A t the end of your turn you always draw 1 card. This", "headingPath": "/angle-double-right METROPOLISES · END OF TURN · END OF THE ROUND · EXAMPLE:", "sharpsignalDocId": 265}, {"page": 6, "score": 0.031746, "snippet": "T wo tracks determine the order of play. The play-order track shows the order of play for the current round. The Federation track is where players jockey for position for the next round. F or the first round, place the play-order markers on the play-order track randomly. Then, on the Federation trac", "headingPath": "ORDER OF PLAY", "sharpsignalDocId": 265}, {"page": 17, "score": 0.030303, "snippet": "W hoever has the most points wins. If there is a tie, break the tie according to the tie-breaking play order that was determined at the end of the final round (politics pays). B ut regardless of who has the most points, take the time to appreciate the extensive network of underwater cities you have ", "headingPath": "WINNING THE GAME", "sharpsignalDocId": 265}, {"page": 20, "score": 0.029551, "snippet": "Gain 1 science, 1 steelplast, and 1 kelp. Build 2 farms. Advance 2 spaces on the Federation track. Use one of your action cards. Gain either 2 resources (they can´t be of the same type). Build 2 tunnels. Build 1 tunnel and 1 city. Build 2 desalination plants. Build 2 farms; or build 2 laboratories (", "headingPath": "NOTES ON CARD EFFECTS · /angle-double-right FOR 3 OR 4 PLAYERS · /angle-double-right FOR 1 OR 2 PLAYERS · /angle-double-right METROPOLISES SUMMARY", "sharpsignalDocId": 265}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 16, "quote": null, "headingPath": "/angle-double-right FINAL SCORING", "sharpsignalDocId": 265}, {"page": 7, "quote": null, "headingPath": "/angle-double-right AN ERA · /angle-double-right FINAL SCORING", "sharpsignalDocId": 265}, {"page": 12, "quote": null, "headingPath": "/angle-double-right THE FEDERATION TRACK · EXAMPLE: · /angle-double-right DRAWING SPECIAL CARDS", "sharpsignalDocId": 265}, {"page": 20, "quote": null, "headingPath": "NOTES ON CARD EFFECTS · /angle-double-right FOR 3 OR 4 PLAYERS · /angle-double-right FOR 1 OR 2 PLAYERS · /angle-double-right METROPOLISES SUMMARY", "sharpsignalDocId": 265}, {"page": 17, "quote": null, "headingPath": "/angle-double-right FINAL-SCORING TILE · /angle-double-right END-SCORING CARDS · /angle-double-right SCORING YOUR NETWORK · /angle-double-right SCORING YOUR RESOURCES", "sharpsignalDocId": 265}, {"page": 18, "quote": null, "headingPath": "/angle-double-right 3) SOLO GAME · /angle-double-right GAMEPLAY · /angle-double-right GOAL", "sharpsignalDocId": 265}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 265 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 265 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 8, 2026 09:34
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right FINAL SCORING | p.16 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right FINAL-SCORING TILE · /angle-double-right END-SCORING CARDS · /angle-double-right SCORING YOUR NETWORK · /angle-double-right SCORING YOUR RESOURCES | p.17 | 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right AN ERA · /angle-double-right FINAL SCORING | p.7 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right 3) SOLO GAME · /angle-double-right GAMEPLAY · /angle-double-right GOAL | p.18 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right METROPOLISES · END OF TURN · END OF THE ROUND · EXAMPLE: | p.15 | 0.043364 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | ORDER OF PLAY | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | WINNING THE GAME | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | NOTES ON CARD EFFECTS · /angle-double-right FOR 3 OR 4 PLAYERS · /angle-double-right FOR 1 OR 2 PLAYERS · /angle-double-right METROPOLISES SUMMARY | p.20 | 0.029551 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right FINAL SCORING | p.16 | no quote on the wire |
| [2] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right AN ERA · /angle-double-right FINAL SCORING | p.7 | no quote on the wire |
| [3] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right THE FEDERATION TRACK · EXAMPLE: · /angle-double-right DRAWING SPECIAL CARDS | p.12 | no quote on the wire |
| [4] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | NOTES ON CARD EFFECTS · /angle-double-right FOR 3 OR 4 PLAYERS · /angle-double-right FOR 1 OR 2 PLAYERS · /angle-double-right METROPOLISES SUMMARY | p.20 | no quote on the wire |
| [5] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right FINAL-SCORING TILE · /angle-double-right END-SCORING CARDS · /angle-double-right SCORING YOUR NETWORK · /angle-double-right SCORING YOUR RESOURCES | p.17 | no quote on the wire |
| [6] | RULEBOOK Underwater Cities — Rulebook (corpus doc 265) | /angle-double-right 3) SOLO GAME · /angle-double-right GAMEPLAY · /angle-double-right GOAL | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 339 ms · first delta 10478 ms · total 14787 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 339 ms · ask 14427 ms · gateway work 14787 ms · total 14787 ms
- tokens in (the prompt the answerer read)
- 3140
- tokens out (what the answerer generated)
- 578
- tok/sec
- 135.7 tok/sec — 578 output tokens in 4.259 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 193), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.