RuleSage cited table rulings
← BattleCON: Devastation of Indines

You asked

How do I take my turn?

Answered counted as answered

Asked with: BattleCON: Devastation of Indinesbg-123123-en-1e

1. Each player chooses one Style and one Base from their hand and places those cards face down to form an Attack Pair.[1]
2. Players take turns using any antes provided by their Unique Abilities, Overload Tokens, or their opponent.[2]
3. This continues until both players pass in succession.[2]
4. Both fighters select an attack, commit their resources to it, and then reveal their actions together.[3]
5. The chosen attacks play out, and their interplay determines whether each attack will land and what the results of the hits will be.[3]
[1] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.19 · Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers.
[2] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.18 · Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · …
[3] RULEBOOK BattleCON: Devastation of Indines — Rulebook · p.3 · Learning the Game · Game Overview
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 84 ms · ask 4011 ms · total 4098 ms
single-flight (PR-5)
queued 0 ms · generation 4098 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 17, "score": 0.032787, "snippet": "Place standups on the third and fifth spaces respectively, so that each fighter is on its owner's left hand side of the board. Use the Life Counters to track life, starting with 20 life per fighter. Give a random player the Active Player Marker. Place the 45 Force Counters in a pile to the side. The", "headingPath": "2. Board Setup · 4. Finishers & Initial Discards", "sharpsignalDocId": 683}, {"page": 24, "score": 0.032258, "snippet": "In this phase, the Active Player performs all of their End triggers. Then the Reactive Player performs all of their End triggers. ► Even Stunned fighters must perform their End triggers. The Active Player performs all of their Recycle triggers. The Reactive Player then performs all of their Recycle ", "headingPath": "End of Beat · Recycle Phase", "sharpsignalDocId": 683}, {"page": 15, "score": 0.031746, "snippet": "Markers may be on the board, like standups, but do not usually interfere with a fighter's movement. A fighter's UA will explain how to set up any Markers they possess. If not otherwise stated, Markers begin a duel in a fighter's Supply. Typically, multiple Markers with the same name cannot occupy th", "headingPath": "Markers · Special Cards · Forms", "sharpsignalDocId": 683}, {"page": 28, "score": 0.03125, "snippet": "Pulling brings the Opponent closer to you. Like Advance, this movement may carry the Opponent past you, and can be used to create distance. Pushing moves the Opponent away from you. Anya has the option to Push or Pull with her Grasp. Since there is no available space to Pull, she is forced to choose", "headingPath": "Pull · Push", "sharpsignalDocId": 683}, {"page": 20, "score": 0.030769, "snippet": "Both players simultaneously flip their face-down Attack Pairs. Any Reveal triggers are performed at this time, with the Active Player resolving all effects, then the Reactive Player doing the same. After performing all Reveal triggers, check the Priorities of both attacks (considering any modificati", "headingPath": "Reveal Step · Priority Tie? - Clash!", "sharpsignalDocId": 683}, {"page": 17, "score": 0.030303, "snippet": "1717 2. Board Setup Place standups on the third and fifth spaces respectively, so that each fighter is on its owner’s left hand side of the board. ○ Use the Life Counters to track life, starting with 20 life per fighter. ○ Give a random player the Active Player Marker. ○ Place the 45 Force Counters ", "headingPath": "", "sharpsignalDocId": 683}, {"page": 3, "score": 0.030118, "snippet": "You can skip the rulebook and watch a tutorial video at the link below: www.level99games.com/BattleCON In BattleCON, take on the role of a fighter from the vast World of Indines and use their unique abilities and tactics to defeat a rival in single combat! Each turn, both fighters will select an att", "headingPath": "Learning the Game · Game Overview", "sharpsignalDocId": 683}, {"page": 25, "score": 0.029851, "snippet": "the duel has timed out. Use Counters from the box to give each fighter the full amount of Force they are entitled to if there is not enough left in the pool. One final beat is played, and if there is no winner after this final Beat, the player with the highest remaining Life total wins. If both play", "headingPath": "At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat", "sharpsignalDocId": 683}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 19, "quote": null, "headingPath": "Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers.", "sharpsignalDocId": 683}, {"page": 18, "quote": null, "headingPath": "Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · …", "sharpsignalDocId": 683}, {"page": 3, "quote": null, "headingPath": "Learning the Game · Game Overview", "sharpsignalDocId": 683}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 683 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 683 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92239 of 451 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 01:09

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) 2. Board Setup · 4. Finishers & Initial Discards p.17 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) End of Beat · Recycle Phase p.24 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Markers · Special Cards · Forms p.15 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Pull · Push p.28 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Reveal Step · Priority Tie? - Clash! p.20 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Learning the Game · Game Overview p.3 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) At the end of the Recycle Phase, if the Force Counter Pile is empty, then · When a fighter's life is reduced to 0, that fighter is immediately defeated. · Next Beat p.25 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · … p.18 #10 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Advance · Retreat p.27 #19 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Team Force · Defeat in Multiplayer · 2-vs-1: Super Fighters · 3-vs-1: Ultra Fighters p.37 #12 0.025677 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Markers · Special Cards · Forms p.15 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Pull · Push p.28 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Close · Teleport p.29 #31 0.011111 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Learning the Game · Game Overview p.3 #7 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers. p.19 #9 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Set Phase · Any Style can pair with any Base, regardless of colors or symbols. · Ante Phase · Antes are always optional. Antes are not triggers. p.19 no quote on the wire
[2] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Active Player Attack · Set · Ante · Reveal · Start of Beat · Check Range · … p.18 no quote on the wire
[3] RULEBOOK BattleCON: Devastation of Indines — Rulebook (corpus doc 683) Learning the Game · Game Overview p.3 no quote on the wire
timing split
retrieval 84 ms · first delta 3184 ms · total 4098 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 84 ms · ask 4011 ms · gateway work 4098 ms · total 4098 ms
tokens in (the prompt the answerer read)
2069
tokens out (what the answerer generated)
121
tok/sec
138.1 tok/sec — 121 output tokens in 0.876 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 616), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.