RuleSage cited table rulings
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You asked

What does Clan Albion's faction ability Exalt do?

Answered counted as answered

Asked with: Scythebg-169786-en-1e · Scythe: Invaders from Afarbg-199727-en-1e

After ending a character's movement (post-combat and post-encounter), the Albion player may place a Flag token from their supply on the character's territory.[1] A territory can only have one faction token on it, which is either one Flag or one Trap.[1] Once placed, Flag tokens may not be moved or removed.[1]
For end-game scoring, each of the Albion player's four Flag tokens counts as an additional territory if:
* The player controls the Flag token's territory with a character, worker, mech, or unoccupied structure.[1]
* The Flag token is not on a territory adjacent to the Albion home base.[1]
[1] RULEBOOK Scythe: Invaders from Afar — Rulebook · p.4 · PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 98 ms · ask 3562 ms · total 3663 ms
single-flight (PR-5)
queued 0 ms · generation 3663 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "4 FACTION ABILITY (EXALT): After ending your character's movement (post-combat and post-encounter), the Albion player may place a Flag token from their supply on the character's territory. A territory can only have 1 faction token on it (1 Flag or 1 Trap). Flag tokens may not be removed or moved onc", "headingPath": "PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES", "sharpsignalDocId": 864}, {"page": 21, "score": 0.032522, "snippet": "Each faction has a special ability indicated at the upper right of the Faction Mat. RUSVIET (RELENTLESS): You may choose the same section on your Player Mat as the previous turn(s). The Rusviets push their people hard, day after day, to achieve their ultimate goal. While other factions let their inf", "headingPath": "F A C T I O N A B I L I T I E S", "sharpsignalDocId": 114}, {"page": 21, "score": 0.032002, "snippet": "The Saxon faction may complete both of their objective cards (they don't discard the second card after achieving the first), and they are not limited to 2 combat victory stars. If Saxony has available stars, after winning combat, they must place the star. DESIGNER'S NOTE: One of the subtle benefits ", "headingPath": "F A C T I O N A B I L I T I E S", "sharpsignalDocId": 114}, {"page": 7, "score": 0.031258, "snippet": "Both the Faction Mat and Player Mat indicate your starting cards and track positions in the boxes on the far right of each mat. POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw t", "headingPath": "STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS", "sharpsignalDocId": 114}, {"page": 20, "score": 0.03055, "snippet": "20 You can enlist new recruits (cylindrical tokens) to join your forces. The resource used to enlist recruits is food. ONE-TIME BONUS: To enlist a recruit, pay the cost, pick up a recruit token from any section of your Player Mat, place it on any open Recruit One-Time Bonus space on your Faction Mat", "headingPath": "BOTTOM-ROW ACTIONS · ENLIST", "sharpsignalDocId": 114}, {"page": 9, "score": 0.03009, "snippet": "Your Faction Mat is where you keep your mechs, stars, and coins. Each Faction Mat also shows a special ability in the upper right corner. STARS: Place your 6 star tokens at the upper left near the faction emblem. Do not put tokens on top of the Recruit One-Time Bonuses (bottom left corner)-you'll ga", "headingPath": "FACTION MAT · QUICK-START CARD · RIVERWALK CARD", "sharpsignalDocId": 114}, {"page": 17, "score": 0.029644, "snippet": "RIVERWALK: Your character and mechs can move across rivers onto farms and tundra. WAYFARE: Your character and mechs may move from a territory or home base to any inactive faction's home base or your own regardless of the distance. An 'inactive faction' is any faction not currently in the game, inclu", "headingPath": "CRIMEA · POLANIA", "sharpsignalDocId": 114}, {"page": 11, "score": 0.029211, "snippet": "The top-row actions appear in a different order on each Player Mat, though each action is identical. The Player Mat visuals and the default costs and benefits explained in this section are based on the starting position of each Player Mat. Do one of the following ('/' means 'or'): MOVE: Move up to 2", "headingPath": "TOP-ROW ACTIONS · MOVE", "sharpsignalDocId": 114}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES", "sharpsignalDocId": 864}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 114 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 114 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92231 of 502 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 12:13

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N A B I L I T I E S p.21 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N A B I L I T I E S p.21 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS p.7 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) BOTTOM-ROW ACTIONS · ENLIST p.20 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) FACTION MAT · QUICK-START CARD · RIVERWALK CARD p.9 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) CRIMEA · POLANIA p.17 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 114) TOP-ROW ACTIONS · MOVE p.11 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N A B I L I T I E S p.21 #2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY · TOGAWA SHOGUNATE p.6 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY p.1 #11 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N A B I L I T I E S p.21 #3 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) FACTION MAT · QUICK-START CARD · RIVERWALK CARD p.9 #6 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS p.3 #28 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY p.5 #10 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS · CLAN ALBION · MECH AND CHARACTER ABILITIES p.4 no quote on the wire
timing split
retrieval 98 ms · first delta 2662 ms · total 3663 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 98 ms · ask 3562 ms · gateway work 3663 ms · total 3663 ms
tokens in (the prompt the answerer read)
2829
tokens out (what the answerer generated)
142
tok/sec
149.6 tok/sec — 142 output tokens in 0.949 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.