You asked
Does Isolate stop Blight cascades, or change whether a land is Coastal?
Answered counted as answeredAsked with: Spirit Islandbg-162886-en-1e · Spirit Island: Feather & Flamebg-356510-en-1e
Isolate does not affect Blight cascades because Blight is not an Invader piece and therefore is not impacted.[1] Isolate also does not change whether a land is Coastal, as 'Coastal' is a land type defined by the land's adjacency to the Ocean.[1]
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 114 ms · ask 3711 ms · total 3827 ms
- single-flight (PR-5)
- queued 0 ms · generation 3827 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 9, "score": 0.032787, "snippet": "CASCADING: Whenever you add Blight to a land, if that land already had Blight, you must also add additional Blight to one adjacent land. (If that adjacent land already has Blight, it cascades again from there, and so forth.) PRESENCE: Adding Blight to a land destroys one Presence from each Spirit in", "headingPath": "EFFECTS OF BLIGHT", "sharpsignalDocId": 58}, {"page": 15, "score": 0.032258, "snippet": "Invaders slowly but inexorably Blight the land. A certain amount of Blight is normal in nature such as damage from a forest fire - but too much will overwhelm the Island. When you add Blight to the Island during play, take it from the Blight Card - which starts Healthy side up - or Blight Space on t", "headingPath": "BLIGHT", "sharpsignalDocId": 58}, {"page": 21, "score": 0.031746, "snippet": "If you're getting crushed and it's no fun: For a slightly easier game, give all Spirits a bonus Growth at the end of Setup. For a moderately easier game, omit the Invaders' initial Explore at the end of Setup. For a much easier game, do both. Note: Two Blight rules can make the game extremely punish", "headingPath": "GAME TOO HARD?", "sharpsignalDocId": 58}, {"page": 21, "score": 0.03125, "snippet": "Blight spreads quickly once it starts cascading. Try to clean up lands before a second Blight is added. If you are having trouble finding good targets for your Powers, that can mean one of two things: That you are winning! If you have the Invaders on the ropes, focus on achieving victory! That your ", "headingPath": "MISCELLANEOUS", "sharpsignalDocId": 58}, {"page": 18, "score": 0.030769, "snippet": "When you remove Blight from the Island, return it to the Blight Card, on whichever side is currently face-up. The Blight Card will not flip from Blighted back to Healthy during the timespan of the game, no matter how much Blight you remove.", "headingPath": "REMOVING BLIGHT", "sharpsignalDocId": 58}, {"page": 13, "score": 0.030303, "snippet": "The game is played with one Island Board per player, laid out to make an Island (see Setup, page 6). Each Island Board is divided into eight numbered lands, with exactly two of each terrain (Jungle, Mountain, Sands, and Wetland). Most pieces only affect other pieces in the same land, unless explicit", "headingPath": "BOARDS AND LANDS", "sharpsignalDocId": 58}, {"page": 21, "score": 0.029851, "snippet": "Put your Presence close enough to the Invaders that you can use all your Powers on them. Avoid lands where Invaders are about to Ravage and add Blight. It will destroy your Presence. Spread your Presence out across the Island so you can collaborate with other players. Three '1 Damage' Powers can des", "headingPath": "WHERE SHOULD I PUT MY PRESENCE/SACRED SITES?", "sharpsignalDocId": 58}, {"page": 1, "score": 0.029727, "snippet": "Aspect Cards provide new ways to play familiar Spirits, portraying some facet of that Spirit's nature more strongly or in a different fashion. This promo pack includes Aspects for the four low-complexity Spirits from the base game. The back of an Aspect Card shows which Spirit it's for and the front", "headingPath": "ASPECT CARDS · PRESENCE TRACK BONUSES · ISOLATE · DETAILS:", "sharpsignalDocId": 863}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "ASPECT CARDS · PRESENCE TRACK BONUSES · ISOLATE · DETAILS:", "sharpsignalDocId": 863}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.94118 of 204 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 12:13
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | EFFECTS OF BLIGHT | p.9 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | BLIGHT | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | GAME TOO HARD? | p.21 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | MISCELLANEOUS | p.21 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | REMOVING BLIGHT | p.18 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 240 |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | BOARDS AND LANDS | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | WHERE SHOULD I PUT MY PRESENCE/SACRED SITES? | p.21 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Spirit Island: Feather & Flame — Rulebook (corpus doc 863) | ASPECT CARDS · PRESENCE TRACK BONUSES · ISOLATE · DETAILS: | p.1 | 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island: Feather & Flame — Rulebook (corpus doc 863) | ASPECT CARDS · PRESENCE TRACK BONUSES · ISOLATE · DETAILS: | p.1 | #8 | 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | EFFECTS OF BLIGHT | p.9 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | TARGET | p.32 | #53 | 0.00885 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | GAME TOO HARD? | p.21 | #3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | THE KINGDOM OF SWEDEN | p.22 | #16 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | For these examples, the Ravage Action takes place in Wetlands because of the Invader Card shown. | p.11 | #13 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | BLIGHT | p.15 | #2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | GLOSSARY/INDEX | p.30 | #14 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Spirit Island: Feather & Flame — Rulebook (corpus doc 863) | ASPECT CARDS · PRESENCE TRACK BONUSES · ISOLATE · DETAILS: | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 114 ms · first delta 3407 ms · total 3827 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 114 ms · ask 3711 ms · gateway work 3827 ms · total 3827 ms
- tokens in (the prompt the answerer read)
- 2463
- tokens out (what the answerer generated)
- 59
- tok/sec
- 150.9 tok/sec — 59 output tokens in 0.391 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.