You asked
When the Invaders would Explore into a land with a Wilds token, what happens?
Answered counted as answeredAsked with: Spirit Islandbg-162886-en-1e · Spirit Island: Jagged Earthbg-262722-en-1e
When Invaders would Explore into a land with a Wilds token, instead, Remove one from that land.[1]
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 99 ms · ask 3969 ms · total 4071 ms
- single-flight (PR-5)
- queued 0 ms · generation 4071 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.032787, "snippet": "The Invaders have begun to colonize your Island! While not specifically aiming to exterminate you, their colonization and 'taming' of the land has upset the natural balance. The goal of the game is to drive off the Invaders by meeting the victory conditions of the current Terror Level. As more Invad", "headingPath": "INVADERS", "sharpsignalDocId": 58}, {"page": 21, "score": 0.032002, "snippet": "Clear lands of Invaders before they Build. Often, a newly Explored land will have just 1 Explorer; moving or Destroying it before the next Invader Phase keeps the Invaders from building a Town there. Destroy Invaders before they Ravage to keep them from harming the land and the Dahan. Once Invaders ", "headingPath": "FIGHTING THE INVADERS", "sharpsignalDocId": 58}, {"page": 11, "score": 0.031498, "snippet": "This land includes a Town or City already, so an Explorer is added here. This land is not Coastal and is not adjacent to a land with any Towns or Cities. The Invaders do not Explore here. This land is adjacent to a land with a Town or City, so an Explorer is added here. This land is Coastal and is a", "headingPath": "For these examples, the Explore Action takes place in Jungles because of the Invader Card shown.", "sharpsignalDocId": 58}, {"page": 10, "score": 0.03055, "snippet": "Turn the top card of the Invader Deck face-up. Invaders Explore in accessible lands of the shown type only, venturing forth from Towns and Cities or approaching from the Ocean. If the card has a flag icon and you are playing with an Adversary, first perform the Escalation effect (see sidebar). If th", "headingPath": "3c. EXPLORE", "sharpsignalDocId": 58}, {"page": 10, "score": 0.029877, "snippet": "Look at the Invader Card in the Build Action Space on the Invader Board: the Invaders Build in each land of the shown type only. Whenever there are Invaders in the specified type of land, they add either one City or one Town: If the land has more Towns than Cities, add a City. (Y ou are not upgradin", "headingPath": "3b. BUILD", "sharpsignalDocId": 58}, {"page": 32, "score": 0.029236, "snippet": "Explorer: A type of Invader. Does 1 Damage, has 1 Health. Town: A type of Invader. Does 2 Damage, has 2 Health. 1 Fear when destroyed. City: A type of Invader. Does 3 Damage, has 3 Health. 2 Fear when destroyed. Dahan: A clan/village of local Islanders. Does 2 Damage, has 2 Health. Fear: Fright done", "headingPath": "ICONOGRAPHY", "sharpsignalDocId": 58}, {"page": 10, "score": 0.028814, "snippet": "Ravage, Build, and Explore affect only the land type(s) shown on their cards! Ravage and Build Actions only affect lands that have Invaders! Explore only affect lands adjacent to a source of Invaders!", "headingPath": "REMEMBER!", "sharpsignalDocId": 58}, {"page": 9, "score": 0.028405, "snippet": "Look at the Invader Card in the Ravage Action Space on the Invader Board (if any): the Invaders Ravage in each land of the shown type only. First, Invaders deal Damage simultaneously to the land and Dahan. Then, any surviving Dahan fight back. Whenever there are Invaders in the shown lands, Invaders", "headingPath": "3a. RAVAGE", "sharpsignalDocId": 58}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 7, "quote": null, "headingPath": "BRANCH & CLAW TOKENS · BEASTS · WILDS · DISEASE", "sharpsignalDocId": 861}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92683 of 82 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 12:11
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | INVADERS | p.15 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | FIGHTING THE INVADERS | p.21 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | For these examples, the Explore Action takes place in Jungles because of the Invader Card shown. | p.11 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | 3c. EXPLORE | p.10 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | 3b. BUILD | p.10 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ICONOGRAPHY | p.32 | 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | REMEMBER! | p.10 | 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 200 |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | 3a. RAVAGE | p.9 | 0.028405 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) | BRANCH & CLAW TOKENS · BEASTS · WILDS · DISEASE | p.7 | #9 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | INVADERS' STARTING ACTION | p.6 | #21 | 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) | STRIFE · RAVAGE TIMING | p.7 | #12 | 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | 3c. EXPLORE | p.10 | #4 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) | NEW GAME ITEMS · BADLANDS TOKENS | p.8 | #11 | 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) | NEW RULES · THE UTILITY OF ISOLATE · ISOLATING OCEANS | p.10 | #20 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | FIGHTING THE INVADERS | p.21 | #2 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | For these examples, the Explore Action takes place in Jungles because of the Invader Card shown. | p.11 | #3 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) | BRANCH & CLAW TOKENS · BEASTS · WILDS · DISEASE | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 99 ms · first delta 3866 ms · total 4071 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 99 ms · ask 3969 ms · gateway work 4071 ms · total 4071 ms
- tokens in (the prompt the answerer read)
- 2505
- tokens out (what the answerer generated)
- 25
- tok/sec
- 149.7 tok/sec — 25 output tokens in 0.167 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.