You asked
When does the game end?
Answered counted as answeredAsked with: Arkham Horror: The Card Game (Revised Core Set)bg-359609-en-1e
Players continue resolving game rounds until they reach the scenario's resolution.[1] A scenario typically ends by advancing either the act deck or the agenda deck.[2] Additionally, if all investigators are eliminated during a scenario, the "if no resolution was reached" conclusion in the Campaign Guide is used.[2]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 226 ms · ask 8376 ms · total 8613 ms
- single-flight (PR-5)
- queued 0 ms · generation 8613 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.047875, "snippet": "This section introduces a number of fundamental concepts important to learning and playing the game. Each game is a single scenario during which the investigators are gathering clues and working to unravel a mystery. As the investigators advance through a scenario, they might reach a resolution. Typ", "headingPath": "Fundamental Concepts · Winning and Losing · Scenario Decks · Agenda Deck · Act Deck · Encounter Deck", "sharpsignalDocId": 295}, {"page": 16, "score": 0.032787, "snippet": "In the upkeep phase, the heroes and villains find their bearings and prepare for the next round. Resolve the following steps in order: Each investigator turns their mini-card faceup. Ready all exhausted cards. Each unengaged enemy that readies at the same location as an investigator engages at this ", "headingPath": "The Upkeep Phase", "sharpsignalDocId": 295}, {"page": 4, "score": 0.032258, "snippet": "The lead investigator (chosen during setup) is the player who breaks ties and makes decisions for the group whenever there is a conflict. The lead investigator is identified by the lead investigator token, which they place in their play area. If the players are required to make a choice among two or", "headingPath": "Lead Investigator · 'In Player Order' · Per Investigator ( ) · Locations", "sharpsignalDocId": 295}, {"page": 18, "score": 0.03125, "snippet": "After the mythos phase is resolved, play proceeds to the investigator phase as usual. Continue resolving game rounds until players reach the scenario's resolution (see 'Winning and Losing' on page 4). After you've completed the game, you may wish to continue the campaign. To do so, read 'Expanded Ca", "headingPath": "What's Next? · Custom Deckbuilding · Why Build a Custom Deck?", "sharpsignalDocId": 295}, {"page": 14, "score": 0.030769, "snippet": "The investigator using this action attacks one enemy that is at their location. That investigator makes a combat ( ) test against the enemy's fight value. If the combat test is successful, the investigator deals one damage Illus. Spawn 1 Enemy Health Humanoid. Monster. Ghoul. - Attic. to the attac", "headingPath": "Fight · A Cooperative Game", "sharpsignalDocId": 295}, {"page": 2, "score": 0.030478, "snippet": "Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream. -H. P. Lovecraft, The Shadow Out of Time Arkham Horror: The Card Game is a cooperative Living Card Game", "headingPath": "Beyond Time and Space… · Game Overview · Using This Book", "sharpsignalDocId": 295}, {"page": 11, "score": 0.030303, "snippet": "In the investigation phase, the investigators take center stage. What they choose to do depends on the circumstances and the investigator in question. During this phase, each investigator takes a separate turn. The investigators, as a group, choose which investigator takes the first turn. When that ", "headingPath": "The Investigation Phase", "sharpsignalDocId": 295}, {"page": 2, "score": 0.029851, "snippet": "Arkham Horror: The Card Game is a one-to-four-player cooperative game. One to four players can play using just the contents of this core set. In addition, Arkham Horror: The Card Game is a Living Card Game® (LCG®), and the experience of the game can be customized and enhanced through the purchase of", "headingPath": "A Living Card Game", "sharpsignalDocId": 295}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 18, "quote": null, "headingPath": "What's Next? · Custom Deckbuilding · Why Build a Custom Deck?", "sharpsignalDocId": 295}, {"page": 4, "quote": null, "headingPath": "Fundamental Concepts · Winning and Losing · Scenario Decks · Agenda Deck · Act Deck · Encounter Deck", "sharpsignalDocId": 295}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 295 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 295 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 9, 2026 07:30
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | Fundamental Concepts · Winning and Losing · Scenario Decks · Agenda Deck · Act Deck · Encounter Deck | p.4 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | The Upkeep Phase | p.16 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | Lead Investigator · 'In Player Order' · Per Investigator ( ) · Locations | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | What's Next? · Custom Deckbuilding · Why Build a Custom Deck? | p.18 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | Fight · A Cooperative Game | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 301 |
| #6 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | Beyond Time and Space… · Game Overview · Using This Book | p.2 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | The Investigation Phase | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | A Living Card Game | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | What's Next? · Custom Deckbuilding · Why Build a Custom Deck? | p.18 | no quote on the wire |
| [2] | RULEBOOK Arkham Horror: The Card Game (Revised Core Set) — Rulebook (corpus doc 295) | Fundamental Concepts · Winning and Losing · Scenario Decks · Agenda Deck · Act Deck · Encounter Deck | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 226 ms · first delta 8140 ms · total 8613 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 226 ms · ask 8376 ms · gateway work 8613 ms · total 8613 ms
- tokens in (the prompt the answerer read)
- 3653
- tokens out (what the answerer generated)
- 63
- tok/sec
- 146.5 tok/sec — 63 output tokens in 0.430 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 223), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.