RuleSage cited table rulings
← Brazil: Imperial

You asked

How do I setup the game?

Answered counted as answered

Asked with: Brazil: Imperialbg-249277-en-1e

1. Choose a Map Scenario from pages 22-24 for the correct number of players and assemble its map in the center of the table.[1]
2. Randomly place Capital tiles face down on the indicated hexes, ensuring that the 1st Player tile is included among them.[1]
3. Randomly place Exploration tiles face down on all cloud-covered hexes marked by a '?'.[1][2]
4. Return any remaining tiles to the box.[1]
5. Place the Common board near the map.[1]
6. Shuffle and place the Combat cards and Gold cards onto their designated spaces.[1]
7. Shuffle all the City tiles and place them face up in two equal stacks.[1]
8. Shuffle and separate the Painting cards into three decks according to their frame color, then create a gallery of six Paintings by drawing the top two cards from each deck and placing them face up next to one another.[1]
9. Each player receives a Player board, Monarch board(s), 5 Military Units, 5 Palaces, 2 Mansions of one color, and 6 Products (one of each type).[1]
10. Place the Products, Military Units, and Palaces onto their indicated positions on the Player board.[1][3]
11. Each player receives Action tokens and 2 random Mission cards for each Era (I, II, and III); players must keep one Mission card from each Era and place the other at the bottom of its respective deck.[1][4]
12. Players pick their Monarch, placing that side of the board face up just to the left of their Player board.[4]
13. Reveal all Capital tiles by flipping them over, then decide which player will pick one first; the chosen player adds the Resource depicted on the tile to their personal supply, removes the tile from the map, and places their Palace I on that same hex.[4]
14. Proceed in clockwise order until all players have chosen a location for their Capital.[4]
15. The player who selected the Capital tile with the 1st Player icon starts the game.[4]
[1] RULEBOOK Brazil: Imperial — Rulebook · p.6 · Setup
[2] RULEBOOK Brazil: Imperial — Rulebook · p.17 · Exploration Tiles
[3] RULEBOOK Brazil: Imperial — Rulebook · p.8 · Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · …
[4] RULEBOOK Brazil: Imperial — Rulebook · p.6 · Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 475 ms · ask 14261 ms · total 14747 ms
single-flight (PR-5)
queued 0 ms · generation 14747 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.047938, "snippet": "Player board , Player board Military Units , of one color, as Player board Military Units Player board Military Units Monarch board(s), Palaces and 6 Products and 2 Mansions 6 Products (one of each type). Place the Products, Military Units and Palaces onto their 6 Products 5. Each player receives th", "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 20, "score": 0.047379, "snippet": "Choose any Palace on your Player board for which you have met the required placement prerequisites. Each Palace must be placed on a specific type of Building, and there can only be one Palace per tile. For example, Palace II must be placed on an available Era I Building. Bonuses will be revealed whe", "headingPath": "When you complete a Mission, the Palace symbol depicted on the card reminds you to follow these steps: When you complete a Mission, the Palace symbol depicted on the card", "sharpsignalDocId": 846}, {"page": 22, "score": 0.046642, "snippet": "Choose one of the following scenarios designed for the appropriate player count, and assemble its map as shown. The large Land tiles required are identified by letter: A though D on one side; W through Z on the other. The Dutch want to become the Kings of Sugar, but the Empire has plans to deal with", "headingPath": "Assembling Map Scenarios", "sharpsignalDocId": 846}, {"page": 6, "score": 0.032258, "snippet": "1. Choose a Map Scenario from pages 22-24 for the correct number of players and assemble its map in the center of the table. Randomly place Capital tiles face down on the indicated hexes, ensuring that the 1 st Player tile is included among them. Randomly place Exploration tiles face down on all clo", "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 10, "score": 0.031746, "snippet": "Action Aches are the spaces on the Player board used to select and perform actions by placing Action Tokens onto them. The first five Arches can provide various items and Victory Points; the last two, Harbor and Trade, provide Resources, Assets and Gold cards. And remember, a player cannot perform t", "headingPath": "Action Arches", "sharpsignalDocId": 846}, {"page": 18, "score": 0.030886, "snippet": "Military Units are used to explore the map and engage in combat during the Movement Phase. Each player receives five of their color, which are placed on their indicated positions on the Player board during game setup (shapes, names and quantities differ on each board). Each Military Unit has a cost ", "headingPath": "Military Units", "sharpsignalDocId": 846}, {"page": 10, "score": 0.030303, "snippet": "Select a Building or City tile matching the current or any previous Era, choose a side to build and pay its cost. Place the tile on a hex with the correct type of terrain (as shown on the Player board) adjacent to any of your Buildings, Cities or the Capital. It cannot be placed adjacent to an enemy", "headingPath": "Building Quick Reference · A building begins Production immediately: Production immediately:", "sharpsignalDocId": 846}, {"page": 8, "score": 0.029911, "snippet": "The Player board helps players choose their actions and store Resources and Assets. During setup, each player chooses a Player board or is dealt one at random. Every board comes with at least two Monarchs of the same color; players will choose one of these Monarchs to use during the game. Each playe", "headingPath": "Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · …", "sharpsignalDocId": 846}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 17, "quote": null, "headingPath": "Exploration Tiles", "sharpsignalDocId": 846}, {"page": 8, "quote": null, "headingPath": "Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · …", "sharpsignalDocId": 846}, {"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 846 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 846 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 10, 2026 11:51

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) When you complete a Mission, the Palace symbol depicted on the card reminds you to follow these steps: When you complete a Mission, the Palace symbol depicted on the card p.20 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Assembling Map Scenarios p.22 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Military Units p.18 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Building Quick Reference · A building begins Production immediately: Production immediately: p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · … p.8 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Exploration Tiles p.17 #11 0.028043 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Military Units p.18 #6 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 #13 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Palaces Palaces p.20 #9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · … p.8 #8 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 #1 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 no quote on the wire
[2] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Exploration Tiles p.17 no quote on the wire
[3] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · … p.8 no quote on the wire
[4] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 no quote on the wire
timing split
retrieval 475 ms · first delta 7652 ms · total 14747 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 475 ms · ask 14261 ms · gateway work 14747 ms · total 14747 ms
tokens in (the prompt the answerer read)
3555
tokens out (what the answerer generated)
459
tok/sec
65.4 tok/sec — 459 output tokens in 7.018 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 781), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.