RuleSage cited table rulings
← Andromeda's Edge

You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Andromeda's Edgebg-358661-en-1e

Answered before

This question didn't get an answer just now — but Andromeda's Edge has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I set up the game?

Answered Aug 8, 2026 gemma4:26b read Andromeda's Edge

I looked through Andromeda's Edge's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Andromeda's Edge — Rulebook · p.27 · Setup · Battle · CREDITS
Players form teams of 2. Each player sits next to their teammate. Each player chooses and controls their own faction, as in a normal 4-player game. To choose a start player, each player rolls their 6 dice as normal, but each team combines their rolls and compares their new team roll with the roll of
RULEBOOK Andromeda's Edge — Rulebook · p.7
7Player SetupPlayer Setup RESOURCES ENERGY Use:Use: station modules, weapons, jumps TITANIUM Use:Use: factories, industry modules, building ships NANOCARBON Use:Use: observatories, science modules ICE Use:Use: cities, civilization modules CREDITS Use:Use: wild for titanium, ice, nanocarbon Over the
RULEBOOK Andromeda's Edge — Rulebook · p.6 · PLAYER SETUP · Station Mat: · Factions: · Ship Upgrades: · Progress Tracks:
Player Materials: Each player takes the following materials in their chosen color: 1 station mat 1 player aid 6 transports 1 fighter 1 science vessel 1 heavy cruiser 9 leaders 6 dice 5 track markers 1 VP marker Station mats are double-sided for flexibility. Note the orientation of the four colorful
RULEBOOK Andromeda's Edge — Rulebook · p.26 · Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · …
Special regions add unique effects and scoring bonuses to the game. You may choose either the 2 Quasar tiles or the 2 Vortex tiles to include in your game. Before you place any other starting tiles on the board, place the selected special region tiles on the board in the spaces marked with and . The
RULEBOOK Andromeda's Edge — Rulebook · p.7 · Leaders: · Start Player:
Each player places 1 leader on each Alliance Base on the board. Each player rolls a die and places 2 leaders on the nebula matching the die rolled (more than 1 player can have leaders in the same nebula). Each player places their remaining 1 leader in the leaders area of their station. Choose a star
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 231 ms · ask 8497 ms · total 8739 ms
single-flight (PR-5)
queued 0 ms · generation 8739 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 27, "score": 0.04866, "snippet": "Players form teams of 2. Each player sits next to their teammate. Each player chooses and controls their own faction, as in a normal 4-player game. To choose a start player, each player rolls their 6 dice as normal, but each team combines their rolls and compares their new team roll with the roll of", "headingPath": "Setup · Battle · CREDITS", "sharpsignalDocId": 320}, {"page": 7, "score": 0.047883, "snippet": "7Player SetupPlayer Setup RESOURCES ENERGY Use:Use: station modules, weapons, jumps TITANIUM Use:Use: factories, industry modules, building ships NANOCARBON Use:Use: observatories, science modules ICE Use:Use: cities, civilization modules CREDITS Use:Use: wild for titanium, ice, nanocarbon Over the ", "headingPath": "", "sharpsignalDocId": 320}, {"page": 6, "score": 0.046898, "snippet": "Player Materials: Each player takes the following materials in their chosen color: 1 station mat 1 player aid 6 transports 1 fighter 1 science vessel 1 heavy cruiser 9 leaders 6 dice 5 track markers 1 VP marker Station mats are double-sided for flexibility. Note the orientation of the four colorful ", "headingPath": "PLAYER SETUP · Station Mat: · Factions: · Ship Upgrades: · Progress Tracks:", "sharpsignalDocId": 320}, {"page": 26, "score": 0.046432, "snippet": "Special regions add unique effects and scoring bonuses to the game. You may choose either the 2 Quasar tiles or the 2 Vortex tiles to include in your game. Before you place any other starting tiles on the board, place the selected special region tiles on the board in the spaces marked with and . The", "headingPath": "Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · …", "sharpsignalDocId": 320}, {"page": 7, "score": 0.03125, "snippet": "Each player places 1 leader on each Alliance Base on the board. Each player rolls a die and places 2 leaders on the nebula matching the die rolled (more than 1 player can have leaders in the same nebula). Each player places their remaining 1 leader in the leaders area of their station. Choose a star", "headingPath": "Leaders: · Start Player:", "sharpsignalDocId": 320}, {"page": 5, "score": 0.030769, "snippet": "Shuffle the discovery tokens and stack 5 tokens face down on each of the 2 marked spaces on the science track. Stack another 5 discovery tokens face down on the observatory discoveries space at the top of the science track. Return the remaining tokens to the game box. Shuffle the supremacy tokens an", "headingPath": "Progress Tracks:", "sharpsignalDocId": 320}, {"page": 9, "score": 0.029851, "snippet": "On your turn, you must either launch a ship onto the board or bring back all your ships in a return TO STATION . You can also use any number of free actions during your turn. Launch and Return to Station turns, as well as free actions, are covered in detail over the following sections. At the end of", "headingPath": "TAKING YOUR TURN · LAUNCHING · First Launch · Subsequent Launches · Additional Launch Requirements", "sharpsignalDocId": 320}, {"page": 4, "score": 0.029412, "snippet": "4 Place the main board in the center of the table. Place the event board next to the main board and place the event marker on the start space for your player count. Choose an event deck for this game. We recommend Galactic Dawn for your first foray into the Edge. Shuffle the chosen deck and place it", "headingPath": "Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · …", "sharpsignalDocId": 320}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 320 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 320 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1899 — matched by trigram similarity — measured similarity 0.8148
debug row retained until
Nov 8, 2026 22:24

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · Battle · CREDITS p.27 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) p.7 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) PLAYER SETUP · Station Mat: · Factions: · Ship Upgrades: · Progress Tracks: p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · … p.26 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Leaders: · Start Player: p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Progress Tracks: p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) TAKING YOUR TURN · LAUNCHING · First Launch · Subsequent Launches · Additional Launch Requirements p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · … p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 231 ms · first delta 8611 ms · total 8739 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 231 ms · ask 8497 ms · gateway work 8739 ms · total 8739 ms
tokens in (the prompt the answerer read)
3264
tokens out (what the answerer generated)
9
tok/sec
150.0 tok/sec — 9 output tokens in 0.060 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 249), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.