RuleSage cited table rulings
← Wyrmspan

You asked

How do I setup the game?

Answered counted as answered

Asked with: Wyrmspanbg-410201-en-1e

1. Place the DRAGON GUILD BOARD, 1 randomly selected Dragon Guild tile (with the appropriate side for player count) face up in the center of the board, the CARD DISPLAY BOARD, 2 DRAGONS (3 shuffled dragons face up on the board and the deck nearby face down), and CAVECARDS (3 shuffled cave cards face up on the board and the deck nearby face down) in the center of the table.[1]
2. Place the round marker on the Round 1 space of the ROUND TRACKER BOARD, shuffle objective tiles, and place 4 at random on designated spaces with a random side facing up, returning others to the box.[1]
3. Place coins, eggs, and all tokens in a public supply within reach of all players.[1]
4. Each player places their player mat in front of them.[2]
5. Each player places their starting resources in their player area (left of their mat).[2]
6. Each player places their starting coins to the left of their mat.[3]
7. Each player places their starting egg on 1 of the 2 nest icons on their player mat.[2]
8. Each player chooses a total of 4 cards (in any combination of dragons and cave cards) from 3 drawn dragon cards and 3 drawn cave cards to keep as a starting hand, either face up or face down, and discards the other 2 cards to create face-up discard piles.[2]
9. Each player places their adventurer in Base Camp on their player mat.[3]
10. Each player places their guild token on the Dragon Guild space labeled 'START'.[3]
11. Each player places their remaining player markers, dragons, and cave cards nearby.[3]
12. Randomly give a player the start player marker to begin the game.[3]
[1] RULEBOOK Wyrmspan — Rulebook · p.2 · SETUP
[2] RULEBOOK Wyrmspan — Rulebook · p.2 · EACH PLAYER THEN:
[3] RULEBOOK Wyrmspan — Rulebook · p.2 · 3 resources of their choice
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 1777 ms · ask 16183 ms · total 18082 ms
single-flight (PR-5)
queued 1 ms · generation 18081 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032787, "snippet": "Gain the 3 tokens in any combination of gold, crystal, meat, and milk. TIP: We recommend that players first look at their starting cards, then choose which resources to gain from the public supply based on those starting cards. Typically (though not always) players will wish to gain resources that m", "headingPath": "3 resources of their choice", "sharpsignalDocId": 52}, {"page": 2, "score": 0.032258, "snippet": "Places their player mat in front of them (see the image on the right). A Places their starting resources in their player area (left of their mat). B Places their starting egg on 1 of the 2 nest icons on their player mat. C 3 dragon cards (drawn from the deck) & 3 cave cards (drawn from the deck) Cho", "headingPath": "EACH PLAYER THEN:", "sharpsignalDocId": 52}, {"page": 2, "score": 0.031746, "snippet": "Place the following items in the center of the table: DRAGON GUILD BOARD Select 1 of the 4 Dragon Guild tiles at random and place it in the center of the Dragon Guild board with the appropriate side (based on player count) face up. 1 CARD DISPLAY BOARD 2 DRAGONS Shuffle all dragons together and plac", "headingPath": "SETUP", "sharpsignalDocId": 52}, {"page": 4, "score": 0.03125, "snippet": "During a game of Wyrmspan, you will build a sanctuary for dragons. Your sanctuary begins with 3 excavated spaces-the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Throughout the game, you will build out these 3 caves from left to right, first excavating each emp", "headingPath": "OVERVIEW", "sharpsignalDocId": 52}, {"page": 5, "score": 0.030769, "snippet": "Select one action on your player mat (excavate, entice, or explore), move your adventurer there, pay the cost of that action (place the coin/eggs on the action), and then perform the action. If the public supply of eggs or coins runs low, players may return excess tokens from their mats to the suppl", "headingPath": "ON YOUR TURN", "sharpsignalDocId": 52}, {"page": 16, "score": 0.030303, "snippet": "Go to stonemaiergames.com/games/wyrmspan/rules-faq", "headingPath": "WANT TO WATCH A HOW-TO-PLAY VIDEO OR READ THE FAQ?", "sharpsignalDocId": 52}, {"page": 14, "score": 0.029851, "snippet": "After all players pass, the round ends. At the end of the round: Players discard any coins and eggs that they paid as costs on their player mat. All 'once per round' dragon abilities activate. Players activate 'once per round' abilities in turn order, starting with that round's start player. If a pl", "headingPath": "ROUND END/UPKEEP", "sharpsignalDocId": 52}, {"page": 5, "score": 0.029412, "snippet": "PLAY A CAVE CARD INTO 1 OF YOUR CAVES. 1 The first space in each cave is already excavated, so over the course of the game you may excavate the 2nd, 3rd, and 4th spaces in each cave. Any cave card can be placed in any cave; the colors of the cave cards are purely for aesthetics. Select the left-most", "headingPath": "EXCAVATE", "sharpsignalDocId": 52}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 52}, {"page": 2, "quote": null, "headingPath": "EACH PLAYER THEN:", "sharpsignalDocId": 52}, {"page": 2, "quote": null, "headingPath": "3 resources of their choice", "sharpsignalDocId": 52}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 52 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 52 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 8, 2026 17:27

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) 3 resources of their choice p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) EACH PLAYER THEN: p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) SETUP p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) OVERVIEW p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ON YOUR TURN p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) WANT TO WATCH A HOW-TO-PLAY VIDEO OR READ THE FAQ? p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 50
#7 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) ROUND END/UPKEEP p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wyrmspan — Rulebook (corpus doc 52) EXCAVATE p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) SETUP p.2 no quote on the wire
[2] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) EACH PLAYER THEN: p.2 no quote on the wire
[3] RULEBOOK Wyrmspan — Rulebook (corpus doc 52) 3 resources of their choice p.2 no quote on the wire
timing split
retrieval 1777 ms · first delta 10180 ms · total 18082 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1 ms · retrieval 1777 ms · ask 16183 ms · gateway work 18081 ms · total 18082 ms
tokens in (the prompt the answerer read)
2189
tokens out (what the answerer generated)
391
tok/sec
138.5 tok/sec — 391 output tokens in 2.823 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 4), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.