RuleSage cited table rulings
← Robinson Crusoe: Adventures on the Cursed Island

You asked

How do I set up Robinson Crusoe: Adventures on the Cursed Island for 2 players?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Robinson Crusoe: Adventures on the Cursed Islandbg-121921-en-1e

I looked through Robinson Crusoe: Adventures on the Cursed Island's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook · p.4 · 4 Character sheets · SETUP
Place the board in the middle of the table. 1 Decide which scenario to play. We recommend the introductory scenario, Castaways , for your first game. Place the chosen Scenario sheet next to the board and place the Round marker on the first space of the round track. More information on Scenario sheet
RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook · p.28 · 2. THE CURSED ISLAND · Special Discovery Token: Cultist's Candles · Special Discovery Token: Mysterious vials
To win the game, players must build 1 Cross on each of 5 different Island tiles. A Cross can be built on any Island tile (not just the one containing the camp). Depending on the distance to the camp, this might require more than 1 (or 2) Action pawn(s). See the rules for Gathering Resources and Expl
RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook · p.27 · EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS
If players think a scenario is too hard for them, they can make it easier by: Adding the Dog. This is especially recommended for 3 players. Adding Friday Drawing more Starting Equipment Using fewer Event cards with the book symbol and more Event cards with the adventure symbol when creating the deck
RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook · p.29 · Special Invention: Raft · Special Invention: Lifeboat · 4. VOLCANO ISLAND · Additional Setup · Special Rules
Jenny can only be rescued with this Item. Once built, an Explore Action in any following round (on the Raft , using 1 or 2 Action pawns) must be resolved to rescue Jenny and transport her to camp. This Action must be resolved before building the Lifeboat . When you must resolve a ' ?' during the Exp
RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook · p.31 · Example: · Special Invention: Canoe · Special Invention: Ballista · 6. FAMILY ROBINSON · Additional Setup
If the cannibals attack when 2 villages have been burned down, each character suffers 1 wound. After an attack by the cannibals, you must immediately move camp (with all usual consequences). If you cannot do this, you must lose your Shelter, Roof and Palisade (a natural Shelter does not count). If y
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 249 ms · ask 10694 ms · total 17084 ms
single-flight (PR-5)
queued 6131 ms · generation 10953 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "Place the board in the middle of the table. 1 Decide which scenario to play. We recommend the introductory scenario, Castaways , for your first game. Place the chosen Scenario sheet next to the board and place the Round marker on the first space of the round track. More information on Scenario sheet", "headingPath": "4 Character sheets · SETUP", "sharpsignalDocId": 300}, {"page": 28, "score": 0.032258, "snippet": "To win the game, players must build 1 Cross on each of 5 different Island tiles. A Cross can be built on any Island tile (not just the one containing the camp). Depending on the distance to the camp, this might require more than 1 (or 2) Action pawn(s). See the rules for Gathering Resources and Expl", "headingPath": "2. THE CURSED ISLAND · Special Discovery Token: Cultist's Candles · Special Discovery Token: Mysterious vials", "sharpsignalDocId": 300}, {"page": 27, "score": 0.031746, "snippet": "If players think a scenario is too hard for them, they can make it easier by: Adding the Dog. This is especially recommended for 3 players. Adding Friday Drawing more Starting Equipment Using fewer Event cards with the book symbol and more Event cards with the adventure symbol when creating the deck", "headingPath": "EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS", "sharpsignalDocId": 300}, {"page": 29, "score": 0.03125, "snippet": "Jenny can only be rescued with this Item. Once built, an Explore Action in any following round (on the Raft , using 1 or 2 Action pawns) must be resolved to rescue Jenny and transport her to camp. This Action must be resolved before building the Lifeboat . When you must resolve a ' ?' during the Exp", "headingPath": "Special Invention: Raft · Special Invention: Lifeboat · 4. VOLCANO ISLAND · Additional Setup · Special Rules", "sharpsignalDocId": 300}, {"page": 31, "score": 0.030769, "snippet": "If the cannibals attack when 2 villages have been burned down, each character suffers 1 wound. After an attack by the cannibals, you must immediately move camp (with all usual consequences). If you cannot do this, you must lose your Shelter, Roof and Palisade (a natural Shelter does not count). If y", "headingPath": "Example: · Special Invention: Canoe · Special Invention: Ballista · 6. FAMILY ROBINSON · Additional Setup", "sharpsignalDocId": 300}, {"page": 5, "score": 0.030303, "snippet": "Shuffle the Beast cards and place them face down next to the board to form the Beast deck. Note: The space on the game board is for the Hunting deck, which will be created during the game. Shuffle the Mystery cards. Place them face down next to the board. 9 Take the 11 Island tiles. 10 Find tile #8 ", "headingPath": "SETUP", "sharpsignalDocId": 300}, {"page": 39, "score": 0.029851, "snippet": "16 Character miniatures (2 for each representation of the Character) 1 Friday Additional Character miniature 1 Dog Animal Companion miniature 8 Leader bases Robinson Crusoe Collector's Edition adds Character miniatures to the game. They may be used instead of the Player Action pawns. Remember, all g", "headingPath": "COMPONENTS · MINIATURES · Example:", "sharpsignalDocId": 300}, {"page": 26, "score": 0.029412, "snippet": "A character is fighting a bear (strength 6). The Weapon level is currently 4. You can remove a marker from the Pistol (Starting Equipment) to temporarily increase the Weapon level to 7, but the marker on the track is not moved because the +3 increase is only temporary. The effect is only resolved if", "headingPath": "Example: · IF POSSIBLE · 2 PLAYERS · SOLO", "sharpsignalDocId": 300}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 300 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 300 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 10, 2026 18:24

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) 4 Character sheets · SETUP p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) 2. THE CURSED ISLAND · Special Discovery Token: Cultist's Candles · Special Discovery Token: Mysterious vials p.28 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS p.27 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) Special Invention: Raft · Special Invention: Lifeboat · 4. VOLCANO ISLAND · Additional Setup · Special Rules p.29 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) Example: · Special Invention: Canoe · Special Invention: Ballista · 6. FAMILY ROBINSON · Additional Setup p.31 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) SETUP p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) COMPONENTS · MINIATURES · Example: p.39 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) Example: · IF POSSIBLE · 2 PLAYERS · SOLO p.26 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) COMPONENTS · MINIATURES · Example: p.39 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) 2. THE CURSED ISLAND · Special Discovery Token: Cultist's Candles · Special Discovery Token: Mysterious vials p.28 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS p.27 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) Example: · Special Discovery Token: Old Tools · Special Discovery Token: Plow · Special Discovery Token: Gunpowder · 7. THE DREADFUL ADVENTURE ON KING KONG ISLAND · Additional Setup · … p.32 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) This Phase is skipped in the first round. · When you draw an Event card, follow these steps in order: p.8 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) Example: · Special Invention: Canoe · Special Invention: Ballista · 6. FAMILY ROBINSON · Additional Setup p.31 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) 4 Character sheets · SETUP p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) SETUP p.5 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 249 ms · first delta 10856 ms · total 17084 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6131 ms · retrieval 249 ms · ask 10694 ms · gateway work 10953 ms · total 17084 ms
tokens in (the prompt the answerer read)
3780
tokens out (what the answerer generated)
9
tok/sec
142.9 tok/sec — 9 output tokens in 0.063 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 228), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.