RuleSage cited table rulings
← Terraforming Mars

You asked

How do I set up Terraforming Mars for 2 players?

Answered counted as answered

Asked with: Terraforming Marsbg-167791-en-1e

To set up Terraforming Mars for 2 players, follow these steps:
1. Place the game board centrally on the table.[1]
2. Place the 9 ocean tiles on their reserved space.[1]
3. Place the temperature and oxygen markers on their starting positions.[1]
4. Place the generation marker on '1' on the TR track.[1]
5. Place resource cubes and remaining tiles so everyone can reach them.[1]
6. Ensure there are no Corporate Era cards in the project deck or among the corporation cards.[1]
7. Shuffle the project cards and place the project deck next to the board, leaving space for a discard pile.[1]
8. The player who most recently won a game of Terraforming Mars is given the first player marker.[1]
9. Players choose their colors and take the corresponding player markers and a player board.[1]
10. Place player markers on the tracks at '1' for each resource production (only in standard game).[1]
11. Each player places one marker at the starting position (2/20) of the TR track.[1]
12. Shuffle the 10 standard corporation cards (excluding the 2 Corporate Era corporations) and deal 2 to each remaining player.[1]
13. Deal 10 project cards to each remaining player.[1]
14. Players examine their options for a starting hand and corporation, choosing which corporation they want to play and which of the 10 project cards they want to keep (paying 3 M€ for each card kept).[1]
15. Discard unused corporations and unkept project cards face down.[1]
16. In player order, players reveal their chosen corporation and collect their starting resources and production.[1]
[1] RULEBOOK Terraforming Mars — Rulebook · p.7 · SETUP

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 5068 ms · total 5147 ms
single-flight (PR-5)
queued 0 ms · generation 5147 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.04918, "snippet": "This describes the setup for the standard game for 2-5 players. See additional rules for other game variants on page 13. resources and production (if any), and then pay 3 M€ for each project card they keep. Be aware that your resources for the following few generations will be quite limited until yo", "headingPath": "SETUP", "sharpsignalDocId": 59}, {"page": 7, "score": 0.047379, "snippet": "The cards not kept are discarded (put discarded corporations back in the box) cards are always discarded face down! In player order, players then reveal their chosen corporation, get their starting Start the game: The first generation starts without a player order phase and without a research phase ", "headingPath": "SETUP", "sharpsignalDocId": 59}, {"page": 3, "score": 0.032258, "snippet": "In Terraforming Mars, you control a corporation, and you buy and play cards describing different projects. The projects often directly or indirectly contribute to the terraforming process, but can also consist of business enterprises of different kinds. In order to win, you have to accumulate a good", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 59}, {"page": 14, "score": 0.031746, "snippet": "Terraforming Mars is about making Mars earthlike enough to live freely on it. There are 4 parameters on the game board connected to this process: Terraform rating, temperature, oxygen level and ocean coverage. Terraform Rating (TR) is the measure of how much you have contributed to the terraforming ", "headingPath": "Parameters", "sharpsignalDocId": 59}, {"page": 13, "score": 0.030769, "snippet": "All rules apply as usual for solo play, with these exceptions: 1) Before you choose your cards, place 2 neutral city tiles on the map with an adjacent greenery tile each (these tiles are not yours, and do not increase the oxygen level): reveal and discard the 4 top cards of the deck and use their co", "headingPath": "Solo variant for Corporate Era:", "sharpsignalDocId": 59}, {"page": 3, "score": 0.030303, "snippet": "Each area or tile on the game board represents 1% of the Martian surface, so 9 Ocean tiles represents 9% ocean coverage, which should be enough to enable stable hydrological cycles, air moisture, and weather patterns. Water is also important, as it moderates temperature swings. At very low temperatu", "headingPath": "A Terraformed Mars", "sharpsignalDocId": 59}, {"page": 8, "score": 0.029851, "snippet": "All players perform this phase simultaneously. First, all energy is converted into heat (move all resource cubes from the energy box to the heat box). Secondly, all players receive new resources: Players get M€ according to their terraform rating plus any M€ production (which may be negative!), then", "headingPath": "4) Production phase", "sharpsignalDocId": 59}, {"page": 16, "score": 0.029412, "snippet": "Game design: Jacob Fryxelius Graphic design: Isaac Fryxelius Assistant design: FryxGames FryxGames thanks: Our partners, friends and family (especially Mom and Dad) for playtesting and feedback. We want to acknowledge Kim Stanley Robinson for great inspiration to this game in his Red Mars trilogy. A", "headingPath": "Credits", "sharpsignalDocId": 59}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 59}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 59 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 59 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 11, 2026 13:06

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) GAME OVERVIEW p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Parameters p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Solo variant for Corporate Era: p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) A Terraformed Mars p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) 4) Production phase p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Credits p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Corporate Era (extended game): p.13 #10 0.027501 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) GAME OVERVIEW p.3 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Draft variant: p.13 #9 0.029324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Red border on icons p.15 #36 0.010417 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) 4) Production phase p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Parameters p.14 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 no quote on the wire
timing split
retrieval 77 ms · first delta 2370 ms · total 5147 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 77 ms · ask 5068 ms · gateway work 5147 ms · total 5147 ms
tokens in (the prompt the answerer read)
3152
tokens out (what the answerer generated)
381
tok/sec
139.9 tok/sec — 381 output tokens in 2.723 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 8), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.