RuleSage cited table rulings
← Spirit Island

You asked

If my Spirit has no Presence left on the island but its Incarna is still there, have I lost?

Answered counted as answered

Asked with: Spirit Islandbg-162886-en-1e · Spirit Island: Nature Incarnatebg-365137-en-1e

No, you do not lose (you most notably do not lose if a Spirit loses all of its Presence on the island, but still has its Incarna on the island).[1]

[1] RULEBOOK Spirit Island: Nature Incarnate — Rulebook · p.8 · DETAILS/FAQS: · THE INCARNA IN THIS EXPANSION

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 4546 ms · total 4644 ms
single-flight (PR-5)
queued 0 ms · generation 4644 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.032018, "snippet": "Spirit Presence marks the lands a Spirit occupies. Lands with your Presence are sometimes referred to as 'your lands'. If your Presence is ever destroyed (for example, by Invaders Blighting the land), it is removed and put next to the Island. If any Spirit ever has no Presence left on the Island, th", "headingPath": "PRESENCE AND SACRED SITES", "sharpsignalDocId": 58}, {"page": 24, "score": 0.030214, "snippet": "The Invaders found Spirit Island a decade ago. Early coastal contact with the Dahan was fairly peaceful. The Dahan saw these new seafarers as analogues of their those-who-travel, and offered them appropriate hospitality. The Invaders saw a fertile, sparsely-populated Island, and brought word home of", "headingPath": "THE INVADERS", "sharpsignalDocId": 58}, {"page": 24, "score": 0.029387, "snippet": "The Island has existed far longer than humans have lived there. But despite the continued existence of first-hand witnesses, assembling a coherent history is virtually impossible. Even among the most trustworthy Spirits, tales of the past are rife with contradictions, all maintained to be true. Did ", "headingPath": "THE ISLAND", "sharpsignalDocId": 58}, {"page": 13, "score": 0.028446, "snippet": "Spirits affect things on the Island by playing Power Cards from their hand. A Spirit can play whichever cards they like each Spirit Phase, limited by two things: They can only play as many cards as they have Card Plays available, which is the highest revealed number on the Card Plays Presence Track.", "headingPath": "ENERGY AND CARD PLAYS", "sharpsignalDocId": 58}, {"page": 32, "score": 0.027885, "snippet": "Energy: Each Spirit Phase, gain Energy equal to the highest uncovered number. Card Plays: Each Spirit Phase, play no more than the highest uncovered number. Reclaim One: Each Spirit Phase, you may return one Power Card from discard to hand. Bonus Element: Gained so long as it is uncovered. (All play", "headingPath": "PRESENCE TRACK", "sharpsignalDocId": 58}, {"page": 24, "score": 0.027497, "snippet": "The Spirits of the Island are many and diverse: thronging wisps of breeze, strange half-seen shadows across still water, the sunbeam which forms perfect patterns even through tangled deadwood. Most do not fight the Invaders: the smaller Spirits are too weak; the greatest ones too slow or so strong t", "headingPath": "THE SPIRITS", "sharpsignalDocId": 58}, {"page": 14, "score": 0.02712, "snippet": "It is rarely relevant, but whenever you would add a Presence from your Presence Track, you may instead use one of your Presence from anywhere on the Island. This is most often useful if all your Presence is in play: you can still reposition it.", "headingPath": "REPOSITIONING PRESENCE", "sharpsignalDocId": 58}, {"page": 21, "score": 0.026754, "snippet": "Put your Presence close enough to the Invaders that you can use all your Powers on them. Avoid lands where Invaders are about to Ravage and add Blight. It will destroy your Presence. Spread your Presence out across the Island so you can collaborate with other players. Three '1 Damage' Powers can des", "headingPath": "WHERE SHOULD I PUT MY PRESENCE/SACRED SITES?", "sharpsignalDocId": 58}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "DETAILS/FAQS: · THE INCARNA IN THIS EXPANSION", "sharpsignalDocId": 862}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93220 of 118 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 12:12

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Spirit Island — Rulebook (corpus doc 58) PRESENCE AND SACRED SITES p.13 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THE INVADERS p.24 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THE ISLAND p.24 0.029387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Spirit Island — Rulebook (corpus doc 58) ENERGY AND CARD PLAYS p.13 0.028446 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Spirit Island — Rulebook (corpus doc 58) PRESENCE TRACK p.32 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THE SPIRITS p.24 0.027497 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Spirit Island — Rulebook (corpus doc 58) REPOSITIONING PRESENCE p.14 0.02712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 244
#8 RULEBOOK Spirit Island — Rulebook (corpus doc 58) WHERE SHOULD I PUT MY PRESENCE/SACRED SITES? p.21 0.026754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Spirit Island — Rulebook (corpus doc 58) PRESENCE AND SACRED SITES p.13 #1 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) p.5 #27 0.011494 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Spirit Island — Rulebook (corpus doc 58) WIN CONDITIONS p.12 #38 0.010204 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) INCARNA TACTICS p.9 #9 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) INCARNA VS. SACRED SITE p.8 #12 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) p.5 #14 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) IMPORTANT ERRATA · GROWTH AND PRESENCE TRACK · SPIRIT-SPECIFIC TOKENS · INCARNA · NEW CONCEPTS p.24 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) DETAILS/FAQS: · THE INCARNA IN THIS EXPANSION p.8 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) DETAILS/FAQS: · THE INCARNA IN THIS EXPANSION p.8 no quote on the wire
timing split
retrieval 96 ms · first delta 4289 ms · total 4644 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 4546 ms · gateway work 4644 ms · total 4644 ms
tokens in (the prompt the answerer read)
3619
tokens out (what the answerer generated)
39
tok/sec
138.3 tok/sec — 39 output tokens in 0.282 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.