You asked
When does the game end?
Answered counted as answeredAsked with: Wandering Towersbg-355483-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 228 ms · ask 7893 ms · total 8131 ms
- single-flight (PR-5)
- queued 0 ms · generation 8131 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.04866, "snippet": "If you have no more empty potion bottles, and all of your wizards are in Ravenskeep, you trigger the end of the game: Finish the round, so everyone has had the same number of turns. If only one player has all their wizards in Ravenskeep, and no more empty potion bottles, they win the game! If severa", "headingPath": "END OF THE GAME", "sharpsignalDocId": 676}, {"page": 5, "score": 0.047371, "snippet": "Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move. Whenever a wizard's move ends in the space with Ravenskeep, perform the following steps: Drop the wizard into Ravenskeep, where the wizard will remain until the end of the game. Ad", "headingPath": "Cards That Move a Wizard continued · Cards That Move a Tower continued", "sharpsignalDocId": 676}, {"page": 7, "score": 0.046898, "snippet": "All of the Solo Mode rules apply, with the following exceptions: Fill all 6 potion bottles and get all 12 wizards to Ravenskeep using as few cards as possible. 30 or fewer is still your goal! 0 Agree whether to play with spells and potions. 4 If you are playing with spells and potions, place 3 magic", "headingPath": "COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT", "sharpsignalDocId": 676}, {"page": 6, "score": 0.046244, "snippet": "All of the usual rules apply, with the following exceptions: Get all 12 wizards to Ravenskeep using as few cards as possible. 30 or fewer is your goal! (You have no potion bottles to fill.) 4 Do not include any magic spells. 8 Use any 12 wizards. Their colors don't matter at all: They're all yours. ", "headingPath": "SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS", "sharpsignalDocId": 676}, {"page": 4, "score": 0.044563, "snippet": "Play goes clockwise, beginning with the starting player. On your turn, you must play 2 cards from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. Alternatively, you may forgo both actions to discard your entire hand and advance any 1", "headingPath": "PLAYING THE GAME · THE MOVEMENT CARDS · Cards That Move a Wizard", "sharpsignalDocId": 676}, {"page": 7, "score": 0.032258, "snippet": "In a 4- or 6-player game, you can agree to play in 2-player teams. All of the usual rules apply, with the following exceptions: On your turn, either you may ask your teammate if they have a useful card for you, or your teammate may offer you a card. You cannot exchange any other information, and thi", "headingPath": "TEAM VARIANT", "sharpsignalDocId": 676}, {"page": 4, "score": 0.03125, "snippet": "Move any tower (Ravenskeep is not a tower), along with everything stacked atop it. Yes, if Ravenskeep is atop the stack, it goes along, too! Once you have lifted a tower, you cannot change your mind.* If the card depicts a number, advance the tower clockwise exactly that number of spaces. If the car", "headingPath": "Cards That Move a Tower", "sharpsignalDocId": 676}, {"page": 3, "score": 0.030303, "snippet": "Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn't matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them ", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 676}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 676}, {"page": 6, "quote": null, "headingPath": "SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS", "sharpsignalDocId": 676}, {"page": 7, "quote": null, "headingPath": "TEAM VARIANT", "sharpsignalDocId": 676}, {"page": 7, "quote": null, "headingPath": "COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT", "sharpsignalDocId": 676}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 676 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 676 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 10, 2026 08:23
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | END OF THE GAME | p.5 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Cards That Move a Wizard continued · Cards That Move a Tower continued | p.5 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT | p.7 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS | p.6 | 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | PLAYING THE GAME · THE MOVEMENT CARDS · Cards That Move a Wizard | p.4 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | TEAM VARIANT | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Cards That Move a Tower | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | GOAL OF THE GAME | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 14 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | END OF THE GAME | p.5 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS | p.6 | #4 | 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | TEAM VARIANT | p.7 | #6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Imprisoning Wizards · CASTING A SPELL | p.5 | #9 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Cards That Move a Tower | p.4 | #7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | PLAYING THE GAME · THE MOVEMENT CARDS · Cards That Move a Wizard | p.4 | #5 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | Cards That Move a Wizard continued · Cards That Move a Tower continued | p.5 | #2 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT | p.7 | #3 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | END OF THE GAME | p.5 | no quote on the wire |
| [2] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | SOLO MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · SOLO WITH SPELLS | p.6 | no quote on the wire |
| [3] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | TEAM VARIANT | p.7 | no quote on the wire |
| [4] | RULEBOOK Wandering Towers — Rulebook (corpus doc 676) | COOPERATIVE MODE · GOAL OF THE GAME · SETUP · PLAYING THE GAME · END OF THE GAME · NASTY VARIANT | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 228 ms · first delta 6728 ms · total 8131 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 228 ms · ask 7893 ms · gateway work 8131 ms · total 8131 ms
- tokens in (the prompt the answerer read)
- 2938
- tokens out (what the answerer generated)
- 188
- tok/sec
- 137.2 tok/sec — 188 output tokens in 1.370 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 609), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.