RuleSage cited table rulings
← Twilight Inscription

You asked

How do I take my turn?

Answered counted as answered

Asked with: Twilight Inscriptionbg-361545-en-1e

The game is played over a series of rounds.[1] Each round, the Speaker reveals the top card of the event deck, reads it aloud, and players follow the instructions on the card.[1] The card is then discarded near the deck, and a new round begins.[1]
Depending on the type of event card revealed, the following procedures apply:
**Strategy Events**
To resolve a strategy event, players perform these steps together:
1. Choose an active sheet (one of the player's four sheets) until the end of the round.[1]
2. Spend the resources provided by the event card to mark that sheet.[1]
3. The Speaker rolls all six dice.[1]
4. Each player spends the resources provided by the black dice to mark their active sheet (including any unlocked focus dice).[1]
*Note: During strategy events, players may also spend claimed assets from any of their sheets to mark their active sheet.[1] *
**Council Events**
When a council event card is revealed, players first claim votes by circling one vote asset on their Industry sheet for each '+1 <0xEF><0x9A><0x83>' icon unlocked in their Industry chart.[2] To vote on an agenda, players follow these steps:
1. Declare Agenda: The Speaker reads the agenda aloud and players debate the outcomes.[2]
2. Cast Votes: Each player picks up their Industry sheet and secretly draws a check mark next to 'Pass' or 'Fail' in the voting box, writing how many votes they are casting.[2] (If a player abstains, they do not mark anything).[2]
3. Announce Votes: Starting with the player to the Speaker's left and proceeding clockwise, each player reveals how they voted.[2]
4. Tally/Resolve Outcome: The Speaker tallies the votes on the Mecatol Rex sheet and resolves the outcome that received the most votes.[2] If there is a tie, the Speaker rolls one black die; a <0xEF><0x99><0xB0> result resolves "Pass," while a <0xEF><0x99><0xB1> or <0xEF><0x99><0xB2> result resolves "Fail".[2][3]
5. Spend Votes: Each player crosses out claimed votes equal to the number of votes they cast.[4][3]
**Other Event Types**
The event deck also contains war and production cards.[1] For war events, players may need to advance the deployment line and resolve wars against neighbors using the sections below the deployment line.[5]
[1] RULEBOOK Twilight Inscription — Rulebook · p.7 · PLAYING THE GAME · MARKERS DOWN · STRATEGY EVENT CARDS
[2] RULEBOOK Twilight Inscription — Rulebook · p.14 · COUNCIL EVENT CARDS to any marked space. Claim 1 unmarked space adjacent to a scrapped space.
[3] RULEBOOK Twilight Inscription — Rulebook · p.3
[4] RULEBOOK Twilight Inscription — Rulebook · p.19 · COUNCIL EVENTS · WINNING THE GAME
[5] RULEBOOK Twilight Inscription — Rulebook · p.5
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 403 ms · ask 15067 ms · total 15496 ms
single-flight (PR-5)
queued 0 ms · generation 15496 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "Cast Votes: Each player secretly casts their votes. 3. Announce Votes: Tally the votes for each outcome on the Mecatol Rex sheet. 4. Resolve Outcome: Resolve the outcome that received the most votes. If tied, roll a black die. On  result, resolve “Pass” outcome; on  or  result, resolve “Fail” out", "headingPath": "", "sharpsignalDocId": 669}, {"page": 17, "score": 0.032258, "snippet": "Home The game ends after the players resolve the 'A Throne for the Taking' event card, which is a Stage V event card. Then, the players score their sheets. For each sheet, the player adds up the values of the victory point (  ) assets they claimed on that sheet and writes the total above the 'Sheet", "headingPath": "WINNING THE GAME Home", "sharpsignalDocId": 669}, {"page": 14, "score": 0.031746, "snippet": "1 A OBJECTIVE SHEET SUBTO AL Resolve Outcome: The Speaker totals the votes cast for each outcome, and the players resolve the outcome that received the most votes. If the vote was tied, the Speaker rolls one black die. On a  result, the 'Pass' outcome is resolved; on a  or  result, the 'Fail' out", "headingPath": "COUNCIL EVENT CARDS to any marked space. Claim 1 unmarked space adjacent to a scrapped space.", "sharpsignalDocId": 669}, {"page": 19, "score": 0.03125, "snippet": "During a council event, the players