RuleSage cited table rulings
← Aeon Trespass: Odyssey

You asked

How do I setup the game?

Answered counted as answered

Asked with: Aeon Trespass: Odysseybg-242705-en-1e

When instructed to setup a Battle, perform these steps:
1. Place the Battle Board in the middle of the table.[1]
2. Shuffle the Trauma decks, the Kratos deck and the Moiros deck.[1]
3. Place all decks in the designated spaces and place Kratos tokens, Attack dice and Power dice within reach of all players.[1]
4. Each player places their Argonaut Portrait and Mnemos cards in front of them.[1]
5. Each player places their Triskelion near their other components.[1]
6. Each player chooses the Titan they will control from the available Titans and takes its Titan Sheet and miniature (if at least four Titans are available, each Argonaut must control one Titan).[1]
7. Players as a group assign Gear cards from the Argo Armory to the Titans, respecting slot limits for weapons, support, armor, and attachments.[1]
8. Players choose the Argo Abilities they want to use during the upcoming Battle (up to the allowed AA Limit) and place them next to the Battle Board along with the indicated number of Charge tokens.[1]
9. Place the Primordial Sheet of the Primordial you are about to fight in the designated space near the Battle Board, and place its Routine and Signature cards in the corresponding spaces.[1]
10. Divide all of the Primordial's AI cards into three decks numbered I, II and III, and do the same for the Primordial's BP cards.[2]
11. Place the AI and BP decks numbered 'I' on the appropriate spaces at the bottom of the Battle Board, and place decks numbered 'II' and 'III' directly below them.[2]
12. Find the Trait cards for any Traits not described on the Primordial Sheet and place them nearby as a reference.[2]
13. Find all Terrain cards and Terrain tiles used in the Battle; place Terrain cards near the Battle Board and Terrain tiles on the Battle Board according to the Battle Diagram.[2]
14. Place any additional Adventure Terrain if noted.[2]
15. During the Battle Setup of a Timeline Battle with an Adventure Terrain, place the corresponding Terrain tile(s) on the Battle Board after all Battle-specific Terrain tiles are placed, ensuring they do not overlap with Titans, the Primordial, or other Terrain tiles.[3]
16. Place Titans on Titan Starting Positions as indicated by the diagram.[2]
[1] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.35 · 1. Standard Preparations
[2] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.35 · 1. Standard Preparations
[3] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.32 · Adventure Terrain
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 87 ms · ask 8365 ms · total 8455 ms
single-flight (PR-5)
queued 0 ms · generation 8455 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.047712, "snippet": "If this is your first campaign of Aeon Trespass: Odyssey , we recommend starting with the Learn to Play book, which will introduce all necessary game elements as they become relevant. If you have already played through the Learn to Play story and wish to start a new Cycle, follow these steps: Find a", "headingPath": "Campaign Setup", "sharpsignalDocId": 585}, {"page": 17, "score": 0.044764, "snippet": "Once the Adversary has been introduced, whenever you encounter an Adversary activation on an Exploration card: F If the Adversary is already present on the Map, move it: Move the Adversary one tile towards the Argo along the shortest available path. Then, if the Adversary is on the same Map tile as ", "headingPath": "Adversary Activation", "sharpsignalDocId": 585}, {"page": 35, "score": 0.032258, "snippet": "Before each Battle, perform Standard Preparations. These include instructions that are common for every Battle in every Cycle. Whenever you are instructed to setup a Battle, perform the following steps first: Battle Board: Place the Battle Board in the middle of the table. Decks and tokens: Shuffle ", "headingPath": "1. Standard Preparations", "sharpsignalDocId": 585}, {"page": 35, "score": 0.031746, "snippet": "Primordial: Place the Primordial Sheet of the Primordial you are about to fight in the designated space near the Battle Board. Place its Routine and Signature cards in the corresponding spaces (be careful not to use the Mnestis Routine side, unless you are currently playing a Mnestis Theatre Battle)", "headingPath": "1. Standard Preparations", "sharpsignalDocId": 585}, {"page": 23, "score": 0.030769, "snippet": ", , , , , , , During the course of a campaign, you will unlock various mythic allies that can be summoned to turn the tide of Battle or enable game-changing Voyage abilities. As such, the usage of these allies is extremely limited. ­ € Each Nymph Summoning has a corresponding tarot-sized Summoning c", "headingPath": "ƒ ƒ ƒ ƒ ƒ ƒ ƒ Nymph Summonings", "sharpsignalDocId": 585}, {"page": 32, "score": 0.030303, "snippet": "Each Adventure Hub has an associated Terrain tile that you add to the upcoming Timeline Battle if you go on an adventure from that hub. Once you establish which Adventure Hub you are about to resolve, consult the Adventure Terrain column in the same row. Note this Terrain's placement instructions on", "headingPath": "Adventure Terrain", "sharpsignalDocId": 585}, {"page": 71, "score": 0.029851, "snippet": "You can either play a Scenario through the Tree of Knowledge in an attempt to earn unique rewards or replay a previously played Battle Sce - nario, for the fun and training of it! In the case of the Tree of Knowledge, you can only choose Battles that are not marked (you haven’t won them yet), but th", "headingPath": "", "sharpsignalDocId": 585}, {"page": 17, "score": 0.029412, "snippet": "Map 1 2 3 4 5 6 7 8 9 10 Aa1 Aa2 Aa3 Aa4 Aa5 Aa6 Aa7 Aa8 Aa9 Aa10 Aa11 Aa12 Bb1 Bb2 Bb3 Bb4 Bb5 Bb6 Bb7 Bb8 Bb9 Bb10 Bb11 Bb12 Whenever your current day calls for an Acclimation, first resolve all other actions during the Exploration Step, except an Adversary Battle, then perform the Acclimation. To", "headingPath": "", "sharpsignalDocId": 585}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 35, "quote": null, "headingPath": "1. Standard Preparations", "sharpsignalDocId": 585}, {"page": 35, "quote": null, "headingPath": "1. Standard Preparations", "sharpsignalDocId": 585}, {"page": 32, "quote": null, "headingPath": "Adventure Terrain", "sharpsignalDocId": 585}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 585 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 585 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92625 of 1844 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 02:33

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Campaign Setup p.12 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adversary Activation p.17 0.044764 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) ƒ ƒ ƒ ƒ ƒ ƒ ƒ Nymph Summonings p.23 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adventure Terrain p.32 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.71 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.17 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adversary Activation p.17 #2 0.044764 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Battle Technologies · Trading p.19 #15 0.021331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Choosing a Random Element · Secret Decks p.9 #24 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adventure Terrain · Fated Boxes · Least and Most Likely Argonaut p.33 #40 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adventure Terrain p.32 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Campaign Setup p.12 #1 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 no quote on the wire
[2] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 1. Standard Preparations p.35 no quote on the wire
[3] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Adventure Terrain p.32 no quote on the wire
timing split
retrieval 87 ms · first delta 4726 ms · total 8455 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 87 ms · ask 8365 ms · gateway work 8455 ms · total 8455 ms
tokens in (the prompt the answerer read)
2957
tokens out (what the answerer generated)
514
tok/sec
139.6 tok/sec — 514 output tokens in 3.681 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 516), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.