RuleSage cited table rulings
← A Game of Thrones

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How do I take my turn?

Answered counted as answered

Asked with: A Game of Thronesbg-6472-en-1e

The A GAME OF THRONES board game is played over 10 whole game turns.[1] Each game turn consists of three phases played in the following order:
1. The Westeros Phase (this phase is skipped on Game Turn 1) [1]
2. The Planning Phase [1]
3. The Action Phase [1]
**The Westeros Phase steps:**
1. Advance the Turn Order token [1]
2. Reveal the top card on each of the three Westeros decks [1]
3. Resolve the top card on deck I [1]
4. Resolve the top card on deck II [1]
5. Resolve the top card on deck III [1]
6. Place the three resolved Westeros cards on the bottom of their respective decks [1]
**Ending the game:**
* The game is over after the Action Phase on game turn 10.[1]
* A player wins if they control the most areas containing Cities and Strongholds at the end of turn 10.[2][1]
* Alternatively, the game ends immediately if a House controls seven areas containing Cities and Strongholds.[2]
[1] RULEBOOK A Game of Thrones — Rulebook · p.3 · Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards
[2] RULEBOOK A Game of Thrones — Rulebook · p.14 · Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 3979 ms · total 4078 ms
single-flight (PR-5)
queued 0 ms · generation 4078 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.045002, "snippet": "The Tyrell player has a defending combat strenght of 1 for the Footman since the routed Knight unit provides no combat strength. If House Tyrell loses the battle, the Knight -- since a routed unit may not retreat -- will be automatically destroyed. If an area is successfully taken by the attacker, r", "headingPath": "Retreats · Existing orders in a conquered area. · Used House Card · The game continues · C) Resolve Consolidate Power Orders", "sharpsignalDocId": 661}, {"page": 3, "score": 0.032787, "snippet": "c) Each player now places his starting units (Footmen, Knights, and Ships) in the areas indicated by his House Start Card. The game setup is now complete and the game is ready to commence. The A GAME OF THRONES board game is played over 10 whole game turns, with each game turn separated into three p", "headingPath": "Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards", "sharpsignalDocId": 661}, {"page": 10, "score": 0.032258, "snippet": "If you leave a Land area with all of your Knights and Footmen, you lose control of that area unless you decide to establish control . To establish control over an area, simply place an available Power token on the Land area that you just vacat- ed. This Power token represents your house's dominance ", "headingPath": "Establishing Control", "sharpsignalDocId": 661}, {"page": 14, "score": 0.031746, "snippet": "The A GAME OF THRONES board game is won in either of the two following ways: a) At the end of turn 10, the player who controls the most areas containing Cities and Strongholds wins the game. If two players are tied for the greatest number of areas containing Cities and Strongholds, the player with t", "headingPath": "Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games", "sharpsignalDocId": 661}, {"page": 10, "score": 0.03125, "snippet": "Aplayer has up to 3 marches, including his special order (marked by a star). Each march has a combat strength modfier of either -1, 0, or +1. This number indicates the attacking combat strength bonus (or penalty) should you march units from this area into a battle. Here are the fundamental rules for", "headingPath": "Executing a March", "sharpsignalDocId": 661}, {"page": 7, "score": 0.030769, "snippet": "If the wildlings are victorious, marauding bands will wreak havoc throughout Westeros. Each player must immediately remove 2 mustering points worth of units (Knights, Footmen, or Ships) from the board to deal with this threat (Removing one Knight, which is worth 2 mustering points, will satisfy this", "headingPath": "Wildling Victory · End of the Westeros Phase. · The Planning Phase · The Order Counters · Why give orders?", "sharpsignalDocId": 661}, {"page": 6, "score": 0.030303, "snippet": "See the 'Bidding' sidebar for details of how to resolve each bidding process. Your house position on the Iron Throne influence track abstractly represents the strength of your claim to be king as seen among the minor nobles, knights, and people of Westeros. In the game, the Iron Throne Influence tra", "headingPath": "Clash Of Kings · First bid: The Iron Throne · Second Bid: The Fiefdoms", "sharpsignalDocId": 661}, {"page": 2, "score": 0.029828, "snippet": "These three large cardboard tokens are awarded to the strongest player in each of the three Areas of Influence (The Iron Throne, The Fiefdoms, and the King's Court). These oversize tokens provide their owner with special powers in the game. The main feature of the A GAME OF THRONES board game is the", "headingPath": "The Iron Throne, Valyrian Steel Blade, and Messenger Raven tokens. · The Game Board · Game Setup", "sharpsignalDocId": 661}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards", "sharpsignalDocId": 661}, {"page": 14, "quote": null, "headingPath": "Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games", "sharpsignalDocId": 661}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 661 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 661 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 11, 2026 11:15

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Retreats · Existing orders in a conquered area. · Used House Card · The game continues · C) Resolve Consolidate Power Orders p.14 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Establishing Control p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Executing a March p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Wildling Victory · End of the Westeros Phase. · The Planning Phase · The Order Counters · Why give orders? p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Clash Of Kings · First bid: The Iron Throne · Second Bid: The Fiefdoms p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) The Iron Throne, Valyrian Steel Blade, and Messenger Raven tokens. · The Game Board · Game Setup p.2 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 38 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Third Bid: The King's Court p.6 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Winter is Coming · Sea of Storms · Storm of Swords · Stronghold · Supply · Clash of Kings · … p.16 #19 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Retreats p.13 #9 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Third Bid: The King's Court · Wildling Attack p.7 #13 0.028219 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Establishing Control p.10 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games p.14 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Retreats · Existing orders in a conquered area. · Used House Card · The game continues · C) Resolve Consolidate Power Orders p.14 #1 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards p.3 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Game Setup · The Turn Sequence · The Westeros Phase · The Westeros Cards p.3 no quote on the wire
[2] RULEBOOK A Game of Thrones — Rulebook (corpus doc 661) Winning the Game · Other Rules Neutral Forces (Kings Landing, The · Three and Four Player Games p.14 no quote on the wire
timing split
retrieval 94 ms · first delta 2278 ms · total 4078 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 3979 ms · gateway work 4078 ms · total 4078 ms
tokens in (the prompt the answerer read)
3176
tokens out (what the answerer generated)
247
tok/sec
140.7 tok/sec — 247 output tokens in 1.756 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 594), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.