RuleSage cited table rulings
← 1775: Rebellion

You asked

Can I build two settlements in one turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: 1775: Rebellionbg-128996-en-1e

I looked through 1775: Rebellion's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK 1775: Rebellion — Rulebook · p.5 · SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw
In 1775: Rebellion , the British ( ) and the Americans ( ) battle for control of the Colonies. Each Side is made up of two partnered Factions and their allies, who win or lose together: ) Partnered players may show each other their hand of Faction Cards and freely discuss strategy to ensure the down
RULEBOOK 1775: Rebellion — Rulebook · p.2
5 Place Additional Units Place the 4 Turn Cubes (blank-sided dice) in the Draw Bag and draw one at random. The Faction whose cube is drawn and the other Faction on the same Side each place 4 Units of their color in any Areas where their Side has Units. Then the opposing Side does the same. A Colonie
RULEBOOK 1775: Rebellion — Rulebook · p.14
14 1775 Introductory Scenario Setup - Recommended as a short game (~1/2 hour). ROUND Fled Units 1775 Rebellion TURN 1st 2nd 3rd 4th I II III IV V VI VII VIII Academy Games Copyright © 2012 Augusta Savannah Charles Town Wilmington Norfolk York Annapolis Baltimore Dover Philadelphia Trenton Prince Tow
RULEBOOK 1775: Rebellion — Rulebook · p.14 · INTRODUCTORY SCENARIO RULES · INTRODUCTORY SCENARIO SETUP
Use the rules from the standard game, with the following exception: Game End Condition: The game ends at the end of Round 2, and the Side that controls the most Colonies is the winner. Truce Cards are removed from all Factions' Draw Decks during setup. Follow the standard scenario setup on page 2-3,
RULEBOOK 1775: Rebellion — Rulebook · p.3
3 ROUND Fled Units 1775 Rebellion TURN 1st 2nd 3rd 4th I II III IV V VI VII VIII Academy Games Copyright © 2012 Augusta Savannah Charles Town Wilmington Norfolk York Annapolis Baltimore Dover Philadelphia Trenton Prince Town New York City Hartford Albany New London Newport Boston Portsmouth Ft. Tigo
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 3295 ms · total 3389 ms
single-flight (PR-5)
queued 0 ms · generation 3389 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.032787, "snippet": "In 1775: Rebellion , the British ( ) and the Americans ( ) battle for control of the Colonies. Each Side is made up of two partnered Factions and their allies, who win or lose together: ) Partnered players may show each other their hand of Faction Cards and freely discuss strategy to ensure the down", "headingPath": "SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw", "sharpsignalDocId": 613}, {"page": 2, "score": 0.032258, "snippet": "5 Place Additional Units Place the 4 Turn Cubes (blank-sided dice) in the Draw Bag and draw one at random. The Faction whose cube is drawn and the other Faction on the same Side each place 4 Units of their color in any Areas where their Side has Units. Then the opposing Side does the same. A Colonie", "headingPath": "", "sharpsignalDocId": 613}, {"page": 14, "score": 0.031746, "snippet": "14 1775 Introductory Scenario Setup - Recommended as a short game (~1/2 hour). ROUND Fled Units 1775 Rebellion TURN 1st 2nd 3rd 4th I II III IV V VI VII VIII Academy Games Copyright © 2012 Augusta Savannah Charles Town Wilmington Norfolk York Annapolis Baltimore Dover Philadelphia Trenton Prince Tow", "headingPath": "", "sharpsignalDocId": 613}, {"page": 14, "score": 0.03125, "snippet": "Use the rules from the standard game, with the following exception: Game End Condition: The game ends at the end of Round 2, and the Side that controls the most Colonies is the winner. Truce Cards are removed from all Factions' Draw Decks during setup. Follow the standard scenario setup on page 2-3,", "headingPath": "INTRODUCTORY SCENARIO RULES · INTRODUCTORY SCENARIO SETUP", "sharpsignalDocId": 613}, {"page": 3, "score": 0.030769, "snippet": "3 ROUND Fled Units 1775 Rebellion TURN 1st 2nd 3rd 4th I II III IV V VI VII VIII Academy Games Copyright © 2012 Augusta Savannah Charles Town Wilmington Norfolk York Annapolis Baltimore Dover Philadelphia Trenton Prince Town New York City Hartford Albany New London Newport Boston Portsmouth Ft. Tigo", "headingPath": "", "sharpsignalDocId": 613}, {"page": 6, "score": 0.030303, "snippet": "You control a Colony when both of the following conditions are met: Your Side has Units in at least one Area in the Colony There are no opposing Units or independent Native American Units in any Area in the Colony Native American Units that are allied with your Side do not prevent control of a Colon", "headingPath": "COLONY CONTROL · HESSIAN AND FRENCH UNITS · Allied Control · NATIvE AMERICAN UNITS · Example A : · Example B :", "sharpsignalDocId": 613}, {"page": 8, "score": 0.029851, "snippet": "0 6 0 6 0 4 At the start of the Movement Phase, play one (and only one) Movement Card from your hand to command your Units to form Armies and move to new Areas. Army Icons: Y ou may form one Army per Army Icon on your Movement Card. An Army is a temporary group of Units that move together from one A", "headingPath": "Reinforcement Example B : · Movement Phase · PLAY A MOvEMENT CARD · FORM ARMIES · Army Rules: · MOvE ARMIES · …", "sharpsignalDocId": 613}, {"page": 15, "score": 0.029412, "snippet": "In late 1775, the Americans decided to invade Quebec to capture the important British supply ports and fortresses of Montreal and Quebec. Brigadier General Richard Montgomery captured Montreal by November 13th. He could now rendezvous with Colonel Benedict Arnold on the outskirts of Quebec City as p", "headingPath": "Siege of Quebec Scenario · SIEGE OF QUEBEC SCENARIO RULES", "sharpsignalDocId": 613}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 613 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 613 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 11, 2026 07:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) INTRODUCTORY SCENARIO RULES · INTRODUCTORY SCENARIO SETUP p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) COLONY CONTROL · HESSIAN AND FRENCH UNITS · Allied Control · NATIvE AMERICAN UNITS · Example A : · Example B : p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) Reinforcement Example B : · Movement Phase · PLAY A MOvEMENT CARD · FORM ARMIES · Army Rules: · MOvE ARMIES · … p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) Siege of Quebec Scenario · SIEGE OF QUEBEC SCENARIO RULES p.15 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) SIDES AND FACTIONS · ROUNDS AND TURNS · TURN PHASES · GAME END · Draw p.5 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.20 #36 0.010417 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.2 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.20 #30 0.011111 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) 4.3 TRUCE CARDS · Movement Example A : · Movement Example C : · Movement Example B : p.9 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) COLONY CONTROL · HESSIAN AND FRENCH UNITS · Allied Control · NATIvE AMERICAN UNITS · Example A : · Example B : p.6 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) DISCARD PLAYED CARDS · DRAW NEW CARDS · Discarding Truce Cards · PLAYING EvENT CARDS · Event Cards p.12 #21 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK 1775: Rebellion — Rulebook (corpus doc 613) p.20 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 88 ms · first delta 3279 ms · total 3389 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 3295 ms · gateway work 3389 ms · total 3389 ms
tokens in (the prompt the answerer read)
3124
tokens out (what the answerer generated)
9
tok/sec
145.2 tok/sec — 9 output tokens in 0.062 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 545), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.