RuleSage cited table rulings
← Arkham Horror: The Card Game (Revised Core Set)

You asked

How do I take my turn?

Answered counted as answered

Asked with: Arkham Horror: The Card Game (Revised Core Set)bg-359609-en-1e

During the investigation phase, each investigator takes a separate turn.[1] The group chooses which investigator goes first, and then an investigator is chosen to take the next turn after the previous one ends, continuing until everyone has taken their turn.[1]
To take your turn:
1. Perform up to three actions.[2] You may perform any of the following as many times as you would like, in any order, provided you have an action available to pay for it:[1]
* Draw 1 card.[1]
* Gain 1 Resource.[1]
* Activate an action trigger ability.[1]
* Engage an enemy at your current location.[1]
* Investigate your current location.[1]
* Move to a new connecting location.[1]
* Play an asset or event card from your hand.[1]
* Attempt to Evade an enemy engaged with you.[1]
* Fight an enemy at your current location.[1]
2. Note that if you are engaged with one or more ready enemies, performing any action other than Evade, Fight, or activating an ability with a Parley or Resign designator causes each of those enemies to attack you (an attack of opportunity).[1]
3. You may end your turn early if there are no other actions you wish to perform.[1]
4. To indicate your turn is over, flip your mini-card facedown to its black-and-white side.[1] Unused actions are lost and cannot be saved for future turns.[1]
[1] RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook · p.11 · The Investigation Phase
[2] RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook · p.3
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 365 ms · ask 10229 ms · total 10605 ms
single-flight (PR-5)
queued 0 ms · generation 10605 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.04918, "snippet": "In the investigation phase, the investigators take center stage. What they choose to do depends on the circumstances and the investigator in question. During this phase, each investigator takes a separate turn. The investigators, as a group, choose which investigator takes the first turn. When that ", "headingPath": "The Investigation Phase", "sharpsignalDocId": 295}, {"page": 6, "score": 0.046394, "snippet": "To set up the first game, perform the following steps in order. The game is best learned with one or two players. 1 Choose Investigator(s): Each player chooses an investigator and takes that investigator's pack of cards. If playing solo, Roland Banks is the recommended investigator choice. Roland is", "headingPath": "First Game Setup · Roland Banks · Daisy Walker · Agnes Baker · Wendy Adams", "sharpsignalDocId": 295}, {"page": 16, "score": 0.032258, "snippet": "In the upkeep phase, the heroes and villains find their bearings and prepare for the next round. Resolve the following steps in order: Each investigator turns their mini-card faceup. Ready all exhausted cards. Each unengaged enemy that readies at the same location as an investigator engages at this ", "headingPath": "The Upkeep Phase", "sharpsignalDocId": 295}, {"page": 11, "score": 0.031746, "snippet": "At the beginning of the game, the investigators are trapped in the Study. How should they proceed? In this situation, some actions are better than others. If an investigator has asset cards in hand that seem as if they might be useful, that investigator should consider using the Play action to play ", "headingPath": "Tutorial Tip", "sharpsignalDocId": 295}, {"page": 11, "score": 0.03125, "snippet": "Arkham Horror: The Card Game is played over a series of rounds. During a round, the investigators encounter the terrifying forces of the Mythos, explore mysterious locations, fend off dangerous enemies, and finally collect their bearings in anticipation of the next round. Each round is divided into ", "headingPath": "Round Sequence", "sharpsignalDocId": 295}, {"page": 13, "score": 0.030303, "snippet": "The investigator using this action moves to a connecting location. Move that investigator's mini-card to any other location marked as a connection on the investigator's current location (see below). A location's connections are indicated by the icons at the bottom of the location card, each of which", "headingPath": "Move · Investigate · Advancing the Act Deck", "sharpsignalDocId": 295}, {"page": 9, "score": 0.029851, "snippet": "11 Place Reference Card: Place the scenario reference card for “The Gathering” (card 104a) next to the agenda deck. The unrevealed side of a location can be identified by the presence of a keyhole symbol below its title. 12 Place Locations: Following the setup instructions on page 2 of the Campaign ", "headingPath": "", "sharpsignalDocId": 295}, {"page": 18, "score": 0.029412, "snippet": "After the mythos phase is resolved, play proceeds to the investigator phase as usual. Continue resolving game rounds until players reach the scenario's resolution (see 'Winning and Losing' on page 4). After you've completed the game, you may wish to continue the campaign. To do so, read 'Expanded Ca", "headingPath": "What's Next? · Custom Deckbuilding · Why Build a Custom Deck?", "sharpsignalDocId": 295}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 11, "quote": null, "headingPath": "The Investigation Phase", "sharpsignalDocId": 295}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 295}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 295 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 295 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 9, 2026 07:30

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) The Investigation Phase p.11 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) First Game Setup · Roland Banks · Daisy Walker · Agnes Baker · Wendy Adams p.6 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) The Upkeep Phase p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) Tutorial Tip p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) Round Sequence p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) Move · Investigate · Advancing the Act Deck p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) What's Next? · Custom Deckbuilding · Why Build a Custom Deck? p.18 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) The Investigation Phase p.11 no quote on the wire
[2] RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) p.3 no quote on the wire
timing split
retrieval 365 ms · first delta 8299 ms · total 10605 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 365 ms · ask 10229 ms · gateway work 10605 ms · total 10605 ms
tokens in (the prompt the answerer read)
4139
tokens out (what the answerer generated)
330
tok/sec
147.7 tok/sec — 330 output tokens in 2.235 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 223), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.