claim votes as normal. However, the normal process of voting on an agenda is replaced with the process listed below: Draw First Agenda: The Speaker draws the top card of the agenda deck for the indicated stage and tucks it faceup under the Speaker card so only the", "headingPath": "COUNCIL EVENTS · WINNING THE GAME", "sharpsignalDocId": 669}, {"page": 18, "score": 0.030769, "snippet": "Set up the game as normal with the following changes: \" Prepare Mecatol Rex Sheet: Place the Mecatol Rex sheet so that the AI side is faceup. Shuffle each agenda deck and place each of those decks below the Mecatol Rex sheet (instead of just one card from each deck). \" Determine Neighbor (Two-player", "headingPath": "SETUP", "sharpsignalDocId": 669}, {"page": 3, "score": 0.030303, "snippet": "Faction: Immediately resolve your faction’s  ability. Relic: Immediately draw 1 relic card. Neighbor: Gain 1 strength during each war against the indicated neighbor (write “+1” in each strength total box as a reminder). Commodities: Immediately cross out the next icon of this type in your Industry ", "headingPath": "", "sharpsignalDocId": 669}, {"page": 7, "score": 0.029851, "snippet": "The game is played over a series of rounds. Each round, the Speaker reveals the top card of the event deck, reads it aloud, and the players follow the instructions on the card. Then, the card is discarded near the deck, and a new round begins. Play continues in this way until the players resolve the", "headingPath": "PLAYING THE GAME · MARKERS DOWN · STRATEGY EVENT CARDS", "sharpsignalDocId": 669}, {"page": 11, "score": 0.029412, "snippet": "When a player claims a councilor, regardless of which sheet it was claimed on, they immediately unlock the leftmost '+1  ' icon in the chart by underlining it. If the player unlocks all of the '+1  ' icons to the left of a victory point (  ) asset, they claim that  asset. PAS FAIL TRADE GODS TRA", "headingPath": "INDUSTRY CHART Spend up to 4  to a scrapped space.", "sharpsignalDocId": 669}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "PLAYING THE GAME · MARKERS DOWN · STRATEGY EVENT CARDS", "sharpsignalDocId": 669}, {"page": 14, "quote": null, "headingPath": "COUNCIL EVENT CARDS to any marked space. Claim 1 unmarked space adjacent to a scrapped space.", "sharpsignalDocId": 669}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 669}, {"page": 19, "quote": null, "headingPath": "COUNCIL EVENTS · WINNING THE GAME", "sharpsignalDocId": 669}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 669}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 669 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 669 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 09:37

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) WINNING THE GAME Home p.17 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) COUNCIL EVENT CARDS to any marked space. Claim 1 unmarked space adjacent to a scrapped space. p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) COUNCIL EVENTS · WINNING THE GAME p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) SETUP p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) PLAYING THE GAME · MARKERS DOWN · STRATEGY EVENT CARDS p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) INDUSTRY CHART Spend up to 4  to a scrapped space. p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) PLAYING THE GAME · MARKERS DOWN · STRATEGY EVENT CARDS p.7 no quote on the wire
[2] RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) COUNCIL EVENT CARDS to any marked space. Claim 1 unmarked space adjacent to a scrapped space. p.14 no quote on the wire
[3] RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) p.3 no quote on the wire
[4] RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) COUNCIL EVENTS · WINNING THE GAME p.19 no quote on the wire
[5] RULEBOOK Twilight Inscription — Rulebook (corpus doc 669) p.5 no quote on the wire
timing split
retrieval 403 ms · first delta 11548 ms · total 15496 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 403 ms · ask 15067 ms · gateway work 15496 ms · total 15496 ms
tokens in (the prompt the answerer read)
4990
tokens out (what the answerer generated)
519
tok/sec
134.4 tok/sec — 519 output tokens in 3.863 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 602), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.