RuleSage cited table rulings
← Ezra and Nehemiah

You asked

How do I take my turn?

Answered counted as answered

Asked with: Ezra and Nehemiahbg-386368-en-1e

On each turn, players will do the following steps in order:
1. Play 1 Character Card from their hand to 1 of the 3 piles on their Player Board.[1][2]
2. Take 1 of the 3 Main Actions.[1][3]
3. Draw 1 Character Card from their draw pile to their hand, if possible.[1][4]
At any point during their turn, players may also do the following:
* Take 1 Auxiliary Action (such as Trading or turning over a Development Tile).[5][1]
* Use 1 Trader.[1]
* Use 1 Elder.[1]
[1] RULEBOOK Ezra and Nehemiah — Rulebook · p.10 · Gameplay Overview · Work Days
[2] RULEBOOK Ezra and Nehemiah — Rulebook · p.11 · Playing Character Cards · Banners · Gate Name & Trade · Sabbath Scoring and Name
[3] RULEBOOK Ezra and Nehemiah — Rulebook · p.12 · Main Actions
[4] RULEBOOK Ezra and Nehemiah — Rulebook · p.25 · End of Turn · Prepare for Sabbath · Farmers and Labourers
[5] RULEBOOK Ezra and Nehemiah — Rulebook · p.22 · Auxiliary Actions · Trade · Turn Over a Development Tile
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 249 ms · ask 8489 ms · total 8748 ms
single-flight (PR-5)
queued 0 ms · generation 8748 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 32, "score": 0.04866, "snippet": "In the Solo game, you will be competing against an opponent, aiming to score higher than them. Just as with the multiplayer game, you will alternate turns between you and your opponent throughout each Round. Your turns will function entirely the same. Your opponent will take their turns using their ", "headingPath": "Solo Mode: Opponent Turns", "sharpsignalDocId": 482}, {"page": 12, "score": 0.046898, "snippet": "On each turn, players must take 1 of the 3 Main Actions. Each Main Action is associated with a specific Banner colour: Red Banners are for working on the Temple and keeping the Altar burning. Grey Banners are for clearing rubble and for constructing the city Walls and Gates. Blue Banners are for tea", "headingPath": "Main Actions", "sharpsignalDocId": 482}, {"page": 25, "score": 0.046751, "snippet": "After they have completed their turn, players must draw 1 Character Card from their Draw Pile, if possible. Only in the last Round will they potentially not have any Character Cards left to draw. In this case, they simply do not draw. Until this point, players will generally always have 4 Character ", "headingPath": "End of Turn · Prepare for Sabbath · Farmers and Labourers", "sharpsignalDocId": 482}, {"page": 22, "score": 0.046671, "snippet": "In addition to their Main Action, players may also choose to take a single Auxiliary Action. This may be performed at any point during their turn, including before playing their chosen Character Card (usually after, if Trading). Players may use their Auxiliary Action to either Trade, or turn over a ", "headingPath": "Auxiliary Actions · Trade · Turn Over a Development Tile", "sharpsignalDocId": 482}, {"page": 10, "score": 0.046244, "snippet": "Ezra and Nehemiah is played over 3 Rounds. Each Round is structured around a week of 7 days: The first 6 days of each week are for work. On each of these days, all players will take a single turn, proceeding clockwise from the player holding the Shofar. The seventh day is a day of rest, known as the", "headingPath": "Gameplay Overview · Work Days", "sharpsignalDocId": 482}, {"page": 11, "score": 0.045688, "snippet": "Players must play 1 Character Card from their hand to 1 of the 3 piles on their Player Board each turn. The following rules must be followed when playing Character Cards: Players must play a Character Card before taking their Main Action. Character Cards can be played to any 1 of the 3 piles. Each p", "headingPath": "Playing Character Cards · Banners · Gate Name & Trade · Sabbath Scoring and Name", "sharpsignalDocId": 482}, {"page": 28, "score": 0.03125, "snippet": "In Rounds 1 and 2, the steps below must be carried out before beginning the next Round. In Round 3, move straight into end game scoring. Move the Prophets along the Altar Track to their positions for the next Round. In the example below, Zechariah would move to space 5, and Haggai to space 10. The p", "headingPath": "After Sabbath", "sharpsignalDocId": 482}, {"page": 35, "score": 0.029412, "snippet": "When teaching the Torah, your opponent will be instructed to place a Scribe on either the highest or lowest possible Scroll Tile. They ignore the printed row costs on the Main Board. Instead, they always pay 1-4 Gold. How much Gold they must spend is equal to the VP value of the row, minus 1 Gold pe", "headingPath": "Solo Mode Actions: Torah", "sharpsignalDocId": 482}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "Gameplay Overview · Work Days", "sharpsignalDocId": 482}, {"page": 11, "quote": null, "headingPath": "Playing Character Cards · Banners · Gate Name & Trade · Sabbath Scoring and Name", "sharpsignalDocId": 482}, {"page": 12, "quote": null, "headingPath": "Main Actions", "sharpsignalDocId": 482}, {"page": 25, "quote": null, "headingPath": "End of Turn · Prepare for Sabbath · Farmers and Labourers", "sharpsignalDocId": 482}, {"page": 22, "quote": null, "headingPath": "Auxiliary Actions · Trade · Turn Over a Development Tile", "sharpsignalDocId": 482}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 482 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 482 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 9, 2026 07:38

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Solo Mode: Opponent Turns p.32 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Main Actions p.12 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) End of Turn · Prepare for Sabbath · Farmers and Labourers p.25 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Auxiliary Actions · Trade · Turn Over a Development Tile p.22 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Gameplay Overview · Work Days p.10 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Playing Character Cards · Banners · Gate Name & Trade · Sabbath Scoring and Name p.11 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) After Sabbath p.28 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Solo Mode Actions: Torah p.35 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Gameplay Overview · Work Days p.10 no quote on the wire
[2] RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Playing Character Cards · Banners · Gate Name & Trade · Sabbath Scoring and Name p.11 no quote on the wire
[3] RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Main Actions p.12 no quote on the wire
[4] RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) End of Turn · Prepare for Sabbath · Farmers and Labourers p.25 no quote on the wire
[5] RULEBOOK Ezra and Nehemiah — Rulebook (corpus doc 482) Auxiliary Actions · Trade · Turn Over a Development Tile p.22 no quote on the wire
timing split
retrieval 249 ms · first delta 7669 ms · total 8748 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 249 ms · ask 8489 ms · gateway work 8748 ms · total 8748 ms
tokens in (the prompt the answerer read)
3570
tokens out (what the answerer generated)
142
tok/sec
136.5 tok/sec — 142 output tokens in 1.040 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 413), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.