RuleSage cited table rulings
← Twilight Imperium: Fourth Edition

You asked

How do I set up Twilight Imperium: Fourth Edition for 6 players?

Answered counted as answered

Asked with: Twilight Imperium: Fourth Editionbg-233078-en-1e

1. Randomly determine one player to gain the speaker token; that player is the speaker.[1]
2. Each player chooses one faction sheet and places it in their play area.[1]
3. Each player takes the following components that have their faction’s icon: 1 home system tile, 17 control tokens, 16 command tokens, 1 faction promissory note, 2 faction technology cards, and faction-specific tokens (if applicable).[1]
4. Players place these faction components near their faction sheet.[1]
5. Each player chooses one color and takes the corresponding 59 plastic units, 1 command sheet, 25 technology cards, and 4 promissory notes.[2]
6. Each player combines their color-specific and faction technology cards into one technology deck and their color-specific and faction promissory note cards into one promissory note deck.[2]
7. Each player places these decks in their play area along with their command sheet and plastic units.[2]
8. Each player takes the planet cards that correspond to the planets in their home system and places those cards faceup in their play to area.[2]
9. Place the Mecatol Rex system tile in the center of the common play area.[2]
10. Separate the system tiles into a pile of blue-backed tiles and a pile of red-backed tiles, keeping green-backed home systems separate.[2]
11. Shuffle each pile of system tiles facedown.[2]
12. Deal three blue and two red tiles to each player.[2]
13. The speaker draws one random red-backed system tile and places it faceup in any space adjacent to Mecatol Rex.[2]
14. Players place their home systems in approximate positions where they will connect to the galaxy.[3]
15. Starting with the speaker and proceeding clockwise, each player places one system tile faceup in the first ring around Mecatol Rex; after the last player has placed their first tile, they place a second tile; then the order reverses and proceeds counterclockwise until it reaches the speaker, who places two tiles; then the process repeats, reversing direction again to proceed clockwise, until all dealt tiles are placed.[3]
16. Each ring around Mecatol Rex must be fully built before any tile can be placed in the next ring.[3]
17. Anomaly system tiles cannot be placed next to one another unless there is no other option, and system tiles with the same type of wormhole cannot be placed next to one another unless there is no other option.[3]
18. After placing all dealt system tiles, players attach their home systems to the rest of the galaxy.[3]
19. Place the custodians token in the center of the game board on Mecatol Rex.[3][4]
20. Shuffle the action card, agenda, stage I objective, stage II objective, and secret objective decks separately and place them in the common play area.[3][4]
21. Gather and create separate piles in the common play area for trade good tokens, fighter tokens, and infantry tokens.[4]
22. Place each of the eight strategy cards faceup in the common play area within reach of the speaker.[4]
23. Each player gains the starting technologies and starting units listed on the back of their faction sheet, placing technology cards faceup near their faction sheet and starting units in their home system.[4]
24. Each player places three command tokens in their tactic pool, three command tokens in their fleet pool, and two command tokens in their strategy pool.[4]
25. Each player draws two secret objectives and chooses one to keep, shuffling the unchosen objectives back into the secret objective deck without revealing them.[3]
26. Place the victory point track near the game board; as a group, players decide whether to play with the 10- or 14-space side faceup, and each player places one control token on the “0” space.[3]
27. The speaker deals five facedown stage I objectives in a row above the victory point track and five facedown stage II objectives in a row below the victory point track.[3]
28. The speaker reveals the first two stage I objectives.[3]
[1] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.4
[2] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.4
[3] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.5
[4] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook · p.5
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 73 ms · ask 10054 ms · total 10129 ms
single-flight (PR-5)
queued 0 ms · generation 10129 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "4 STEP 4—CHOOSE COLOR: Each player chooses one color and takes the following components that correspond to that color. • 59 plastic units • 1 command sheet • 25 technology cards • 4 promissory notes Each player combines their color-specific and faction technology cards into one technology deck and t", "headingPath": "", "sharpsignalDocId": 249}, {"page": 4, "score": 0.032258, "snippet": "USING THIS REFERENCE This document is the definitive source for all Twilight Imperium: Fourth Edition rules. The Living Rules Reference will occasionally be updated with additions, clarifications, errata, and an FAQ, changes to which are listed on page 3. Additionally, the related topics of each ent", "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "score": 0.031746, "snippet": "STEP 7—PLACE CUSTODIANS TOKEN: Place the custodians token in the center of the game board on Mecatol Rex. STEP 8—SHUFFLE COMMON DECKS: Shuffle the action card, agenda, stage I objective, stage II objective, and secret objective decks separately and place them in the common play area. STEP 9—CREATE S", "headingPath": "", "sharpsignalDocId": 249}, {"page": 6, "score": 0.03125, "snippet": "6 GLOSSARY This glossary provides players with detailed rules for Twilight Imperium: Fourth Edition, organized by topic. Players are encouraged to use the index on page 32 to find specific topics within the glossary. 1 ABILITIES Cards and faction sheets each have abilities that players can resolve t", "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "score": 0.030769, "snippet": "5 STEP 12—PREPARE OBJECTIVES: Prepare objectives as follows: i. Each player draws two secret objectives and chooses one to keep. Shuffle the unchosen secret objectives back into the secret objective deck without revealing them. ii. Place the victory point track near the game board. As a group, playe", "headingPath": "", "sharpsignalDocId": 249}, {"page": 2, "score": 0.030303, "snippet": "Fourth Edition Credits FANTASY FLIGHT GAMES FOURTH EDITION DEVELOPMENT Dane Beltrami with Corey Konieczka ORIGINAL GAME DESIGN AND Christian T.", "headingPath": "", "sharpsignalDocId": 249}, {"page": 2, "score": 0.029851, "snippet": "Petersen TWILIGHT IMPERIUM SETTING AND FICTION PRODUCER Jason Walden TECHNICAL WRITING Adam Baker EDITING AND PROOFREADING Mark Pollard BOARD GAME MANAGER James Kniffen TWILIGHT IMPERIUM STORY REVIEW Matt Newman, Katrina Ostrander, and Sam Stewart GRAPHIC DESIGN Christopher Hosch with WiL Springer G", "headingPath": "", "sharpsignalDocId": 249}, {"page": 25, "score": 0.029412, "snippet": "70.7 STEP 7—REPAIR UNITS: Each player repairs all of their units that have the “Sustain Damage” ability by turning those units upright. 70.8 STEP 8—RETURN STRATEGY CARDS: Each player returns their strategy card to the common play area. Then, if a player has removed the custodians token from Mecatol ", "headingPath": "", "sharpsignalDocId": 249}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 249}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 249}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 249 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 249 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 11, 2026 13:04

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 143
#7 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.25 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.2 #44 0.009615 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.2 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.6 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 no quote on the wire
[2] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.4 no quote on the wire
[3] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 no quote on the wire
[4] RULEBOOK Twilight Imperium: Fourth Edition — Rulebook (corpus doc 249) p.5 no quote on the wire
timing split
retrieval 73 ms · first delta 3569 ms · total 10129 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 73 ms · ask 10054 ms · gateway work 10129 ms · total 10129 ms
tokens in (the prompt the answerer read)
3714
tokens out (what the answerer generated)
903
tok/sec
139.1 tok/sec — 903 output tokens in 6.491 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 175), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.