You asked
How many dice does each player roll?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Kingsburg (Second Edition)bg-199966-en-1e
I looked through Kingsburg (Second Edition)'s rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
Players can have negative VP . T rack this by moving the player's disk back past space '0' of the score track. So space '59' acts as space '-1,' space '58' as space '-2,' and so on. There is no limit to the number of bonus dice you may roll during a single productive season. If you have multiple bon
Players roll all their dice simultaneously, including any bonus dice. Then, if players have effects that change die results or reroll dice, they may use those effects, following the current turn order. After modifying dice, set the new turn order based on the total value of the dice rolled by each p
During each phase 8, do not roll a die for the king's reinforcements. Instead, before the enemy card is revealed, each player simultaneously and secretly chooses one of his soldier tokens. When all players have chosen a token, simultaneously reveal the tokens. Each player gains soldiers equal to the
The rules below describe the basic game for 3 to 5 players. For additional rules for a 2-player game, refer to '2-Player Rule Changes' on page 9. The game is played over a series of five rounds called years. Each year is divided into eight phases: four seasons and four special events that occur befo
Cindy's After resolving all battles, return the enemy card to the box and reset each player's disk to space '0' on the soldier track. After winter (phase 8) is finished, the current year ends. If it is the end of year V, the game ends. Otherwise, advance the year marker one space and place the seaso
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 306 ms · ask 7149 ms · total 7470 ms
- single-flight (PR-5)
- queued 0 ms · generation 7470 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.032787, "snippet": "Players can have negative VP . T rack this by moving the player's disk back past space '0' of the score track. So space '59' acts as space '-1,' space '58' as space '-2,' and so on. There is no limit to the number of bonus dice you may roll during a single productive season. If you have multiple bon", "headingPath": "Clarifications", "sharpsignalDocId": 136}, {"page": 4, "score": 0.032258, "snippet": "Players roll all their dice simultaneously, including any bonus dice. Then, if players have effects that change die results or reroll dice, they may use those effects, following the current turn order. After modifying dice, set the new turn order based on the total value of the dice rolled by each p", "headingPath": "a) Roll Dice and Set Turn Order · Setting the Turn Order", "sharpsignalDocId": 136}, {"page": 11, "score": 0.031746, "snippet": "During each phase 8, do not roll a die for the king's reinforcements. Instead, before the enemy card is revealed, each player simultaneously and secretly chooses one of his soldier tokens. When all players have chosen a token, simultaneously reveal the tokens. Each player gains soldiers equal to the", "headingPath": "During the Game · Game End", "sharpsignalDocId": 136}, {"page": 4, "score": 0.03125, "snippet": "The rules below describe the basic game for 3 to 5 players. For additional rules for a 2-player game, refer to '2-Player Rule Changes' on page 9. The game is played over a series of five rounds called years. Each year is divided into eight phases: four seasons and four special events that occur befo", "headingPath": "Playing the Game · Open Information · Phase 1: The King's Favor · Phase 2: Spring", "sharpsignalDocId": 136}, {"page": 9, "score": 0.030769, "snippet": "Cindy's After resolving all battles, return the enemy card to the box and reset each player's disk to space '0' on the soldier track. After winter (phase 8) is finished, the current year ends. If it is the end of year V, the game ends. Otherwise, advance the year marker one space and place the seaso", "headingPath": "Resolving a Battle · End of the Year · Winning the Game · 2-Player Rule Changes", "sharpsignalDocId": 136}, {"page": 8, "score": 0.030303, "snippet": "Fall, the third productive season, is resolved just like spring. In turn order, each player may recruit soldiers to prepare for the impending invasion. A player can recruit any number of soldiers by spending two goods of his choice per soldier. For each soldier he recruits, he advances his disk one ", "headingPath": "Phase 6: Fall · Phase 7: Recruit Soldiers · Phase 8: Winter · Types of Battle Penalties", "sharpsignalDocId": 136}, {"page": 5, "score": 0.029851, "snippet": "In turn order, players either influence one advisor or pass. A player who passes cannot influence advisors for the rest of this season. To influence an advisor, a player assigns one or more of his dice to the advisor's space on the board. The total value of the assigned dice must be exactly equal to", "headingPath": "b) Influence the King's Advisors · Influencing the King's Advisors", "sharpsignalDocId": 136}, {"page": 16, "score": 0.029412, "snippet": "logo_zman_noir The player who owns the fewest buildings gains a bonus die to roll during this spring. In case of a tie: The tied player with the fewest goods gains the bonus die. If there is still a tie, each tied player gains 1 good of his choice, but no one gains the bonus die. Roll dice and set t", "headingPath": "Destiny Card Clarifications · 1. The King's Favor · 2. Spring (First Productive Season) · 3. The King's Reward · 4. Summer (Second Productive Season) · 5. The King's Envoy · …", "sharpsignalDocId": 136}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 136 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 136 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 9, 2026 09:52
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | Clarifications | p.14 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | a) Roll Dice and Set Turn Order · Setting the Turn Order | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | During the Game · Game End | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | Playing the Game · Open Information · Phase 1: The King's Favor · Phase 2: Spring | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | Resolving a Battle · End of the Year · Winning the Game · 2-Player Rule Changes | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | Phase 6: Fall · Phase 7: Recruit Soldiers · Phase 8: Winter · Types of Battle Penalties | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | b) Influence the King's Advisors · Influencing the King's Advisors | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Kingsburg — Rulebook (corpus doc 136) | Destiny Card Clarifications · 1. The King's Favor · 2. Spring (First Productive Season) · 3. The King's Reward · 4. Summer (Second Productive Season) · 5. The King's Envoy · … | p.16 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 306 ms · first delta 7359 ms · total 7470 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 306 ms · ask 7149 ms · gateway work 7470 ms · total 7470 ms
- tokens in (the prompt the answerer read)
- 2719
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 58), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.