You asked
How do I setup the game?
Answered counted as answeredAsked with: Medicibg-46-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 229 ms · ask 5675 ms · total 5915 ms
- single-flight (PR-5)
- queued 0 ms · generation 5915 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04866, "snippet": "G 4", "headingPath": "Setting up the Game", "sharpsignalDocId": 688}, {"page": 5, "score": 0.048387, "snippet": "Place the board A in the middle of the table. On the board are five commodity tracks in the shape of triangles, one for each of the five commodities (cloth, spice, grain, dye and fur). Each player chooses a trader and takes the corresponding ship mat B , ship token and five wooden player counters in", "headingPath": "Setting up the Game", "sharpsignalDocId": 688}, {"page": 5, "score": 0.048139, "snippet": "Shuffle the complete deck of commodity cards, then draw the specified number to form a face-down deck H, setting the rest aside unseen. Place the player aid cards I next to the board, within easy reach of all players. The players choose a starting player for the first day at random. This player plac", "headingPath": "Setting up the Game", "sharpsignalDocId": 688}, {"page": 10, "score": 0.03125, "snippet": "To track the rounds, remove the top counter from the day counter stack at the end of day one. After day two, the second counter is removed, revealing the three time icons representing the third and final day of the game printed on the board. At the start of days two and three, gather all 36 commodit", "headingPath": "Preparing the Next Day · Use the player aid cards as a reminder of how many cards to draw at the start of each day. · End of the Game · Tactics", "sharpsignalDocId": 688}, {"page": 6, "score": 0.030769, "snippet": "Players take turns selecting cards to make up lots of commodities to be auctioned. On their turn, players must draw the top card from the deck and place it face-up so that all players can see it. After examining the first card, the player may draw a second and third in like manner, placing these car", "headingPath": "Selecting Lots for Auction · Auctioning a Lot · Loading the Ships", "sharpsignalDocId": 688}, {"page": 8, "score": 0.030303, "snippet": "Use the player aid cards as a reminder of how to score florins at the end of each day. | Number of Players: | 2 | 3 | 4 | 5 | 6 | | 1st place | 20 | 30 | 30 | 30 | 30 | | 2nd place | 0 | 15 | 20 | 20 | 20 | | 3rd place | - | 0 | 10 | 10 | 15 | | 4th place | - | - | 0 | 5 | 10 | | 5th place | - | - |", "headingPath": "Scoring the Day · Example 1: Payments", "sharpsignalDocId": 688}, {"page": 3, "score": 0.029851, "snippet": "Game Board (1) Medici is an auction game that takes place over three days (rounds). Players take on the role of seafaring traders, taking turns in presenting goods to be auctioned. Successful bidders will then load these goods onto their ships. Once all ships are full, or the deck of commodity cards", "headingPath": "Inventory · The Aim", "sharpsignalDocId": 688}, {"page": 6, "score": 0.029412, "snippet": "The following rules govern all auctions: When a lot is bought, it is loaded in its entirety onto the player's ship mat; it cannot be returned, traded, split or discarded. Players cannot buy more cards than their ships can hold: each player's ship mat has only five spaces that each hold one card (sev", "headingPath": "Auction Rules", "sharpsignalDocId": 688}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "Setting up the Game", "sharpsignalDocId": 688}, {"page": 5, "quote": null, "headingPath": "Setting up the Game", "sharpsignalDocId": 688}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 688 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 688 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 9, 2026 09:26
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Medici — Rulebook (corpus doc 688) | Setting up the Game | p.4 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 3 |
| #2 | RULEBOOK Medici — Rulebook (corpus doc 688) | Setting up the Game | p.5 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Medici — Rulebook (corpus doc 688) | Setting up the Game | p.5 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Medici — Rulebook (corpus doc 688) | Preparing the Next Day · Use the player aid cards as a reminder of how many cards to draw at the start of each day. · End of the Game · Tactics | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Medici — Rulebook (corpus doc 688) | Selecting Lots for Auction · Auctioning a Lot · Loading the Ships | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Medici — Rulebook (corpus doc 688) | Scoring the Day · Example 1: Payments | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Medici — Rulebook (corpus doc 688) | Inventory · The Aim | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Medici — Rulebook (corpus doc 688) | Auction Rules | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Medici — Rulebook (corpus doc 688) | Setting up the Game | p.5 | no quote on the wire |
| [2] | RULEBOOK Medici — Rulebook (corpus doc 688) | Setting up the Game | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 229 ms · first delta 3704 ms · total 5915 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 229 ms · ask 5675 ms · gateway work 5915 ms · total 5915 ms
- tokens in (the prompt the answerer read)
- 3122
- tokens out (what the answerer generated)
- 320
- tok/sec
- 148.6 tok/sec — 320 output tokens in 2.154 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 621), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.