RuleSage cited table rulings
← BattleCON: Devastation of Indines

You asked

How do I setup the game?

Answered counted as answered

Asked with: BattleCON: Devastation of Indinesbg-123123-en-1e

1. Place standups on the third and fifth spaces respectively, so that each fighter is on its owner's left hand side of the board.[1][2]
2. Use Life Counters to track life, starting with 20 life per fighter.[1][2]
3. Give a random player the Active Player Marker.[1][2]
4. Place 45 Force Counters in a pile to the side, then each player takes two from that pile.[1][2]
5. Give each player 3 different Overload Tiles: 'Power Up!', 'Defense Up!,' and 'Speed Up!'.[1][2]
6. Each player chooses one fighter.[3][4]
7. For the chosen fighter, take all of its Styles, Unique Base, and a Switch Style card to form a starting hand.[3][4]
8. Find any tokens, counters, markers, or extra cards that the fighter uses and place them into play as specified by their Unique Ability (UA) instructions.[3][4][5]
9. Both players take a complete set of Bases: Strike, Drive, Dodge, Grasp, Burst, and Shot.[3][4]
10. Trade Reference Cards with your opponent.[3][4][2]
11. Perform any Setup steps listed on your fighter’s Unique Ability card simultaneously and secretly.[3][4]
12. Choose and reveal one side of your Finisher, setting it to the side of the board with the chosen side face up.[3][4][6]
13. Each player chooses two Bases and two Styles to form two Attack Pairs, which should be placed in Discard Piles 1 and 2 respectively.[1][2]
[1] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.17 · 2. Board Setup · 4. Finishers & Initial Discards
[2] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.17
[3] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.16
[4] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.16 · 1. Fighter Selection · 3. Fighter Setup
[5] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.10 · Experienced Strike · Unique Ability Card
[6] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.11 · Finisher Cards · Reference Cards
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 127 ms · ask 6628 ms · total 6763 ms
single-flight (PR-5)
queued 0 ms · generation 6763 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.048916, "snippet": "1616 3. Fighter Setup Perform any Setup steps listed on your fighter’s Unique Ability card, simultaneously and secretly. Along with these Setup steps, choose and reveal one side of your Finisher. Set it to the side of the board with the chosen side face up. 1. Fighter Selection Each player chooses o", "headingPath": "", "sharpsignalDocId": 683}, {"page": 17, "score": 0.048139, "snippet": "1717 2. Board Setup Place standups on the third and fifth spaces respectively, so that each fighter is on its owner’s left hand side of the board. ○ Use the Life Counters to track life, starting with 20 life per fighter. ○ Give a random player the Active Player Marker. ○ Place the 45 Force Counters ", "headingPath": "", "sharpsignalDocId": 683}, {"page": 34, "score": 0.046875, "snippet": "Players select their fighters as usual in a team game. If one team is disadvantaged (as in a 2v1 or 3v1 battle), they can use a Super or Ultra fighter to balance the odds (explained later in this guide, page 37). Team play uses a 9-space board (found on the reverse of the 2-player game board). One f", "headingPath": "Team Setup · Team Movement · Team Ante", "sharpsignalDocId": 683}, {"page": 17, "score": 0.046642, "snippet": "Place standups on the third and fifth spaces respectively, so that each fighter is on its owner's left hand side of the board. Use the Life Counters to track life, starting with 20 life per fighter. Give a random player the Active Player Marker. Place the 45 Force Counters in a pile to the side. The", "headingPath": "2. Board Setup · 4. Finishers & Initial Discards", "sharpsignalDocId": 683}, {"page": 15, "score": 0.043496, "snippet": "Markers may be on the board, like standups, but do not usually interfere with a fighter's movement. A fighter's UA will explain how to set up any Markers they possess. If not otherwise stated, Markers begin a duel in a fighter's Supply. Typically, multiple Markers with the same name cannot occupy th", "headingPath": "Markers · Special Cards · Forms", "sharpsignalDocId": 683}, {"page": 16, "score": 0.032258, "snippet": "Each player chooses one fighter. They take all of that fighter's Styles, Unique Base, and a Switch Style card to form a starting hand. Each player should also find any tokens, counters, markers, or extra cards that their fighter uses and place them into play as specified by their UAs. Both players a", "headingPath": "1. Fighter Selection · 3. Fighter Setup", "sharpsignalDocId": 683}, {"page": 19, "score": 0.030303, "snippet": "Each player chooses one Style and one Base from their hand and places those cards face down. A legal Attack Pair always has one red-backed and one blue-backed card. Once both players have Attack Pairs placed down in front of them, move on to the Ante Phase. Both players set their attack pairs face-d", "headingPath": "Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers.", "sharpsignalDocId": 683}, {"page": 3, "score": 0.029851, "snippet": "You can skip the rulebook and watch a tutorial video at the link below: www.level99games.com/BattleCON In BattleCON, take on the role of a fighter from the vast World of Indines and use their unique abilities and tactics to defeat a rival in single combat! Each turn, both fighters will select an att", "headingPath": "Learning the Game · Game Overview", "sharpsignalDocId": 683}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 17, "quote": null, "headingPath": "2. Board Setup · 4. Finishers & Initial Discards", "sharpsignalDocId": 683}, {"page": 17, "quote": null, "headingPath": "", "sharpsignalDocId": 683}, {"page": 16, "quote": null, "headingPath": "", "sharpsignalDocId": 683}, {"page": 16, "quote": null, "headingPath": "1. Fighter Selection · 3. Fighter Setup", "sharpsignalDocId": 683}, {"page": 10, "quote": null, "headingPath": "Experienced Strike · Unique Ability Card", "sharpsignalDocId": 683}, {"page": 11, "quote": null, "headingPath": "Finisher Cards · Reference Cards", "sharpsignalDocId": 683}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 683 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 683 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84574 of 1102 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 01:08

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.16 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.17 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Team Setup · Team Movement · Team Ante p.34 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 2. Board Setup · 4. Finishers & Initial Discards p.17 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Markers · Special Cards · Forms p.15 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 1. Fighter Selection · 3. Fighter Setup p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers. p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Learning the Game · Game Overview p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.16 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 1. Fighter Selection · 3. Fighter Setup p.16 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Team Setup · Team Movement · Team Ante p.34 #3 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Experienced Strike · Unique Ability Card p.10 #11 0.0272 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Reveal Step · Priority Tie? - Clash! p.20 #16 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Finisher Cards · Reference Cards p.11 #10 0.027912 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 2. Board Setup · 4. Finishers & Initial Discards p.17 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.17 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 2. Board Setup · 4. Finishers & Initial Discards p.17 no quote on the wire
[2] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.17 no quote on the wire
[3] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.16 no quote on the wire
[4] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 1. Fighter Selection · 3. Fighter Setup p.16 no quote on the wire
[5] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Experienced Strike · Unique Ability Card p.10 no quote on the wire
[6] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Finisher Cards · Reference Cards p.11 no quote on the wire
timing split
retrieval 127 ms · first delta 3994 ms · total 6763 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 127 ms · ask 6628 ms · gateway work 6763 ms · total 6763 ms
tokens in (the prompt the answerer read)
2579
tokens out (what the answerer generated)
381
tok/sec
139.5 tok/sec — 381 output tokens in 2.732 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 616), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.